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Posted (edited)

Rather than have assets I create for TDM spread all over the place, I figured it might be worth having a single thread for this and then update the OP as I go. I will also add other assets I have collected that other mappers might find usefull - 

Models:

Prefabs:

Packs:

Edited by Bikerdude
  • Thanks 1

bhm_banner.jpg

Posted
5 minutes ago, Bikerdude said:

Rather than have assets I create for TDM spread all over the place, I figured it might be worth have a single thread. 

\\ Exotic Tea Set

This is the exotic tea set I have been working on importing for use in TDM. Atm the only model that have been fully imported are the small vessels, as @JackFarmer requested these for use in one of his WIP's.

https://mega.nz/file/OZFWURoB#zbNzDhlq6oq8Bk8umxhiVPOWCj-txPPl6Dy-Nm1I25o

exotic_tea_set.jpg

Oh yeah, that`s so paganish!

Thank you very much for that! 

Paganish Greeting from,
The Great Pagan (=me)

  • Like 1
Posted (edited)

\\ Exotic Tea Set

This is the exotic tea set I have been working on importing for use in TDM. Atm the only model that have been fully imported are the small vessels, as @JackFarmer requested these for use in one of his WIP's.

https://mega.nz/file/OZFWURoB#zbNzDhlq6oq8Bk8umxhiVPOWCj-txPPl6Dy-Nm1I25o

exotic_tea_set.jpg


@JackFarmerBe aware the only models that have been migrated are the small vessels, I have haven’t done the table or the tray at this time. These are still the very high-resolution master/s.

Edited by Bikerdude

bhm_banner.jpg

Posted (edited)
3 hours ago, Dragofer said:

I remember trying to clean these up enough for TDM but got lost in the detail-richness. Those are fun models.

Well the tray is next and that should be simple enough. The table will be the killer, as its a complex shape with lots of compound curves.

Edited by Bikerdude

bhm_banner.jpg

Posted
13 hours ago, datiswous said:

Are you also going to share the lockable portcullis lever ?

Maybe @Frost_Salamander could add some of this stuff to his tdm Github place.

Always happy to do that - but the author has to ask as I prefer to have their permission.

Also, not sure if everyone was aware, but over at Thief Guild they have a proposed feature in their roadmap to host FM author assets.  This would be an amazing feature to have and more suited to this purpose than the Github repos:

image.thumb.png.c79f983d2e2e7979647d14a1e2edbc86.png

They've already implemented FM hosting as well: https://www.thiefguild.com/topics/108869/the-thief-guild-fm-hosting-is-ready

Anyways, stuff like this depends on community support and donations, so I would encourage everyone to go over there, sign up, donate and vote for roadmap features (or suggest new ones)!

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted

I just remembered that you can make a material that's part metallic, part non-metallic using image mask:

But you can't mix reflective and and non-reflective with this method. Cubemap is always applied to the whole material. But in a case like those teapots, the horn could be made non-metallic (albeit still shiny). All using just one material.

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It's only a model...

Posted
21 hours ago, Arcturus said:

But you can't mix reflective and and non-reflective with this method. Cubemap is always applied to the whole material. But in a case like those teapots, the horn could be made non-metallic (albeit still shiny). All using just one material.

I got around this by assigning different textures to different parts of the model. The bone uses the original bone material and the rest of the model the new metallic version - 

Untitled.jpg

bhm_banner.jpg

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