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Posted

Just found a bug with the player's lantern; not sure if it's previously been reported or not.

If the player starts a level with a lantern in their inventory, and has the Toggle Lantern key assigned to something, they can turn the lantern on while the level is in the process of loading, or at the "Level Loaded" screen. Doing this results in a permanent light source that follows the player around and cannot be turned off from what I can tell. Toggling on the lantern once the level has started and this bug has been initiated only makes the player brighter (presumably adding an extra light, rather than turning the existing one off). I believe this behavior can be replicated with just about any mission, but someone might want to double-check this is the case; so far I tried it with a WIP and Tears of St. Lucia, and both of them were able to produce the bug.

 

Lantern toggled off, bug not active:

R6IsPgk.png

 

Lantern toggled on, bug not active:

cL5QZXO.png

 

Lantern toggled off, bug active:

NwrY1Nd.png

 

Lantern toggled on, bug active:

jH0FIof.png

  • Like 3
Posted

I wonder if any other hotkeys and item shortcuts also work before the game starts, or is the lantern the special one? 😁

I believe user controls during the mission load screen are delayed until the "press attack when ready" screen.
So supposedly the issue happens equally with pressing buttons during "press attack when ready".

  • Like 1
Posted

This only happens in missions with a shop in the briefing sequence. When you decide to drop the lantern it doesn't happen.

 

In mission A matter of hours you can drop the lantern in the shop, but when the mission is started you still have it. But then the double light bug doesn't happen. If you don't drop it, the bug happens.

 

In Cleaning up the neigborhood there's no shop, but you do start with the lantern, so the bug doesn't happen.

 

I tested this by pressing the L key just before clicking on the "Press Attack to start mission" screen.

  • Like 2
Posted (edited)
6 hours ago, stgatilov said:

I wonder if any other hotkeys and item shortcuts also work before the game starts, or is the lantern the special one? 😁

This also happens with the spyglass for example. Then you cannot get rid of the circular view.

Edit: actually, because the spyglass gui is still active, other gui's don't work properly. For example the mouse doesn't work in the inventory grid.

You can also activate a flashbomb and it will activate right after you click the "Press Attack to start mission" screen.

 

Edited by datiswous
  • Haha 1
Posted

Okay, I managed to reproduce it on Saint Lucia both with lantern and spyglass.

However, it happens to me only if I press the key during the "press attack when ready" screen.
If I press it during loading screen, it does not happen.

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