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pakmannen

Ambient Design Document

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This is a first draft of the Ambient design document. Please come with suggestions on things to add/remove.

 

Weather

  • Rain
    • Outside
       
    • Inside (against windows)

    [*] Wind

    [*] Thunder

The City

  • People crowd
  • Animals
    • Dogs
       
    • Cats
       
    • Horses(?)
       
    • Birds (crows/ravens/pigeons)

    [*] General city sounds (people working, distant machines/bells etc)

    [*] Ambient tunes (short musical loops which fits the category)

The Mansion/Castle

  • Alarms(?)
  • Musicbox
  • Classical music (gramophone)
  • Clocks
  • Ambient tunes

The Factory

  • Different machines
  • Electricity sparkling
  • Chains rattling
  • Belching fire
  • Ambient tunes

The Church

  • Bells
  • Ambient tunes (Organs/Gregorian etc)

The Scary Place

  • Strange voices
  • Loud bangings á la Cradle
  • Buzzing flies
  • Distant screams
  • Ambient tunes

Underground

  • Water dripping
  • Rats
  • Bats
  • Ambient tunes

The Forest

  • Trees/Leaves rustling
  • Crickets
  • Birds (sparrows/owls)
  • Wolves(?)
  • Ambient tunes

The Ocean

  • Waves
  • Seagulls
  • Creaking of ship rigging
  • Ambient tunes

Edited by pakmannen

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The city

 

    * People crowd

    * Animals

          o Dogs

          o Cats

          o Horses(?)

          o Birds (crows/ravens)

    * General city sounds (people working, distant machines etc)

    * Ambient tunes (short musical loops which fits the category)

 

Rats could go here too. I would also add distant church or tower bells. I was thinking today about possibly having the sound of a group of pigeons taking flight when our character enters and atic or opens a window or something.

 

The Factory

 

    * Different machines

    * Electricity sparkling

    * Ambient tunes

 

Belching fire, rattling chains.

 

 

 

The Church

 

    * Bells

    * Organs

    * Ambient tunes

 

Chanting and hymn-like singing

 

 

 

 

Game sounds

 

    * Start mission

    * End mission

    * Objective complete

 

Mission failed, death, some kind of ambient sounds for puchase screen?

 

We could also use some ambient sounds for the menu screens. A flickering flame sound and rustling parchment.

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I was thinking today about possibly having the sound of a group of pigeons taking flight when our character enters and atic or opens a window or something.

 

Most definately, I actually had an idea similar to that for one of the many map scenarios I have bouncing around up in teh olde brain. I thought it'd be a nice touch to add to an abandoned church in Pagan territory type scene.

 

Sound effects and ambient tracks would be the one best argument for going ahead and doing a few maps before the campaign hits. The sound guys could really be helped along if they had a context to build their ideas around.

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^

ren, i agree with you man

if i had an actually demo of sorts to play through i could come up with ambience/sounds/music whatever on the fly, or pinpoint places you want a specific sound way more easily

 

peace

LB

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Rats could go here too

 

This is only the "categories". The folder structure for where the sounds will be placed. Even if you do a city mission, you can add sounds from all the other categories as well.

 

Chanting and hymn-like singing

 

That would be the ambient tunes.

 

Pigeons

 

Great idea! Very cool actually.

 

The sound guys could really be helped along if they had a context to build their ideas around.

 

Yes, but we have to remember that we're doing a mod for other people to make their missions with, so it would be a mistake to design our sounds around one or two levels made by us. We should try to do a broad range of sounds that can be used for a lot of different missions. Still, I guess it could serve as inspiration.

 

Edit - Added a new category: The Scary Place

Edited by pakmannen

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