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Posted

You' should give him 2 arms so that he can smack you around a bit easier, beyond that it looks good. :)

 

I also have a few ideas for some neat zombie/supernatural concepts I'd like to present to see what everyone thinks. Some of them are fairly wild, and I dunno how well they'd fit in with the theme since they're just rough ideas, but it's been something I've been meaning to discuss for awhile now. Up til this point we've woefully neglected the undead.

Posted

Of course we'll have several different types. Probably the reason we've done so little is that zombies are already in the game. We'll want to modify the textures, of course, but I don't see why we can't use the models that are already there (perhaps adding a few of our own for later releases).

Posted

As I remember, there are a couple different zombies that have on only pants and nothing else. If we retextured them differently, they would be useable as is. I agree that we should make a couple of our own, but we don't need to reinvent the wheel until later.

Posted

A mix of both is always good. Give the Doom zombies a pair burlap pants to saunter around in, change their sound set to something a little more creepy, and they'll work just fine. Like Spring said, we can add whatever style of zombie we want later on.

Posted
Well the only problem I have is that those ones aren't exactly the same type as there were in the thief games. They wear baggy pants and jackets. Frankly the desicion in that area will be up to you and sparhawk, so i won't fret if we use the in-game models.

I don't have much to say in the Art section. And that is probably better for the mod. :)

 

I can only say if I like it or not, just like everybody else, but for aesthetic Springheel is the final authority.

Gerhard

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