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Posted (edited)

Hi there 

I've been playing the dark mod for a while and have been taking notes on a few things that I feel if changed, would make for a slightly better and more enjoyable experience.

1 - Moving sideways when climbing ladders, pipes, nets, vines, etc, is ridiculously slow. Garret does it way faster in Thief 1 and 2... hell, even I can move sideways faster while climbing ladders and I'm no thief! Speeding it up a bit would make for more satisfying maneuvering, and also more fitting given that Corbin is an agile and experienced thief. 

2 - There is no falling to your death sound. I was playing The Painter's Wife a while ago, and I fell to my death multiple times, and it always felt so weightless and anticlimactic doing so. In Thief 1 and 2 you could hear your bones being crushed whenever that happened. Having a sound cue like that would make me very very happy, or at least less frustrated from dying, which I do, a lot, because I suck. 

3 - On the topic of dying, it would also be nice to add an option to enable a loose camera with physics instead of the Doom 3's standard tilted perspective and pointing 80º or so degrees upwards whenever you die. It looks so jarring to me that I feel even a standard camera animation pointing downwards like in Thief 1 and 2 would look better and more fitting than that abrupt cut.

4 - This is a small nitpick, but the water footsteps sound a bit off. Everything else in the sound department is generally very good, but the water footsteps sound as if someone dipped their fingers on a bathtub and is moving them around. It lacks impact. Thief 1 and 2 sounded better IMHO.

5 (bug) - And lastly, there is a bug that I want to report. For some reason you can't see your compass underwater. You can scroll through and view every item in your inventory (you can even read underwater!), except the compass that for some reason completely disappears. I noticed this when trying to navigate through a maze of underwater tunnels in a FM a while ago.

That's all folks. 

Edited by ClockWood
  • Like 2
Posted

Hi ClockWood,

23 hours ago, ClockWood said:

2 - There is no falling to your death sound. [...] I fell to my death multiple times, and it always felt so weightless and anticlimactic doing so. [...]

Yeah, besides that there are a couple of player dying sounds that are also very anticlimactic.

23 hours ago, ClockWood said:

4 - This is a small nitpick, but the water footsteps sound a bit off. Everything else in the sound department is generally very good, but the water footsteps sound as if someone dipped their fingers on a bathtub and is moving them around. It lacks impact. [...]

Yes. Fortunately @SeriousToni came to the rescue with his Alternative Footstep Sound Package 🙂

  • Like 2

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Posted
On 7/1/2025 at 3:17 PM, ClockWood said:

5 (bug) - And lastly, there is a bug that I want to report. For some reason you can't see your compass underwater. You can scroll through and view every item in your inventory (you can even read underwater!), except the compass that for some reason completely disappears. I noticed this when trying to navigate through a maze of underwater tunnels in a FM a while ago.

This one is known, and in the dev's bugtracker: https://bugs.thedarkmod.com/view.php?id=6593
So hopefully it will get fixed!

Posted
On 7/2/2025 at 8:35 PM, snatcher said:

Fortunately @SeriousToni came to the rescue with his Alternative Footstep Sound Package 🙂

That looks interesting. Nice, thanks for letting me know, I will definitely give this a try!

 

22 hours ago, chumbucket91 said:

This one is known, and in the dev's bugtracker: https://bugs.thedarkmod.com/view.php?id=6593
So hopefully it will get fixed!

Didn't now that. Never mind then 😅

  • Like 3

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