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Posted
8 hours ago, revelator said:

did you change it to proton/dxvk ? it works fine here on solus.

Ok retried it via Lutris and now it just works.. Great!

  • datiswous changed the title to Star Trek Deep Space Nine The Fallen
Posted
45 minutes ago, datiswous said:

I try to see any difference in-game using your textures, but it seems something is going wrong, because I see no difference, although there is a performance degration while playing.

  • Confused 1
Posted

https://sourceforge.net/projects/cbadvanced/files/DS9TheFallen-textures-AI-upscaled.7z/download

previous one was a bit bugged but you should have noticed some changes ?.

seams are fixed now all textures have been converted to 32 bit with alpha channel. the previous one was 24 bit and was lacking a proper alpha channel looks downright purty now imho.

theres a small bug with jadzia where her ears have heavy z-fighting in the first map playing as sisko this however also happens without the upscaled textures so bug is somewhere else.

make sure you are using the dx 11 renderer the old renderer does not support external textures at all.

just copy over the texture folder from the archive into the game dir do not delete any .utx files !!! in the games texture folder.

i can make a screenshot so you can see how it should look.

Posted (edited)
1 hour ago, revelator said:

can make a screenshot so you can see how it should look.

Yeah please do.

 

The stars in the beginning look sharper. That's it. Everything else is really the same. It's using the DX11 renderer.

Edited by datiswous
Posted

unnamed.thumb.jpg.a7c583eda1bbfe8493c649f5058bb594.jpg

yeah runs fine on win 11 with the dx 11 renderer or dgvoodoo 2 if you prefer the old look :) 

can be a little hard finding your way in though and there are some small but annoying bugs but nothing game breaking.

  • Thanks 2
Posted

btw i noticed something strange with the dx 11 renderer in the jerrado map.

actually where the first shot was taken... with the old renderer its allmost pitch black at the temple but with the dx 11 renderer it goes way bright and the background looks like crap cause it clips wildly based on viewangle (rock formations in the distance were barely visible but now its like red fog tries to block the view completely but not in a nice way) you can actually see some of what i mean in the top corners of the first shot.

only happens with the dx 11 renderer and i newer had it in any other unreal based game so huh ?.

you will notice when you get there.

Posted

Turning off distancefogging did the job thanks 😄.  I guess this feature was newer really used in other unreal gold based games since this is the first time i had trouble with it.

Posted
1 hour ago, revelator said:

Ok weird. That looks allmost as if it is not using the dx 11 renderer at all 🤯.

 

Well you see here that the background space textures have improved. 

Screenshot_2026-04-22_23-37-01.thumb.jpg.781e3526055c18033e215791e9e00cad.jpg

Posted (edited)
2 hours ago, revelator said:

but with the dx 11 renderer it goes way bright

I found that you can cycle through brightness settings using the F11 key. Maybe that helps?

 

 

This is supposed to look sharper right? Training mission. Can you make the same shot so that I can see the difference?

Screenshot_2026-04-23_00-11-15.thumb.jpg.c13b3441286411bb4dcde5039506b3c3.jpg

Edited by datiswous
Posted

ill see what i can do :) i havent been able to find a screenshot key in this game so i have to use my phones camera 😂

  • Thanks 1
Posted

not a huge difference but i do see some outlines being sharper (the roof tiles mostly).

would have been nice if the engine would spew out some kind of hint about the textures being loaded though.

Posted

hmm damn i just noticed something in the folder structure from other mods it seems some images need to be in subfolders based on what they depict. so for example character skins would be in a skin subfolder but i have no idea how to determine which since documentation is pretty damn scarse...

guess we would have to contact some of the unreal modders to get a hint on how it has to be organized ?.

Posted
1 hour ago, revelator said:

havent been able to find a screenshot key in this game so i have to use my phones camera 😂

Me neither. I use Alt printscreen button. this starts a screenshot program for me that does it

  • Like 1
Posted

yeah i been pondering if greenshot could do it ?.

there is a command in unreal if you open the console and type shot it takes a screenshot but this command crashes ds9 🙄

Posted

hmm wait a sec there is a debug var that can be used with the dx 11 renderer maybe it will fill in the blanks... crossing fingers.

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