Popular Post GreyPilgrim Posted January 23 Popular Post Report Posted January 23 Robbing the Notary This is my very first FM, made over the course of an extended holiday week to get familiar with DarkRadiant. I've slightly cleaned it up afterwards with the very helpful feedback from the beta testers. It's a very short and simple mansion heist (10-ish minutes completion time). Enjoy, and I hope to deliver more substantial missions soon! Download link: V 1.0: Google Drive Beta Testers Ralkarn, Niko, Frost_Salamander, Cambridge Spy, thebigh, chumbucket91, wesp5, and bergante. Thank you to each and every one of you! Special Thanks Springheel01 for his New Mapper's Workshop video series which definitely sped up a lot of the learning. 15 3 Quote
Amadeus Posted January 23 Report Posted January 23 Congrats on the release! I think I know what I'll be playing tonight 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Displacement, Seeking Lady Leicester, Written in Stone, The Painter's Wife
kin Posted January 23 Report Posted January 23 Congratulations on the release. It is an aristotechnic mission. It has all the core gameplay components of the original series compressed in a small mission. 1 Quote
nbohr1more Posted January 23 Report Posted January 23 Congrats on the release! The mission is now available in the mission database. 3 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
joebarnin Posted January 23 Report Posted January 23 Congrats! A nice little mission. I've always felt that starting with a small mission is the right move - rather than trying to build something grandiose and giving up in frustration. Good work! Now, on to something semi-grandiose 1 Quote
STRUNK Posted January 23 Report Posted January 23 I think you started with the story and made the gameplay and map to fit. The map is realy decent for a week into DR but the gameplay and story already exellent I think. Unlike joebarnin, I would say: Next up a 6 mission campaign masterpiece!! XD I started playing and was into the story from the time I went into the kitchen untill the end, so: Well done! 2 Quote
thebigh Posted January 23 Report Posted January 23 Congratulations on the release! This one was fun to test and fun to play. 1 Quote My missions: Stand-alone Duncan Lynch series Collabs Down and Out on Newford Road the Factory Heist A Collector's Errand (with Bikerdude) The Wizard's Treasure A House Call The House of deLisle
Popular Post GreyPilgrim Posted January 23 Author Popular Post Report Posted January 23 1 hour ago, STRUNK said: I think you started with the story and made the gameplay and map to fit. It's the inverse! I started with a single room I just wanted to decorate (the one with the fireplace on the top floor). Iirc I only started thinking about context and story on day 3. Thank you all for playing and the enthousiasm! It's definitely encouraging me to keep going after this one. 7 Quote
Tarhiel Posted January 23 Report Posted January 23 (edited) Congrats on your first release! Neat little mission, pleasant to paly form beginning to the end. I have one plea maybe: Spoiler Could you maybe add another optional objective, where, after you learn that he didn´t pay your cousin enough AND is secretly peeking at her (i.e. when you read her and his journals) you actually add some money to her stash? That was the only thing I was missing story wise Edited January 24 by Tarhiel 2 Quote
datiswous Posted January 24 Report Posted January 24 (edited) 5 hours ago, STRUNK said: Unlike joebarnin, I would say: Next up a 6 mission campaign masterpiece!! XD Just make one mission at a time. You can always combine them later into a campaign if you want. Edited January 24 by datiswous 1 Quote
Cambridge Spy Posted January 24 Report Posted January 24 Unfortunately, I got the bug where the lights that are supposed to shine on the signs in the entrance hallway don't work. They did work on my pre-recording prep run, though. 4 Quote "Let me guess - little blue men with three heads stole your sweetroll?"
thebigh Posted January 24 Report Posted January 24 I get that issue in maybe one playthrough in four. Couldn't figure out what causes it, even opening the map up in DR. Quote My missions: Stand-alone Duncan Lynch series Collabs Down and Out on Newford Road the Factory Heist A Collector's Errand (with Bikerdude) The Wizard's Treasure A House Call The House of deLisle
datiswous Posted January 24 Report Posted January 24 (edited) It's nicer than I expected I have to say. The text in the diary is very nice. Spoiler I think I did not find the secret room. It does have some ai issues. It might partly be an engine problem. For example: When you get noticed by lady, lady screams help and runs even upstairs, but guard doesn't react to that. Guard only react to seeing/hearing you. Lady ai tries to flee even into the path that you are in. If you are standing in front of a door, she will open it and you are pushed aside by the door itself. If this doesn't work somehow, she stays stuck in front of the door, until you open it yourself. Edited January 24 by datiswous 2 Quote
GreyPilgrim Posted January 24 Author Report Posted January 24 17 hours ago, Cambridge Spy said: Unfortunately, I got the bug where the lights that are supposed to shine on the signs in the entrance hallway don't work. They did work on my pre-recording prep run, though. It's so damn inconsistent... Guess I'll just have to accept this bug for now, unless someone has an idea on how to effectively debug this. I'd be happy to hear it! 6 hours ago, datiswous said: It's nicer than I expected I have to say. The text in the diary is very nice. Reveal hidden contents I think I did not find the secret room. It does have some ai issues. It might partly be an engine problem. For example: When you get noticed by lady, lady screams help and runs even upstairs, but guard doesn't react to that. Guard only react to seeing/hearing you. Lady ai tries to flee even into the path that you are in. If you are standing in front of a door, she will open it and you are pushed aside by the door itself. If this doesn't work somehow, she stays stuck in front of the door, until you open it yourself. Read Sally's diary carefully, there's a hint to its location... Spoiler Second floor, room with the fireplace. As for the AI, I didn't mess with it for now beyond the basic setup. Sometimes Sally does get the guard to come check things out but that's not a guarantee it seems. Something to research, because it definitely makes sense to happen! 21 hours ago, Tarhiel said: I have one plea maybe: Hide contents Could you maybe add another optional objective, where, after you learn that he didn´t pay your cousin enough AND is secretly peeking at her (i.e. when you read her and his journals) you actually add some money to her stash? That was the only thing I was missing story wise Hehe, that's kind of a fun idea actually! 1 Quote
High John Posted January 24 Report Posted January 24 (edited) Enjoyed. Very minor comments on rooms, just to provide feedback. a) Rooms generally well sized (often these are oversized, for no good reason). b) Stairs were excessively wide. c) Kitchen possibly oversized. Though if the stairs were less wide, the kitchen would then be smaller(!) d) The kitchen ceiling is the same wooden panelling you use throughout. It should probably be something more basic, being back-of-house. And finally a comment on the safe combination. I found: Spoiler 1) The Customer ID document, and 2) The crumpled note in the wastepaper basket, re the combination. But even if I hadn't found the second item, I would have Spoiler tried the 3-digit Customer ID, since it looks like a safe combination. So the second item isn't really necessary. Spoiler Maybe it would be better if the Customer ID were a 5-digit number, and the crumpled note told you to use Digits 2, 3, 4 for the Combination (say). Edited January 24 by High John 1 Quote
hightide Posted January 25 Report Posted January 25 quite nice, and impressive for a first mission! I also had the foyer lights bug, they appear to be on (lit texture on the lights) but don't actually project. glad the guard is unobservant, I saw the switch and thought Spoiler I will fire an arrow at it - oh no, I don't have arrows! but I just slipped around the corner and bonked him in addition I found an issue with the books on bookcases - the textures were misaligned, so the tops and bottoms ran across the middles of the books! 1 Quote
Xolvix Posted January 25 Report Posted January 25 (edited) I liked it, pretty cool for a first mission. Sad to say I also got the foyer lights bug, but I figure it's something which should be solvable even if it requires a different light implementation. Can't think of many other things to say except that (and I get it's needed for gameplay) Sally must really be bored if she insists on checking an empty (as far as she knows) dining room on a regular basis. Maybe give her a chair in the kitchen or something just to break up the actions she takes. Edited January 25 by Xolvix 1 Quote A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.
irisx Posted January 25 Report Posted January 25 Nice little mission, I particularly liked the backstory that is revealed through the readables. The lighting and decoration of the rooms were very good too for such a small mission. The foyer lights were off during my first play, did work though during the second run. Weird... 1 Quote
sullium Posted January 25 Report Posted January 25 (edited) This is nicely done, good work! I enjoyed playing through it, the light switch scenario with the guard was fun! I did have a gameplay issue though: several areas of the floor that are covered by carpet/rugs still sound like tile, wood, or stone when stepped on. You can see this happening in Cambridge Spy's video above: at 5:18 he visibly steps on the dining room rug, but it sounds like he steps on tile. Later, at 6:24, he steps on the other half of the same rug and it properly sounds like carpet. 8:45, 9:09, 11:14 show more spots where some or all of the carpet doesn't affect footstep sounds as expected, which mirrors what I experienced when playing. Every now and then I've seen other missions have this issue with individual rugs, admittedly I don't know the right way to handle this myself. As for those little lights in the foyer, they didn't work for my first playthrough, but after restarting multiple times in a row I haven't reproduced the issue again. If I reload a quick save I made on that first playthrough then I can see they are still not casting light in that case. And one more very minor thing: I worry the light switch button on the first floor of the foyer doesn't "stand out" as well as it should. The "Private" sign has another small gray thing (the light for the sign) centered under it that's purely decorative, so the small gray thing centered above it doesn't initially read as something useful. Maybe the button should be closer to the stairs instead? Those points aside, once again good job, it's a solid little mission! Edited January 25 by sullium 1 Quote
Cambridge Spy Posted January 25 Report Posted January 25 4 hours ago, sullium said: This is nicely done, good work! I enjoyed playing through it, the light switch scenario with the guard was fun! I did have a gameplay issue though: several areas of the floor that are covered by carpet/rugs still sound like tile, wood, or stone when stepped on. You can see this happening in Cambridge Spy's video above: at 5:18 he visibly steps on the dining room rug, but it sounds like he steps on tile. Later, at 6:24, he steps on the other half of the same rug and it properly sounds like carpet. 8:45, 9:09, 11:14 show more spots where some or all of the carpet doesn't affect footstep sounds as expected, which mirrors what I experienced when playing. Every now and then I've seen other missions have this issue with individual rugs, admittedly I don't know the right way to handle this myself. As for those little lights in the foyer, they didn't work for my first playthrough, but after restarting multiple times in a row I haven't reproduced the issue again. If I reload a quick save I made on that first playthrough then I can see they are still not casting light in that case. And one more very minor thing: I worry the light switch button on the first floor of the foyer doesn't "stand out" as well as it should. The "Private" sign has another small gray thing (the light for the sign) centered under it that's purely decorative, so the small gray thing centered above it doesn't initially read as something useful. Maybe the button should be closer to the stairs instead? Those points aside, once again good job, it's a solid little mission! I actually observed Sally hearing me stepping on carpet as if I was still on tiles in my first time checking out the mission, maybe I should have pointed that out during testing. I thought others would notice and do it instead, guess not. 2 Quote "Let me guess - little blue men with three heads stole your sweetroll?"
Kamil Posted January 26 Report Posted January 26 Congrats on the first release, and fingers crossed for more in the future! I was thinking about returning to TDM for some time to check out a couple of recent things. I'll be happy to check this one as an appetiser. 2 Quote
taffernicus Posted January 26 Report Posted January 26 (edited) welp i missed another new fm (this & including the bikerdude one), will certainly download and play this in the past few days ive been gathering inspiration from certain FMs to motivate me to experiment in DR Edited January 26 by taffernicus 2 Quote 2027/28 (Possible prepping)
grodenglaive Posted March 3 Report Posted March 3 Solid first mission, congrats! No bugs in my playthrough. Quote
jaxa Posted March 29 Report Posted March 29 I played it a few weeks ago to test out a new install fast and enjoyed it. Spoiler Not sure I understood where the guy was disappearing to. But I got most of the loot when I played. Quote
TheUnbeholden Posted March 30 Report Posted March 30 Very good. But short. I welcome these kinds of easier, quick FM's. Good work. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.