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A Thief Mod? Who'd Have Thunk It?


Imperator1981

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So I accidentally came across this website when I was in the mood to see if any new developments on another Thief game were in the mix. I’ve been an avid fan of this game for years since the very start. Truly the theme is a masterpiece right up there with the other groundbreaking games of the past. I salute the idea of this mod and from what I can see, the developments that I can see in the screenshots and concept art truly are in the spirit of the original games. I await with baited breath to see what the final product may look like.

 

Imperator1981

:ph34r:

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  • 1 month later...

I also come in here at least once a week to check up on things. Thief Gold and the Metal Age were (besides Deus Ex and System Shock 2) the absolute best games (well, let's include Age of Kings by Ensemble Studios) I've ever played. I play Morrowind right now to keep me going, but it is this mod as well as Oblivion that I look forward to seeing in action the most. I am extremely anxious for the game to come out so I can play it as well as design my own levels for upload. Playing Thief well into the early hours of the morning comprised some of my very best gaming memories. Cheers for the team at Dark Mod! :)

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I've been trying to decide whether or not to purchase AoE3, so I had a few questions. AoE1 was very lacking in terms of the editor and how much you could customize levels... What's AoE3's level editor like? How much control do you have over the landscape? Are maps as customizable as WC3, where you can almost completely change the gameplay? (I've seen people make flight-simulators and chess games in WC3 maps) In other words, do they have a complete programming language with object pointers and per-function local variables and such? Is it easy to make new unit types and abilities and replace existing artwork?

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Basically all Age3 adds to Age2C are some kewl graphics and the home city system, which isn't even new to RTS games.

And Age3 removes some things from Age2C for whatever reason. Another example of 'dumbing down video games to appeal to a wider audience and appeal to shareholders', in some respects.

 

- A huge UI, which they finally decided to make smaller (frantically) 2 or 3 days before the game went gold.

- Big annoying pop-ups that take up the middle of the screen (NEW OBJECTIVE!!) and other quaint reminders everywhere with no thought to being minimalistic. The "NEW OBJECTIVE" notes remind me of the loot percentage totals that filled up the center of the screen in the early movies of Thief3.

- Generic storyline with exaggerated and annoying voice acting.

- Repetitive and annoying verbal acknowledgemenets every time you click a unit.

- Blood stains on the ground and bodies that magically disappear within 1 second of dying.

- Trees that don't fall down until they've been completely lumberjacked.

- Ugh, I could go on.

 

Nice graphics are great to have, but I wish they'd learn there are other subtle details you should pay attention to in order to make a really good game. Games that cater to sophisticated gamers is a dying breed, big-time.

 

I haven't delved into the editor yet. Just got the game yesterday and played campaign/skirmishes.

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It's depressing really. They spent all this time cloning their previous game, but just giving it better graphics. What a waste of time.

Same with quake 4, it's adds nothing to either single or multiplayer FPS, it's yet another clone with better graphcis than the last one. That's why it's getting low scores everywhere.

Same with Serious Sam 2.

At some point in these developers offices, innovation totally dies, and they decide to release the same game again, but in a shinier package than the last one, on the basis that 'people liked the last one exactly the way it was, so changing anything might be a risk'

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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It's depressing really. They spent all this time cloning their previous game, but just giving it better graphics. What a waste of time.

Same with quake 4, it's adds nothing to either single or multiplayer FPS, it's yet another clone with better graphcis than the last one. That's why it's getting low scores everywhere.

Same with Serious Sam 2.

At some point in these developers offices, innovation totally dies, and they decide to release the same game again, but in a shinier package than the last one, on the basis that 'people liked the last one exactly the way it was, so changing anything might be a risk'

 

Welcome to commerticialism, if it's a square wheel that sells, why reinvent it? They are so afraid to innovate because there are such high stakes now on the industry (as the next gen games will cost millions to make), they can hardly afford a commertial failure, and if they can why take the risk? The companies that lose sight also lose the reason they were making games in the first place; it's a sad time.

Edited by Ombrenuit
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Oh, heh, IF AoE 3 was a clone of AoE II I would have been damn happy, because all I wanted more in AoE 2 is addon, better AI, higher pop limit, more random map customization, a little re-balancing of races, removal of monks as convertors, a more powerful editor (aka War3), a new campaign or two... Details, that's all, AoE 2 is perfect otherwise - why improve it? But Ensemble Studios wanted to get money on a brand name without adding anything new.

 

AoE 3 is nothing at all compared to 2. There is already less units, races, and they are never as different as Starcraft races are. There is a bunch of these stupid sounds and poping up windows, the story is set in a stupid way - I just loved reading about Joan of Arc in AoE 2, it created a historic feel, and all these cinematics are boring and don't tell much, the voices are horrible, in the end I turned all off.

The ****ing 3D has made the game look only worse than AoE 2 or even 1. Units are horribly detailized and dissappear the moment they die. Ships cross over each other. Trees fall down after they are depleted. Also, units don't have to return their goods! So no more building of lumber camps! And I damn well expected peasants dragging carts after upgrades. Or dropping wood if they are assigned to a different resources. But no, when the hunt, they take out a rifle big as them and shoot around, in fact, they are much more powerful and can shoot down a whole army! And they look stupid, normal workers don't look like that - a maid chopping wood looks damn bizzare.

And fights - no formations, no behavior, no things added like exploring, no ability to force a mortar to shoot at the same point...

May the Abyss rule!

 

Shadow of the Serpent Riders fan.

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Well, if you can write "I don't speak Russian" than you have some knowledge of RUssian, it's harder than english anyway... Maybe I can teach you :lol: Паркан, Паркан...

 

Never played parkan, I don't trust russian games - tried blitzkrieg, night watch, allods, and I only liked first allods, and now I'm waiting HoMaM V because I was interested in the alpha...

May the Abyss rule!

 

Shadow of the Serpent Riders fan.

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The only thing that seems harder is tenses but at least it's not evil. Anyways i checked the screenshots and designstuff of Паркан дvа, it looks pretty cool, but oddly similar to a free scifi mod for HL2. looks like ggeneric scifi shooter, but I'll wait and see if i comes out in America before i decide

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