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Various Readables


BlackThief

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Wow, they look great BT!

 

How hard would it be to center the text on the paper and scroll? I didn't notice on first glance, but after a while that might start to bug me. :)

 

Oh, and while you're at it, could you do a version with a little nail added to the paper model? That way it can be used as a posted notice. That would pretty much cover our readables.

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Are these intended for display only or also for the actual readables? Because in this case we need them to be empty. Also it would be cool to have some different ones. We need some that are crumpled, and maybe some plain white for office letters or such.

 

I think that these would be the models used ingame, that when frobbed will then be represented by the animated book screen that is in the works. Has there been any progress on that recently?

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You don't need some C++ code for that, because the frobing can already do this. Just create a book and assign a frob_action of display_book_gui and implement the gui there. That's why the frobsystem doesn't use fixed actions. So it can be modified to what everybody needs, instead of having everything coded in C++ when it is not neccessary. The only thing that needs to be coded in C++ is, how to handle long text and the buttons for page turning. But single page text could already be implemented as it is.

Gerhard

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I'm talking about the display_book_gui part that needs to be coded. We looked at the code a while ago and, while you can overload the PDA with one GUI, we need to be using several different GUI's in the same fashion as the PDA and swapping between them. D3 was only designed to swap in the single PDA gui, so it needs to be modified. Hopefully it will be pretty easy.

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