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  • Brams changed the title to [FM] Mis primeras misiones / My first fan missions - Brams
Posted
16 minutes ago, STRUNK said:

Hola Brams.
Tu segunda misión fue muy divertida. Sencilla, pero bien diseñada. ¡Enhorabuena y gracias por crearla ! :)

 

That's great! And have you played the first mission yet? (Trapped)

Posted

Hey Brams2! Welcome to the dark mod! And you're coming in with two lovely missions to play, as well. Great work on these!

One quick note: before these missions get added to the mission downloader, it's usually a good idea to get them beta-tested first. I also played the second mission and fell out of the map:  

Spoiler

image.png.790f0fe26ea03000d6ba02ea54be5da7.png

But yeah, I suggest you start a beta testing thread here: https://forums.thedarkmod.com/index.php?/forum/59-tdm-mission-beta-testing/
 

Posted
9 minutes ago, STRUNK said:

Sí, lo intenté, pero no me gustó : )

I totally understand. The first mission ("Trapped") is not a traditional stealth map; it's a frantic action and escape mission. I wanted to experiment with the adrenaline of being chased from the very first second. I know it breaks traditional TDM rules!

Posted
29 minutes ago, Amadeus said:

¡Hola Brams2! ¡Bienvenido al mod oscuro! Y además, nos traes dos misiones geniales para jugar. ¡Excelente trabajo!

Una nota rápida: antes de añadir estas misiones al descargador, suele ser buena idea probarlas primero en beta. Yo también jugué la segunda misión y me caí del mapa.  

  Revelar contenido oculto

image.png.790f0fe26ea03000d6ba02ea54be5da7.png

Pero sí, te sugiero que inicies un hilo de pruebas beta aquí:  https://forums.thedarkmod.com/index.php?/forum/59-tdm-mission-beta-testing/
 

Oh, thanks for the heads up! I will check the map in DarkRadiant to find where you fell into the void and fix it. I will follow your advice and open a thread in the Beta Testing section to polish these bugs.

  • Like 1
Posted (edited)

Hola a todos acabo de actualizar la misión y arreglé algunos problemas👍,

Ahora podrán ver qué a un lado de el enlace dice "actualizado"

 

Hace 8 horas, Amadeus dijo:

¡Hola Brams2! ¡Bienvenido al mod oscuro! Y además, nos traes dos misiones geniales para jugar. ¡Excelente trabajo!

Una nota rápida: antes de agregar estas misiones al descargador, suele ser buena idea probarlas primero en beta. Yo también jugué la segunda misión y me caí del mapa.  

  Revelar contenido oculto

imagen.png.790f0fe26ea03000d6ba02ea54be5da7.png

Pero sí, te sugerimos que inicies un hilo de pruebas beta aquí:  https://forums.thedarkmod.com/index.php?/forum/59-tdm-mission-beta-testing/
 

¡Oh, gracias por avisar! Revisaré el mapa en DarkRadiant para encontrar dónde caíste al vacío y lo corregiré. Seguiré tu consejo y abriré un hilo en la sección de pruebas beta para pulir estos errores.

Edited by Brams2
Posted
8 hours ago, Amadeus said:

¡Hola Brams2! ¡Bienvenido al mod oscuro! Y además, nos traes dos misiones geniales para jugar. ¡Excelente trabajo!

Una nota rápida: antes de añadir estas misiones al descargador, suele ser buena idea probarlas primero en beta. Yo también jugué la segunda misión y me caí del mapa.  

  Revelar contenido oculto

imagen.png.790f0fe26ea03000d6ba02ea54be5da7.png

Pero sí, te sugiero que inicies un hilo de pruebas beta aquí:  https://forums.thedarkmod.com/index.php?/forum/59-tdm-mission-beta-testing/
 

Acabo de arreglar el problema de caerse del mapa

  • Like 1
Posted

Congrats on completing these!

There is already a mission named "Trapped!":

https://www.thedarkmod.com/missiondetails/?internalName=trapped

so you would need to rename that mission if we add it to the database

If you want them bundled as a campaign, let me know your preferred campaign name and I can assist with packing them if you do not want to work on that part.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted (edited)
Hace 1 hora, nbohr1more dijo:

¡Enhorabuena por haberlos completado!

Ya existe una misión llamada "¡Atrapados!":

https://www.thedarkmod.com/missiondetails/?internalName=trapped

Entonces tendrías que cambiar el nombre de esa misión si la agregamos a la base de datos.

Si desea que se incluyan en una campaña, indíqueme el nombre que prefiere para la campaña y puedo ayudarle a empaquetarlas si no desea encargarse de esa parte.

¡Hola nbohr1more! Qué gran honor recibir tu mensaje, muchas gracias.

No sabía que ya existía una misión con ese nombre. Para evitar problemas en la base de datos, voy a renombrar mi misión. El nuevo nombre será: "un ladrón acorralado"

¡Me gusta la propuesta de la campaña! Pero prefiero que sean dos misiones separadas y totalmente diferentes hechas por mi.

Agradezco encantado tu ayuda para empaquetarlas juntas, ya que soy nuevo en esto y me vendría genial tu apoyo técnico. ¡Muchas gracias!

La renombraré y la actualizaré, te avisaré en el momento en el que la actualize cuando actualice el enlace de mi publicación 👍

Edited by Brams2
  • Like 1
Posted

Atención! acabo de actualizar las dos misiones y creo que ya están listas para subirse al descargardor

Ahora mi misión "trapped" ya no se llama  "trapped" porque ya existe una llamada así, por lo que he cambiado el nombre: "a cornered thief"

Hace 3 horas, nbohr1more dijo:

¡Enhorabuena por haberlos completado!

Ya existe una misión llamada "¡Atrapados!":

https://www.thedarkmod.com/missiondetails/?internalName=trapped

Entonces tendrías que cambiar el nombre de esa misión si la agregamos a la base de datos.

Si desea que se incluyan en una campaña, indíqueme el nombre que prefiere para la campaña y puedo ayudarle a empaquetarlas si no desea encargarse de esa parte.

El nombre "a cornered thief" es demasiado largo para que la consola del juego lo lea, ¿que hacen los creadores de misiones con nombres como este de 3 palabras para que no 

Posted

¡Atención! Acabo de actualizar las dos misiones y creo que ya están listas para subirse al descargador.

 

Ahora mi misión "atrapado" ya no se llama "atrapado" porque ya existe una llamada así, por lo que cambió el nombre: "a cornered thief"

Posted

CORNERED THIEF -

 

* The loading screen still says "Trapped"

* If I am outside the building when I kill the last thug, the objective doesn't complete. I need to go back inside and then exit again to complete the mission. I don't know if that matters.

 

PROTECTED COUNTRY HOUSE

* All the AIs have shouldered names except for the lantern guard outside and the upstairs guard in the house.

* Snow is visible falling inside the house if you are looking near the door or a window.

* The book on the desk in the bedroom is floating above the desk.

* Something is strange with the metal chest. I need to unlock it twice with the key before it will open.

* Some Z-fighting on this building here:

apch1.jpg.a091b7cf8fed09dd3089f7c814449c98.jpg

 

* I got onto the roof of the house without cheating :D

apch2.jpg.248a131c0f340a350b5c3186cd357be6.jpg

Can you discover how I did it?

Spoiler

apch3.jpg.30edae63761f891d0f82af0569c72d58.jpg

 

I stacked junk on the roof of the bathroom, got up on the outside wall, and then walked around to the house. I could jump and mantle onto the house from there. :)

 

 

  • Like 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted

apch4.jpg.87ae30445b44cda80c1ffa26d9808267.jpgapch5.thumb.jpg.8cc57d200f2f7a1d276acf7f61b05bca.jpg

  • Like 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted (edited)

Here is a link to a video I made of my map so you can see the issue with the snow effect. In the video, you can see snow seeping through the ceiling near this window; this happens not only with this window but with all windows facing the outside, as well as the front door.

Could someone help me with this snow weather issue?

Do I need to place a specific texture near the windows to prevent the snow effect?

Link: https://drive.google.com/file/d/1x2mviCwrgt47S5228IsxjXClkh2VF9V3/view?usp=dr

Edited by Brams2
Posted
58 minutes ago, thebigh said:

apch4.jpg.87ae30445b44cda80c1ffa26d9808267.jpgapch5.thumb.jpg.8cc57d200f2f7a1d276acf7f61b05bca.jpg

Do you know how to solve the snowy weather issue affecting the windows of the country house shown in my video?

Posted
1 hour ago, thebigh said:

apch4.jpg.87ae30445b44cda80c1ffa26d9808267.jpgapch5.thumb.jpg.8cc57d200f2f7a1d276acf7f61b05bca.jpg

I’ve just fixed the two issues you pointed out in these images, along with a few others.

Regarding the metal chest, I believe that’s just how it’s supposed to work: when you first interact with it, you hear the sound of the key entering the lock, followed by a second sound as the character turns the key and the lock opens; naturally, the other sounds occur when the chest is actually opened and closed 👍

Posted (edited)

I will update the "a Protected Country House" map and its link, but only once I resolve the snowy weather issue occurring near all the exterior-facing windows, including the front door.

 

I hope someone knowledgeable about this can help me with this annoying snowy weather problem; I would greatly appreciate the assistance.

Edited by Brams2
Posted

I know many people won't like the combat map, so I'm working on a new one that is literally the combat map but completely transformed into a warehouse.

Posted

To stop snow falling into the house, guard shack, and privy you'll likely need to divide your snow emitting patch into several patches. Then put visportals extending from the roofs to the sky.

A solution to the problem is described in this thread, and it includes a tiny test map you can open to see how to do it.

  • Thanks 1

My missions:      Stand-alone                                                  Duncan Lynch series           Collabs                             

                                 Down and Out on Newford Road          the Factory Heist                  A Collector's Errand (with Bikerdude)

                           The Wizard's Treasure                          A House Call

                                                                                           The House of deLisle                                                                                                  

                              

Posted
18 minutes ago, thebigh said:

To stop snow falling into the house, guard shack, and privy you'll likely need to divide your snow emitting patch into several patches.

That's an old method. In the beta-testing thread I put the solution for this snow2 material. It's much easier and it works (I tested it).

 

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