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Posted (edited)

Hello guys, I didn't find a thread for the training mission, so I thought I'd start one.

Since I had previously made a loot list for this mission prior to the 2.13 update, I thought I'd run through and update with any noticeable changes. I think I found all the added loot, 77 52 if I am not mistaken. However, I am not able to climb up to the spectators above the melee combat area like I could in the old version. There is loot up there and I don't see any way of reaching it. Is there a trick to it? When I try to climb a rope, it doesn't allow me to go high enough to mantle up there.

Thx

Edit: Also, did you guys remove the hidden gas arrow in the Objects & Handling area?

Edited by Klatremus
  • Klatremus changed the title to FM: Training Mission (2.13)
Posted
6 hours ago, Klatremus said:

Hello guys, I didn't find a thread for the training mission, so I thought I'd start one.

Since I had previously made a loot list for this mission prior to the 2.13 update, I thought I'd run through and update with any noticeable changes. I think I found all the added loot, 77 if I am not mistaken.

If in doubt, open the TDM console, and type

tdm_showloot
  • Klatremus changed the title to FM: Training Mission (v2.13)
Posted

Using the 'noclip' code I can get up there and confirm the loot is the same as before, but when I turn the 'noclip' off again I can't get back down. None of the fences can be mantled in order to drop back to the melee area. I really don't see how this loot is obtainable in this version.

Posted
28 minutes ago, Klatremus said:

Using the 'noclip' code I can get up there and confirm the loot is the same as before, but when I turn the 'noclip' off again I can't get back down. None of the fences can be mantled in order to drop back to the melee area. I really don't see how this loot is obtainable in this version.

Yeah, it seems like a clip brush was placed here for whatever reason. Easy enough to fix. As for the gas arrow, I don't remember there being one in there, but I'll take a look.
image.png.4277c0054b21e29dbd4b5140ce22f7e5.png

Posted
12 hours ago, Klatremus said:

Edit: Also, did you guys remove the hidden gas arrow in the Objects & Handling area?

And is this where the gas arrow was supposed to be, behind a moveable brick? According to DR, it is still there. Looks like earlier versions didn't have this windows, so I will revert it.

image.png

Posted (edited)
1 hour ago, Amadeus said:

Yeah, it seems like a clip brush was placed here for whatever reason. Easy enough to fix. As for the gas arrow, I don't remember there being one in there, but I'll take a look.

Correctly MC'ing a map is considered good practice, that and all the AI are up there are essentially ragdolls, because so players can't kill them, they have 1000 health, just like the sitting guards around the permitter on the ground level. 

Long story short if you intend to let the player up there, you better make the the same team as a begger and remove the extra health. But be aware that you will then HAVE to MC that upper area correctly...!!!

 

Edited by Bikerdude

bhm_banner.jpg

Posted
1 hour ago, Amadeus said:

And is this where the gas arrow was supposed to be, behind a moveable brick? According to DR, it is still there. Looks like earlier versions didn't have this windows, so I will revert it.

I didnt know that was there, cant you move the brick & arrow..?

You need to keep the window are there are moonlights on higher LOD settings. 

bhm_banner.jpg

Posted
3 minutes ago, Bikerdude said:

I didnt know that was there, cant you move the brick & arrow..?

no, because obviously this is a hidden secret that some players remember. It's not fair to simply move it on one of the first FMs ever released for this game. I just deleted that window. These windows were added in a much later revision; they weren't even present in the original version of this mission

 

9 minutes ago, Bikerdude said:

Correctly MC'ing a map is considered good practice, that and all the AI are up there are essentially ragdolls, because so players can't kill them, they have 1000 health, just like the sitting guards around the permitter on the ground level. 

This wasn't monsterclip though, this was a clip-textured brush that was placed.  As for the AI, there doesn't seem to be an issue with them. Given the two loot sources up here as well as the several moveables, it seems like it was intended for the player to be allowed up here from the beginningimage.png.8e589eddd2b2fa4003dbac31f2247a51.png

Posted (edited)
4 hours ago, Amadeus said:

And is this where the gas arrow was supposed to be, behind a moveable brick? According to DR, it is still there. Looks like earlier versions didn't have this windows, so I will revert it.

image.png

Yes I found the gas arrow now. You can still get to it, but it looks very awkward being behind that window, which definitely was never there in the past. That's what threw me off. Thanks for looking into these issues.

Also, there is 52 more loot in this version, not 77 like I previously stated.

Edited by Klatremus
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  • 7 months later...
Posted (edited)
29 minutes ago, Bikerdude said:

I think that’s core, expected behaviour.

It's either a mission bug, or it's a core tdm bug, definitely not expected behaviour.

Expected behaviour:

When you drop the item, the secrets counter goes -1. This is how it works with objectives. For example when you drop the scroll into the chest in Thief's Den you get a objective complete, but it is reversed when picking up the scroll again.

Is it using the official system? https://wiki.thedarkmod.com/index.php?title=Secrets

 

Edited by datiswous

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