Jump to content
The Dark Mod Forums

Crystal Arrows


Springheel

Recommended Posts

  • Replies 230
  • Created
  • Last Reply

Top Posters In This Topic

Also make sure you have double sided turned on for the crystal surface.

IN fact always turn double sided on for everything when rendering in lightwave, because shadows can looks strange or missing if you don't.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

I had this idea about the elemental crystals.

 

Fire crystals should look slightly "flamey". The one you did was perfect oDDity.

 

Water crystals should be smoother and look like a drop of water.

Gas crystals should have a bubbley surface with bubbles inside them to represent the gas pockets.

Moss arrows should have that iron filings on a magnet look. Spikey but organic. Similar to this: http://www.cumberlandadventures.com/cave/cede2.html

 

Thoughts people?

I want your brain... to make his heart... beat faster.

Link to comment
Share on other sites

Cool ~ turning double-sided polys helped get the color I wanted and stuff. But it still looks weird where the light hits, etc. I guess it's probably something in my texture or bump mapping that is making this thing not be clear. Or a light or two too bright. I'll try again tonight after work. I hate how I have to wait an hour or two for it to render. Is that what you have to do, too, oDDity? Or is your PC faster? Maybe only having 512MB RAM is screwing me over with the speed of this, too. Do you render into 1600 x 1200, or 1024 x 768? And what is your setting for anti-aliasing usually (low, med, high, very high)?

post-36-1127919920_thumb.jpg

 

@SE:

Fire - I agree. I'd prefer if oDD's concept was taken a step farther by having extruding jaggies- per my concept art - but I'm okay either way.

Water - Partially agree. Don't feel it should look like a big frozen water droplet, for instance. Again, something more like the concept I'm working on is what I'd prefer. It's somewhat drop shaped, but not rounded/polished smoothe. Need to have some crystalline angles. I would like it if my concept had an inner pocket to house the water effects, like TDS' concept art, but my model doesn't yet show this. That's my next step for practice.

Gas - Sure. I think TDS' Concept Art - Crystals was half-way there. (Notice the water arrow's inner-pocket, too.

Moss - Woulnd't really be my preference.

Link to comment
Share on other sites

It shouldn't be taking more than a few minutes to render thoese few polygons, even with a couple of area lights. As I showed you in the video, I use fprime to render. You can buy it from www.worley.com, or use emule. It lets you interactively adjust your lights and textures and see the results render in near realtime.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...