Jump to content
The Dark Mod Forums

Recommended Posts

Posted

I don't have access to GOG's version of Rune but as I understand it, they offer 2 versions, Rune Gold and Rune Classic. I would think their Rune Gold version would work. I have the retail version of Rune Gold and I patched it up to 1.08.

Unreal Archive has several Rune patches, v100, v107, and v108

Mod DB Rune Patch has a different v108 Rune patch.

 I have reached out to someone who was having problems with the mod but they were able to find a solution. I will post their recommendations as soon as I get a response.

 

  • Like 3
Posted
3 hours ago, datiswous said:

Why would it not work with the Classic version? I think more people have access to that.

It's just a guess that I made, mostly because my retail version is called Rune Gold and that works. Again, I don't have access to GOG's version which makes this a difficult to problem solve.

I'm still waiting to hear back from people that I've reached out to about this problem.

 

Posted (edited)
On 1/16/2026 at 4:41 PM, Jetrell said:

Mod DB Rune Patch has a different v108 Rune patch.

No I think it's the same (they're from the same makers, looking at the release notes). I tested both Classic and Rune Gold from Gog with this update. Both give an error after install I startup. What complicates it, is that I use wine (Linux), but Gog's v.1.07 works fine via wine.

 

 

 

Edited by datiswous
  • Like 1
Posted

Actually it seems I got it working by trial and error.

There's 2 files from v.1.08 that give problems

UWindow.u
RMenu.u

These are in the System folder of the Rune Gold folder. So I think you can make a backup of these 2 files from the original Rune Gold and then install patch 1.08 and then copy the backuped 2 files back to the System folder. Off course it's not clear what could break if these have not been updated, but the Thiefs Guild mod now loads.

  • Like 1
Posted
1 hour ago, datiswous said:

No I think it's the same (they're from the same makers, looking at the release notes). I tested both Classic and Rune Gold from Gog with this update. Both give an error after install I startup. What complicates it, is that I use wine (Linux), but Gog's v.1.07 works fine via wine.

3 minutes ago, datiswous said:

Actually it seems I got it working by trial and error.

There's 2 files from v.1.08 that give problems

UWindow.u
RMenu.u

These are in the System folder of the Rune Gold folder. So I think you can make a backup of these 2 files from the original Rune Gold and then install patch 1.08 and then copy the backuped 2 files back to the System folder. Off course it's not clear what could break if these have not been updated, but the Thiefs Guild mod now loads.

Thank you for doing all this research, it's very interesting.

I got a response from the person that I reached out to and this is what he found:

Couldn't get the mod to work on Rune Classic version 1.10

However, Rune Gold worked with the mod. This is what he did: installed setup_rune_gold_2.0.0.5, it includes version 1.07, then updated to version 1.08 (rhov108upd_full) and installed the mod.

I realize none of this is optimal, I am in the process of eliminating the mod's reliance to patch 1.08

Posted
11 minutes ago, Jetrell said:

However, Rune Gold worked with the mod. This is what he did: installed setup_rune_gold_2.0.0.5, it includes version 1.07, then updated to version 1.08 (rhov108upd_full) and installed the mod.

Maybe it's purely a wine issue then..

  • Like 1
Posted (edited)

Hey do you know if there's a way to increase the size of the text? I can't find an option. I find it hard to read on resolution 1920 x 1080

Edited by datiswous
  • Like 1
Posted

Good news - All v1.08 dependencies have been removed. Our beta testers are currently running through the maps, and assuming no issues come up, I should be able to release a new file update shortly.

These changes should make the Thieves Guild mod fully compatible with both GOG versions of Rune - Classic and Gold.

 

  • Like 1
  • Thanks 3
Posted
On 1/7/2026 at 1:17 PM, JackFarmer said:

Yeah, I tried both GOG and Steam, but it says, it is not available in my country (Steam) or does not show up at all (GOG). On Steam:

image.png.e4aab0153a905149c3459427ea098600.png

Selling Rune is not allowed in Germany because it was considered too brutal back then.

Quote

Die PC-Version ist in Deutschland indiziert.[1] Die Kennzeichnung „ab 18“ durch die USK erfolgte vor der Indizierung im Januar 2002.

I do wonder, 'though, why it has not yet been removed from the Index by now. 

  • Like 2
Posted (edited)

There probably will be version for Rune Gold v1.07 - we currently testing this one

Rune Classic v1.10 is a bit more problematic ... generally it works but some maps have performance problems since this version do not support third-party renders. We would have to go trough all the maps and remove problematic elements. 

Edited by mute_machine
  • Like 1
Posted

A new version of Thieves Guild (v1.02) is now available on our MOD DB Thieves Guild page. This update is fully compatible with Rune Gold v1.07, including the GOG release of Rune Gold.

However, Rune Classic v1.10 is still not supported due to unresolved rendering issues.

 

  • Like 3
  • Thanks 1
Posted
4 hours ago, Jetrell said:

However, Rune Classic v1.10 is still not supported due to unresolved rendering issues.

You would almost think the 1.10 version is inferior to 1.07 Gold.

Posted (edited)
On 1/18/2026 at 10:42 PM, datiswous said:

It might be interesting to try one of the alternative renderers:

https://playrune.com/guides/updated-renderers/#installing-renderers

I found on Linux (via Lutris) that OpenGL and Standard Direct3D are the best options. In Windows Maybe the Directx9, or 10 options are best.

So, you got it fully working now on Linux?

Edited by JackFarmer
  • Like 1
Posted
On 1/7/2026 at 6:57 PM, Jetrell said:

I hope you get Rune to work on your machine so you will be able to play the Thieves Guild mod. In truth I've been working on this project for over 15 years, which is crazy I know.

Thieves Guild is a single-player Rune mod, loosely inspired by Thief: The Dark Project. It's a campaign driven story of about 20 missions. We tried to combine the action game style of Rune with the stealth game-play of Thief.

Thanks for the shout-out - I appreciate it. I didn't post anything about the mod here because I wasn't sure if it was appropriate.

I'll write a brief article on this total conversion at the Thief Wiki. 

There's a surprising amount of total conversions inspired by the Thief series, for a large number of varied games.

Never thought I'd see a Thief-inspired mod for RUNE, of all things. That game wasn't really my thing, but glad to see people being creative.

  • Like 2
Posted (edited)
3 hours ago, JackFarmer said:

So, you got it fully working now on Linux?

Yes!

I just found that when you configure it in Lutris like in the screenshot below, it will directly start in the mod.

So adding "tg" at "Arguments"

image.png.0c792726439b3cdae5fa107bb7be4836.png

 

Soon going to test the new version.

Edited by datiswous
  • Thanks 1
Posted
20 hours ago, mute_machine said:

since this version do not support third-party renders

I did get the OpenGL one working with the Classic version. I only had to install it separate. Or are you revering to something else?

Posted
 
1 hour ago, Petike the Taffer said:

I'll write a brief article on this total conversion at the Thief Wiki. 

There's a surprising amount of total conversions inspired by the Thief series, for a large number of varied games.

Never thought I'd see a Thief-inspired mod for RUNE, of all things. That game wasn't really my thing, but glad to see people being creative.

Combination of Rune and Thief is in fact a bit strange ... TG mod have a lot of stealth but it also have boss fights (it's actually hard to make a boss for stealth game ... so there are some combat elements) 
examples:

 

Posted

@Jetrell

12 hours ago, Jetrell said:

A new version of Thieves Guild (v1.02) is now available on our MOD DB Thieves Guild page. This update is fully compatible with Rune Gold v1.07, including the GOG release of Rune Gold.

However, Rune Classic v1.10 is still not supported due to unresolved rendering issues.

 

Here's the brand new article on this total conversion at the Thief Wiki:

https://thief.fandom.com/wiki/Thieves_Guild_(Rune_mod)

Please let me know if I can upload any screenshots and images from the mod's official website or its ModDB page to the Thief Wiki.

I've also updated the Thief Wiki's navigation template for the officially released Thief games and the various fan projects and mods. It was high time for an update there and making it look more tidy. Now the Thieves Guild mod has joined other fellow Thief-inspired mods. :)😎 

 

1 hour ago, mute_machine said:
 

Combination of Rune and Thief is in fact a bit strange ... TG mod have a lot of stealth but it also have boss fights (it's actually hard to make a boss for stealth game ... so there are some combat elements) 
examples:

 


Yeah, I won't add those spoiler-y videos to the article, don't worry. :)
 

Posted
33 minutes ago, Petike the Taffer said:

@Jetrell

Here's the brand new article on this total conversion at the Thief Wiki:

https://thief.fandom.com/wiki/Thieves_Guild_(Rune_mod)

Please let me know if I can upload any screenshots and images from the mod's official website or its ModDB page to the Thief Wiki.

Thanks for making and posting this article, it's much appreciated. Yes of course, you can definitely post screenshots and images. I'll be happy to provide even more if you want.

I've always thought that Thieves Guild fit the definition of a mod, and not a total conversion, but I guess I'm not exactly sure about the distinction between the two. There is one thing that I'd like to clear up, Thieves Guild was made by a collection of some very talented people so it make me extremely uncomfortable to see "Thieves Guild by Jetrell". I'd appreciate it if you would change that.

 

Posted
12 minutes ago, Jetrell said:

Thanks for making and posting this article, it's much appreciated. Yes of course, you can definitely post screenshots and images. I'll be happy to provide even more if you want.

I've always thought that Thieves Guild fit the definition of a mod, and not a total conversion, but I guess I'm not exactly sure about the distinction between the two. There is one thing that I'd like to clear up, Thieves Guild was made by a collection of some very talented people so it make me extremely uncomfortable to see "Thieves Guild by Jetrell". I'd appreciate it if you would change that.

 

A total conversion is a mod, the point of it being that you've changed a copy of an existing game to be a fully-fledged game in its own right. This isn't just a Thief addon for Rune, but a fully-fledged Thief-like mod of Rune. You still need the original game to run a total conversion mod, including a mod for Rune, and including games that have built-in modular support for total conversion mods (e.g. Mount & Blade has this foresight to its modding-friendly structure).  

The thing is, I'm not that knowledgeable about the mod, and though I knew you weren't the sole author, I don't know the names or nicknames of the other authors. If you can provide at least a few, I'll definitely add them to the article.

Posted
30 minutes ago, Petike the Taffer said:

A total conversion is a mod, the point of it being that you've changed a copy of an existing game to be a fully-fledged game in its own right. This isn't just a Thief addon for Rune, but a fully-fledged Thief-like mod of Rune. You still need the original game to run a total conversion mod, including a mod for Rune, and including games that have built-in modular support for total conversion mods (e.g. Mount & Blade has this foresight to its modding-friendly structure).  

The thing is, I'm not that knowledgeable about the mod, and though I knew you weren't the sole author, I don't know the names or nicknames of the other authors. If you can provide at least a few, I'll definitely add them to the article.

Thank you for the "total conversion" information - learn something new everyday!

Thieves Guild was in development for many years and as a result many people worked on this mod, I would not want to leave anyone out because I'm grateful to all. There were seven team members and about twenty collaborators and beta testers. Mute_Machine, Onaga, Warlawk, Debujin, Durus, and Walleck were team members but everyone was instrumental.

 

  • Thanks 1
Posted
18 minutes ago, Jetrell said:

Thank you for the "total conversion" information - learn something new everyday!

Thieves Guild was in development for many years and as a result many people worked on this mod, I would not want to leave anyone out because I'm grateful to all. There were seven team members and about twenty collaborators and beta testers. Mute_Machine, Onaga, Warlawk, Debujin, Durus, and Walleck were team members but everyone was instrumental.

 

Thank you. Details added, article updated.

I'll add some of the screenshots soon, I'm currently looking through the ones on ModDB.  

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • taaaki

      The post editor for the dark themes should be working again. Apologies for the inconvenience.
      · 1 reply
    • jaxa

      Talk GabeCube:
      https://forums.thedarkmod.com/index.php?/topic/18055-2016-cpugpu-news/page/39/#findComment-508710
      · 3 replies
    • The Black Arrow

      Things have been so bad these days for me...
      Just a year ago, I've been feeling dizzy, I thought it was nothing, today's stress, that type of thing, went to sleep...Still dizzy! 9 more days dizzy, went to doctor (I would have gone on the first day if NOT for the long appointment time)
      Said it may be Neck Dizziness...I did exercises for 6 months, no changes.
      Went to a Physical Therapist, went to another, no changes.
      I've asked my doctor for a full check this time.
      I hated yesteryear so much due to personal reasons, this year might be the same.
      To be brutally honest, I'd rather have cancer or/and chronic pain than suffer dizziness any second longer, especially when nothing helps.
      Hard to enjoy Thief when you're dizzy so I was hoping this year, Winter will be best for me.
      · 7 replies
    • JackFarmer

      Hello mappers and taffers! 

      Are you still out there? It is so calm here these days and I am afraid this is no good sign.
      Proof me wrong, tell your best friend (=me), that you are still here and that you will not go away!
      · 7 replies
    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
×
×
  • Create New...