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Posted (edited)

Here's two versions, i'll let you decide.

 

Gasarrow1.jpg

Gasarrow2.jpg

 

Here's some automaton sketches i did today, i'm trying to go for more of a "mechanical beast" (emphasis on the beast bit) with these. Someone had mentioned that the bulkiness of the T2 bots wasn't quite right, so I thought this would give us a somewhat distinct look away from those bots.

 

Front

mecha1.jpg

Side

mecha2.jpg

Edited by god_is_my_goldfish

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Posted (edited)

I gotta go with the green gas arrows...white just doesn't convey OMG POISON GAS like green does.

 

I prefer the older mech drawings on your site over this one. The mechs in my opinion should be pretty neutral in what they resemble...not really looking like a beast or human, only a rough characature of the human form.

 

We'll see what everyone else says, but my vote is to keep the face and neck and rework the rest of the body.

 

Edit: But if you wanna go with a really wild idea...you could have the builders riding them.

Edited by Renzatic
Posted

Well as i've already said the mecha work on my photobucket site is for another project of mine, so using those is out of the question from a personal point of view.

 

We'll have to see what kind of mechanoids that everybody else wants for the final decision though.

 

(I'll do some more once my tablet arrives, mmm...wacom :) )

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Posted

What's wrong with the "bulkyness" of the old ones? They look just like what they are - huge boilers on legs. Which is what they would have to be. Mostly all boiler, to get enough power going to drive that thing. And then, very very simple, because the boiler is heavy enough as it is. Which explains the spherical shape, and the clunky side-side walk.

 

I say keep the steam and clunkyness in mind. I think the old one did a good job of making it "beleivable".

 

At the extreme other end of the scale, you have those stupid garish outfits the X-Men have in the comics, just to look cool. No practicality whatsoever. Notice they changed their outfits for the movie, for something more beleivable.

 

I reckon it pulls you in to the atmosphere more, as the old mechanist bots did for me - had me staring at them as they walked by, wondering how they worked.

Posted

I prefer the green one too, but I'm worried it is too close to the moss arrow. We need to be able to tell them apart visually, especially if we don't have a weapon indicator in our HUD.

 

Could we change the colour slightly, so that the two greens are significantly different? Maybe go with a yellowy green.

 

On the topic of robots...bleh. As much as I liked T2, I can't get around the feeling that robots are inapprpriate for the setting. Still, we'll have to include them for the T2 fans, but I don't think that's something we'll need for the early releases.

 

When it does become time, I want to steer clear of any kind of 'mecha' look. We should look at some DaVinci sketches as reference.

Posted (edited)

I don't really see how Da Vinci sketches will help. He did seige engines and stuff like that, nothing that really seem "thiefy" to me. But i may not have seen all of the sketches, post some up to let me know what you mean.

 

I also think that we should keep at least some mecha-style robots. If nothing else, to keep with the steampunk world and the style of T2.

 

I for one liked the bots better than the undead. I think this is another one of those fantasy/steampunk conflicts we're going to keep having.

 

The arrow kept going ugly yellow when i adjusted it, let me see if i can tweak it better. The similarity between it and the moss arrow was one of the reasons i made the white one.

Edited by god_is_my_goldfish

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Posted
I don't really see how Da Vinci sketches will help. He did seige engines and stuff like that, nothing that really seem "thiefy" to me.

 

He also created diagrams of the first robots. At least it would be something more appropriate to the time period than heavy-duty mechanics.

Posted

If you're interested in some good tutorials and critical feedback, there are a couple good forums to look at. Epilogue is one that has a lot of stuff available that might help.

http://www.epilogue.net/cgi/phpBB2/

Posted

I envision moss arrows being more of a darker 'grass' or 'olive' green (maybe a mixture of the two), whereas gas arrows would be a bit brighter... yes, with more yellowy tones but not so much that they turn yellow.

Posted
He also created diagrams of the first robots. At least it would be something more appropriate to the time period than heavy-duty mechanics.

Have you got example pictures to show? I'm really interested to see. I'm all for whatever kind of machine type things that will look old fashioned and believeable some how. I might like the DaVinci stuff a lot better than the original T2 stuff!

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