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Posted (edited)

When I start the mission, the "loading" screen (i.e., "Displacing") turns black after a few seconds. qconsole.log has this:

ERROR:idMoveable 'atdm_moveable_smithy_hammer_1': invalid collision model models/darkmod/tools/smithyhammer2.lwo
 

Edit: I'll try a clean install of 2.14, just in case it's something I did.

 

Edited by joebarnin
Posted
10 minutes ago, joebarnin said:

When I start the mission, the "loading" screen (i.e., "Displacing") turns black after a few seconds. qconsole.log has this:

ERROR:idMoveable 'atdm_moveable_smithy_hammer_1': invalid collision model models/darkmod/tools/smithyhammer2.lwo

Hmm... interesting. This is model which has been part of core for a very long time and the collision mesh on it appears to be intact as of Beta 2. There is nothing remarkable about the entity itself in the map either.

I can't replicate it on 2.14 beta 2 with the release pk4 yet, but I am trying.

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

Posted

I might have found a bug in the room with

Spoiler

that the safe fell through

 I can't frob the contents of the cabinet drawers.

And another a small bug, texture alignment issue - 

Spoiler


Untitled.thumb.jpg.07d15c0a192806672ef3e86addfa6576.jpg

 

  • Thanks 1

bhm_banner.jpg

Posted (edited)

Oh man, the

Spoiler

audio-graph

is brilliant, The OuterWorlds and Bioshock rolled into one.

And who is this Marlow fella I wonder... 😏

Edited by Bikerdude
  • Like 3

bhm_banner.jpg

Posted
49 minutes ago, joebarnin said:

A clean install of 2.14 works fine. So it must be something about my 2.13 version (that I upgraded) that messes things up. I'll investigate.

My problem - I had a stray .pk4 file in my root tdm install directory that messed things up. All is well.

  • Thanks 1
Posted

It's very impressive so far, full of (beautiful) assets I have not seen before. I get a very strong Dishonored vibe.

One issue I have is a huge slow down (to single digit fps) that happens frequently (and lasts a couple of seconds) near the guarded gate to the manor at the beginning of the mission. Does this mission use some heavy scripting that could be optimized?

Posted
4 minutes ago, Baal said:

It's very impressive so far, full of (beautiful) assets I have not seen before. I get a very strong Dishonored vibe.

One issue I have is a huge slow down (to single digit fps) that happens frequently (and lasts a couple of seconds) near the guarded gate to the manor at the beginning of the mission. Does this mission use some heavy scripting that could be optimized?

The CPU gets pretty hammered by a lot of things in this mission, but it's mostly related to draws and thinking entities. In those spots the thing that would seem most likely to me is the sunlight - the map dynamically swaps out light setups, but those are areas which open up into multiple visleafs that require very large light volumes so there is a lot of overdraw.

That wouldn't quite explain the sort of extended stuttering that last a few seconds like you are describing though. Seems like that might be more memory related.

What sort of hardware do you have?

-=  IRIS  =-    ♦     <( | )>    ♦    = SLL =

Posted (edited)

@Baal are you still running that laptop from 2024 still..? @Wellingtoncrab this is the spec of that machine from the FGEG discord.

- CPU/GPU - AMD Ryzen 3250U
- RAM - 8GB (6 cpu/2gpu)
- SSD - SKHynix 512GB
- TDM settings - Stencil shadow - low / Multicore On / Vsynx Off / Resolution 1920x1080 at 0.75 scale / r_shadowmapsize 256

Edited by Bikerdude

bhm_banner.jpg

Posted (edited)

Another frob bug, sorry for the qaulity, but I had to be quick with the shot, its on top of a hanging crate. Want able to do anything withthe potion.

Spoiler

image.thumb.png.22a8ce13009db31fb0df2e049213096c.png

 

Edited by Bikerdude

bhm_banner.jpg

Posted

My notebook recently died. I'm running this on an ancient machine at the moment until I get new hardware. It's a Core2 Quad (most likely the bottleneck) and some old AMD card. I forgot which one but it has 4GB of video memory. I will check the memory usage next time.

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