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Sadly, though, this game uses OpenGL, and RTX Remix has a lot of trouble overhauling those games. However, we may be one step closer to a Path Tracing Mod as Justin Marshall was able to implement DX12 and DXR to the official level editor of Doom 3.

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I haven't looked into the specifics on why he chose to add a DX12 renderer, but maybe just going with Vulkan would have made more sense here, since RTX Remix itself uses DXVK internally to render those older games with added path-tracing anyway.

Plus I remember seeing that NVIDIA was looking into how to get OpenGL games to play nicely with RTX Remix as well, but no idea how far they got there right now.

 

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RTX Remix has worked with DOOM 3 for awhile API is basically a suggestion now, everyone’s been reverse engineering their games to work with Remix

Thoughts on OpenGL, Vulkan, and DirectX 12?

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