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Posted

Personally I didn't really finish the first mission thruthfully. I found it too difficult and not really fun (but this is entirally my own opinion) so I used notarget to get past the undead. I just wanted to try the next missions. The one after was super easy to finish.

  • Like 1
Posted (edited)

Version 2 has been released. Nothing fancy: one bug-fix and minor adjustments. The original download link and the original name remain the same. Just download and overwrite. The download link can be found in the opening post.

1) Sword carries over missions

Quote

The sword in mission five is not supposed to carry over to the next mission(s). I don't consider this a game-breaking bug and it has been left in intentionally. I am not sure if it should be fixed in the source code alone or in the maps as well.

There is a bug in the source code in file "def\tdm_campaign.def". At the end of the file "weapon_limit_sword" should be "weapon_limit_shortsword". I manually fixed this in all maps/rooms in version 2.

2) The zombie in room 5 (Purgatory) is easier to kill now

Some people find the rope swing mechanic too challenging and this should alleviate frustration to some extent.

3) Fixed misalignment of the lamps in room 8 (Gallery)

An oversight on my part. Really minor stuff.

------------------------------------------------------------------------

In-game downloader

The current internal name of the mission is "fms/vr_rooms" and I here request this to be changed to "fms/virtual_rooms_vol1" (or "fms/vr_vol1" if it needs to be shorter).

This change means you all will have duplicates if version 2 gets updated in the repository. My advise if/when this happens is:

  1. Close the game
  2. Go to "fms/" and delete the "vr_rooms" folder

A proper naming convention is important for collaborative initiatives (instructions, tutorials, organization, support...). Thanks all for your understanding.

Edited by snatcher
  • Like 1

TDM Modpack

Posted (edited)

I can't be the only one stuck on Room #12 - "Trials" can I?  I know there must be a pattern to the navigation as I've figured out several levels I can consistently go to and return from, but... I haven't found the "prize" and I can't find my way to the ending "portal" or whatever it's called.  A little help please?  And does anyone know if someone has made a walkthrough yet?  I've not found one on YouTube (yet).  If anyone has any clues to lend, it would be greatly appreciated!

Update!:  I figured it out!  And I've now escaped all 15 rooms!  Fun!

Edited by Thief Joe
  • Like 1
Posted

I couldn't figure out the pattern either, and I bumbled through it through random luck.

  • Like 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted

Most of the missions are nice, can do with a few save-resets. I got bored with Trials, so I just nocliped lol. Maybe this was meant to happen, but the last level I luckily slid down the statue while on the way down instead of just falling. Lost some health, but enough to finish. 

  • Like 1
Posted
4 hours ago, bunnyboy said:

I got bored with Trials, so I just nocliped lol.

Magic spells are allowed in that room 😊

4 hours ago, bunnyboy said:

Maybe this was meant to happen, but the last level I luckily slid down the statue while on the way down instead of just falling. Lost some health, but enough to finish. 

It's the way physics play in some situations in this engine. We could employ some tricks to prevent sliding but I would rather have a sliding footstep sound and be done with it 😁

  • Like 1

TDM Modpack

Posted

Installed this mission and now my game will not start at all,

I get a blue screen page with all this in it...

TDM 2.12/64 #10651 (1435:10651) win-x86_64 Feb 24 2024 17:13:42
3311 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
Winsock Initialized
Found interface: {7E4AFCE4-2858-4AA4-9EC9-B91694C33FCD} Intel(R) 82579LM Gigabit Network Connection #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {2340C0DC-39A7-4482-8282-B77A8FDCFC8A} Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20) - 192.168.1.168/255.255.255.0
Found interface: {DEAB3071-3FD2-4C63-B353-E5E60D5C3C17} Bluetooth Device (Personal Area Network) #5 - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] C:\All Games\TDM 2.10/fms/vr_vol1
  [M] C:\All Games\TDM 2.10\fms\vr_vol1\vr_vol1.pk4 (167 files - 0xda24df0e)
  [C] C:\All Games\TDM 2.10/
  [C] C:\All Games\TDM 2.10\tdm_textures_wood01.pk4 (382 files - 0x54c704d0)
  [C] C:\All Games\TDM 2.10\tdm_textures_window01.pk4 (399 files - 0x50a48869)
  [C] C:\All Games\TDM 2.10\tdm_textures_stone_sculpted01.pk4 (466 files - 0x90cfd856)
  [C] C:\All Games\TDM 2.10\tdm_textures_stone_natural01.pk4 (141 files - 0x4d0836ff)
  [C] C:\All Games\TDM 2.10\tdm_textures_stone_flat01.pk4 (302 files - 0x671a22d2)
  [C] C:\All Games\TDM 2.10\tdm_textures_stone_cobblestones01.pk4 (271 files - 0xc46ab14f)
  [C] C:\All Games\TDM 2.10\tdm_textures_stone_brick01.pk4 (527 files - 0x8ac69a5e)
  [C] C:\All Games\TDM 2.10\tdm_textures_sfx01.pk4 (69 files - 0x6589664a)
  [C] C:\All Games\TDM 2.10\tdm_textures_roof01.pk4 (69 files - 0x24547b7)
  [C] C:\All Games\TDM 2.10\tdm_textures_plaster01.pk4 (142 files - 0x9747529e)
  [C] C:\All Games\TDM 2.10\tdm_textures_paint_paper01.pk4 (67 files - 0xa4a95a09)
  [C] C:\All Games\TDM 2.10\tdm_textures_other01.pk4 (127 files - 0x36932451)
  [C] C:\All Games\TDM 2.10\tdm_textures_nature01.pk4 (292 files - 0x8baa85ff)
  [C] C:\All Games\TDM 2.10\tdm_textures_metal01.pk4 (509 files - 0x441d098f)
  [C] C:\All Games\TDM 2.10\tdm_textures_glass01.pk4 (51 files - 0x3f3721e)
  [C] C:\All Games\TDM 2.10\tdm_textures_fabric01.pk4 (43 files - 0x649daf73)
  [C] C:\All Games\TDM 2.10\tdm_textures_door01.pk4 (177 files - 0xb0130166)
  [C] C:\All Games\TDM 2.10\tdm_textures_decals01.pk4 (474 files - 0xe2ff12c6)
  [C] C:\All Games\TDM 2.10\tdm_textures_carpet01.pk4 (131 files - 0xb4446f55)
  [C] C:\All Games\TDM 2.10\tdm_textures_base01.pk4 (436 files - 0xbe13aef2)
  [C] C:\All Games\TDM 2.10\tdm_standalone.pk4 (4 files - 0xb3f36d20)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals_decls01.pk4 (341 files - 0x7ceaaf6d)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals07.pk4 (1111 files - 0x67d07bcc)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals06.pk4 (696 files - 0x44c85e78)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals05.pk4 (119 files - 0x6cf23214)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals04.pk4 (2869 files - 0xd7ec1256)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals03.pk4 (743 files - 0xb3f2e0f1)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals02.pk4 (1299 files - 0x5092940e)
  [C] C:\All Games\TDM 2.10\tdm_sound_vocals01.pk4 (82 files - 0xf4d326b2)
  [C] C:\All Games\TDM 2.10\tdm_sound_sfx02.pk4 (605 files - 0x31673482)
  [C] C:\All Games\TDM 2.10\tdm_sound_sfx01.pk4 (987 files - 0x1be1f1f2)
  [C] C:\All Games\TDM 2.10\tdm_sound_ambient_decls01.pk4 (8 files - 0x9404877c)
  [C] C:\All Games\TDM 2.10\tdm_sound_ambient03.pk4 (24 files - 0xd28ca9ec)
  [C] C:\All Games\TDM 2.10\tdm_sound_ambient02.pk4 (163 files - 0x84efad22)
  [C] C:\All Games\TDM 2.10\tdm_sound_ambient01.pk4 (220 files - 0xee228c81)
  [C] C:\All Games\TDM 2.10\tdm_prefabs01.pk4 (1018 files - 0xaf4d4650)
  [C] C:\All Games\TDM 2.10\tdm_player01.pk4 (127 files - 0xd983fc45)
  [C] C:\All Games\TDM 2.10\tdm_models_decls01.pk4 (101 files - 0x7acb73c6)
  [C] C:\All Games\TDM 2.10\tdm_models02.pk4 (2262 files - 0x357310a0)
  [C] C:\All Games\TDM 2.10\tdm_models01.pk4 (3357 files - 0xea32fa8c)
  [C] C:\All Games\TDM 2.10\tdm_gui_credits01.pk4 (49 files - 0xbff51863)
  [C] C:\All Games\TDM 2.10\tdm_gui01.pk4 (760 files - 0xbb24734e)
  [C] C:\All Games\TDM 2.10\tdm_fonts01.pk4 (696 files - 0x7c5027bf)
  [C] C:\All Games\TDM 2.10\tdm_env01.pk4 (176 files - 0x8bd4045b)
  [C] C:\All Games\TDM 2.10\tdm_defs01.pk4 (194 files - 0xde333662)
  [C] C:\All Games\TDM 2.10\tdm_base01.pk4 (208 files - 0xaf435101)
  [C] C:\All Games\TDM 2.10\tdm_ai_steambots01.pk4 (52 files - 0xc6279c12)
  [C] C:\All Games\TDM 2.10\tdm_ai_monsters_spiders01.pk4 (80 files - 0xc50c13ac)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_undead01.pk4 (55 files - 0x25e463ad)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_townsfolk01.pk4 (104 files - 0xa6f7c573)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_pagans01.pk4 (10 files - 0x566fb35a)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_nobles01.pk4 (51 files - 0x5ca54cab)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_mages01.pk4 (8 files - 0x5e7a666b)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_heads01.pk4 (100 files - 0x45ec787e)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_guards01.pk4 (379 files - 0xbc2cde8d)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_females01.pk4 (172 files - 0xc7de4598)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_builders01.pk4 (91 files - 0x6dea9b57)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_beasts02.pk4 (229 files - 0x886c9a98)
  [C] C:\All Games\TDM 2.10\tdm_ai_humanoid_beasts01.pk4 (23 files - 0xba9da54c)
  [C] C:\All Games\TDM 2.10\tdm_ai_base01.pk4 (9 files - 0x1de319e8)
  [C] C:\All Games\TDM 2.10\tdm_ai_animals01.pk4 (82 files - 0x91388f45)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1334 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec mission.cfg - file does not exist.
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1334 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on TOSHIBA-TV (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Speakers (Realtek High Definition Audio)'
OpenAL: found device 'OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio)'
OpenAL: found device 'OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)'
OpenAL: device 'OpenAL Soft on TOSHIBA-TV (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is disabled (reason: 0 = ALC_HRTF_DISABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...calling CDS: ok
...created window @ 0,0 (1600x900)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc 
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 970/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 560.94 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program environment ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program soft_particle ...
Linking GLSL program gaussian_blur ...
Linking GLSL program testImageCube ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.12/64, win-x86_64, code revision 10651
Build date: Feb 24 2024
Initializing event system
...890 event definitions
Initializing class hierarchy
...173 classes, 897120 bytes for event callbacks
Initializing scripts
--------- Game Map Shutdown ----------
--------- Game Map Shutdown done -----
ERROR:Error: file script/virtual_rooms.script, line 42: Unknown value "getPersistentFloat"


--------------------------------------
Error during initialization. Error: file script/virtual_rooms.script, line 42: Unknown value "getPersistentFloat"


Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL 😞 success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...restoring hardware gamma: success
...shutting down QGL

 

Which to me is all rather meaningless.

Posted

Time to update to The Dark Mod version 2.13, @Crafty_Creeper

In your "C:\All Games\TDM 2.10\" you should have a "tdm_installer.exe". Double click on it, go with the flow and let it do its thing.

If you don't have or can't find the "tdm_installer.exe" you can download it from here.

Good luck, taffer!

  • Like 1

TDM Modpack

Posted

i have a COMPASS error, once i select it, every tool disapears

this works every were i think, at least at the start, if i take the compass things disapear,if i take eg the lamp after, it come back

same with selecting with [ and ]

 

BTW on stage 5  you will get STUCK behind those statues inbetween the back and the pilar

  • Like 1
Posted

Hi Crafty Creeper, you need to create a folder named darkmod in your C drive and copy "tdm_installer.exe" into it. Otherwise it won't work.

Posted

Tried it. At first glance it looked like a training level or something.

Not my kind of thing. I enjoy levels with sufficient complexity that make me ignore reality for a while. 

 

  • Like 1
Posted
21 hours ago, Knüppelaufdierübe said:

It's probably something obvious, but how are you supposed to get the loot in Outpost? No water to douse a torch, nothing to distract the lower floor standing guard, no trapdoor switch (that I could find) ...

Sorry but you must get out of your comfort zone. Try exposing your body (light) or your presence (noise).

TDM Modpack

Posted
17 hours ago, CrisiusXIII said:

i have a COMPASS error, once i select it, every tool disapears

this works every were i think, at least at the start, if i take the compass things disapear,if i take eg the lamp after, it come back

same with selecting with [ and ]

Hmm... I cannot reproduce. Can you provide more details? Try formulating the same with different words.

17 hours ago, CrisiusXIII said:

BTW on stage 5  you will get STUCK behind those statues inbetween the back and the pilar

Unable to reproduce but I take from your report that it can happen. Didn't the dedicated mantle key get you out of there? I will look to see if this can be improved if there ever is an update.

TDM Modpack

  • 2 weeks later...
Posted

That was an interesting mission. I enjoyed it for what it is, a set of quirky puzzles with nice minimalistic visuals, clever design encouraging unconventional gameplay, requiring some thought and creativity to go through. It does feel like a training mission in places, but again, even veterans' skills need some refreshing from time to time... 

One thing is for sure, rope mechanics won't feel the same again for me after this 😁

  • Like 1
  • Haha 1
Posted
On 11/14/2025 at 11:12 PM, snatcher said:

Time to update to The Dark Mod version 2.13, @Crafty_Creeper

In your "C:\All Games\TDM 2.10\" you should have a "tdm_installer.exe". Double click on it, go with the flow and let it do its thing.

If you don't have or can't find the "tdm_installer.exe" you can download it from here.

Good luck, taffer!

Ok, done all that but now I only have one mission in my game folder, V Rooms.

Seem to have lost years of saved missions.

Fast becoming an unhappy creeper.

Any way to get my games back?

Posted

@Crafty_Creeper

It is not normal that you only have one mission and if this is the case then you manually deleted missions unintentionally. It could be the case you installed the new TDM version in a different path and you probably now have two copies of The Dark Mod (the old version and the new version) but this wouldn't explain why you only have one mission.

I don't know what you did and how you did it and my best advise is for you to start from scratch.

  • Manually delete everything in your PC that has to do with The Dark Mod
  • Download the installer from here
  • Double click on the installer and install version 2.13
  • Launch the game, go to  "Missions List" and confirm you have three missions (Training, Official 1 and Official 2)
  • Go to "Missions List" > "Download Missions" and download as many Fan Missions as you want.

Good luck!

TDM Modpack

Posted (edited)

Log entry BL061225#1. Another one entered the simulation and managed to escape room 5. Such a disappointment. These creatures are clearly unprepared but show remarkable persistence and stubbornness. More than I anticipated. Endurance has taken a toll and he should be giving in soon. Keep an eye on the subject.

@boylag

Edited by snatcher

TDM Modpack

Posted

Log entry BL071225#2. Confused. Even when deprived of the usual gadgets and tactics and despite a manifest aversion he keeps going on. Do I observe at times a glimpse of confidence? A sense of accomplishment? Impossible. It must be the primal desire to be done with it and move on. The test subject succumbed to the last room, but he was dangerously close.

@boylag - with love 🥰 - thanks for playing.

TDM Modpack

Posted (edited)
On 11/19/2025 at 9:50 PM, snatcher said:

Hmm... I cannot reproduce. Can you provide more details? Try formulating the same with different words.

Unable to reproduce but I take from your report that it can happen. Didn't the dedicated mantle key get you out of there? I will look to see if this can be improved if there ever is an update.

Hi

i always have to play "... and the finding of the lost paswords" first

so 'c' is the mantle key but i have to use it alone, while i used it as 'creep' which might be an old keymap of me.

so i can escape that horrible beast at last (a week or 2 ago)

skipped the towers, a bit dizzy

about the compass, go to the start before opening the door. select the 3 items in different following order. when you take the compass, ALL SCREEN items wil disapear, at least in my linux version2.14 #10984 until you select any other item eg by '[' or ']' or the inventorysheet or the dedicated key

maybe i have to upgrade??

btw as game idear

a simplistic thing like a room or garden with doors and a BIG cupboard with plenty of drawers

there are already several itrems like the sword that you can collect, but nothing happens with it,

or

i missed a secret here and or xor hence there

and a chalk

 

cant upload my screenshot since its 2mb.

why does boy has a WHISTLE ??

i always wanted to have a whistle or two AND a peek at it!!

Edited by CrisiusXIII
Posted
On 12/8/2025 at 8:45 PM, CrisiusXIII said:

about the compass, go to the start before opening the door. select the 3 items in different following order. when you take the compass, ALL SCREEN items wil disapear, at least in my linux version2.14 #10984 until you select any other item eg by '[' or ']' or the inventorysheet or the dedicated key

maybe i have to upgrade??

I confirm picking up the compass in 2.14 #10984 breaks the HUD.

You should normally play newly released missions in the current official TDM version (2.13 #10946 as of today). If you rather keep using/testing 2.14 then please upgrade to the latest development release (2.14 #11030 as of today) where the compass apparently behaves normally.

On 12/8/2025 at 8:45 PM, CrisiusXIII said:

why does boy has a WHISTLE ??

Follow the trail 😉

TDM Modpack

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