Jump to content
The Dark Mod Forums

Recommended Posts

Posted

So following on from the conversation here - 

Here is the first draft of a basic block-out of that church, if there is interest I will complete the creation info a flashed out prefab and model -

image.thumb.png.6d4db53e8a9871c6ea1096fb7230d5e0.png

church.pfbx

  • Like 1

bhm_banner.jpg

Posted (edited)

The garden_shed prefab under buildings_and_facades. It's missing the textures on the left side of the shed. They are caulk for some reason, so the brushes are invisible from the outside.  Also there is z-fighting.

 

Screenshot 2025-07-18 064930.png

Edited by grodenglaive
Posted
On 7/18/2025 at 11:55 AM, grodenglaive said:

The garden_shed prefab under buildings_and_facades. It's missing the textures on the left side of the shed. They are caulk for some reason, so the brushes are invisible from the outside.  Also there is z-fighting.

hmm, So thats one of my very, very old prefabs, dont know how that got broken. Thanks for fixing it.

bhm_banner.jpg

  • 8 months later...
Posted (edited)

Updated/alternative version of the stock bathtub. You'll need the noshadows version of the inner texture - 

--------------------------------------------

textures/darkmod/stone/flat/smooth/marble_greenish_ns
{
    surftype15
    description "tile"
    noshadows

    qer_editorimage textures/darkmod/stone/flat/smooth_marble_greenish_ed
    diffusemap      textures/darkmod/stone/flat/smooth_marble_greenish
    {
        blend specularmap
        map _white
        rgb 0.2
    }
}

---------------------------------------------

 

bathtub02.jpg

bathtub02.lwo

Edited by Bikerdude

bhm_banner.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • datiswous

      So on a regular basis I try to start building something in Darkradiant but very quickly I loose interest and give up.
      I tend to
      create a room, position an ai in it (or first ai, then room, probably better) put a light in it Put some stuff in it test the room in tdm Now I had this new idea:
      Start of with a gigantic room. To skip the importance of sealing for the time being and to think broader than one room. Then just use ground without wall, just to visualise the structure of the level.  Then just use prefab walls and other elements (arches, etc.). Just building area's that aren't enclosed. I can always close them at a later point. Maybe this is all very logical from a mappers perspective, but tdm is the first game where I have done any kind of real mapping and I always stop at the start. It just takes too long to make something exciting.
      I want to build something at some point, because over time I accumulated lots of ideas.
      · 3 replies
    • MayheM

      It would be nice to have a link to the forum thread of a mission in download section, rather than having to search for it manually, like on Thief Guild.
      · 1 reply
    • taffernicus

      Anaglypta , floral and damask wallpaper look great in older homes 
      It’s rare to see anyone using “shader not found” wallpaper in their house

       
      · 0 replies
    • Ansome

      Terribly difficult juggling map designing with work, but I'm still alive and chipping away at something very special. I'm actually making a collaboration of sorts with a friend, I make the map itself and he acts as my "Chief Scope Creep Consultant" that checks in every so often to make sure this project isn't getting out of hand. It's a good system!
      · 1 reply
    • JackFarmer

      We don't need artificial intelligence; we need artistic intelligence. 
      Ralf Hütter, Kraftwerk
      · 6 replies
×
×
  • Create New...