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Charcater Template Anyone?


oDDity

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I was just thinking I could supply anyone who wants it with a male and female template, they're anatomically correct, and just have to be pushed , squashed, resized, tweaked etc.

Of course it doesn't make it any easier, and it isn't cheating, you still have all the modeling to do on top of it, but it does give you something perfect to build the armour/clothing around, and saves the time modeling hands and feet and a new head for every character..

I use them as a base for all my characters, even monsters.

I was just thinking that it may halp some people wo want to model but aren't confident enough to start a character from scratch.

I'l post shots of them later.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Here, all three characters you see here use the same body mesh. I basically sculpt it into what ever I want it to be, and then add the clothing/armor bell and whistles etc. on top.

post-5-1098279020.jpg

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I'd like access to these templates to work from. Hook a brother up! :)

 

I don't think there would be any copyright issues with taking a model of a human being and tweaking it to our specifications. Last time I checked, the human shape wasn't copyrighted?? hehe

 

As for the Ogre like creature... even if these resources were created by someone else, we're going to be tweaking them.

 

If I use a Storm Trooper as a template, but proceed to change the outfit color, give them a different mask, give them different armour, etc... and in the end doesn't look anything like a storm trooper... does it really matter that the original inspiration was a storm trooper? After all the tweaks, it's my own creation at that point.

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This might be the right time to ask about female models. I recall T1/2 had female guards, and I would like to go back to that in TDM if it's not too hard to do.

 

On another note, I have a question for you modellers. I would like to make it so that not every Builder/Guard/Citizen, etc, has the same head. At the same time, it is a lot of work to model and entire person just to change the head. How difficult is it to make interchangeable heads, and what would I have to take into consideration in the concept drawings?

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Yes, they are all my own work. (the nerve :angry: )

It may be easier if I could up load them somewhere here, and whoever wants to can down load them.

Another problem is that if you're using a program other than Lightwave for modeling/texturing (Lightwave is way better than Max at these jobs, switch over immediately and dont waste any more of your time in Max)

But if you do insist on using max, the mesh smooth modifier in max uses a different algorithm than the lightwave subpatch, so you tend to get a lot of ugly errors in the mesh, wich you'll have to sort out by hand.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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This might be the right time to ask about female models. I recall T1/2 had female guards, and I would like to go back to that in TDM if it's not too hard to do.

 

On another note, I have a question for you modellers. I would like to make it so that not every Builder/Guard/Citizen, etc, has the same head. At the same time, it is a lot of work to model and entire person just to change the head. How difficult is it to make interchangeable heads, and what would I have to take into consideration in the concept drawings?

It's no work at all to make different heads. IT doesn't actually require a change of heads at all. At a basic level you could just change the texture.

The three heads you see in that shot above are all the same mesh, I just sculpted it into differnt features using various different tools in lightwave.

So, I could take that female model for example and sclulpt her in to endless different body types and faces in a very short time.

It's actually much nore time consuming making the different textures for her.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Yeah, such as giving her some hips.... :)

 

I didn't mean any offense in questioning whether the models were yours or not. ( I can't tell if you were joking with "the nerve" above). I was just impressed with the apparent quality of the models. I've seen people take, say, one of the Poser character model meshes and try to pass them off as their own work which got the Daz3d people upset. But victoria's hawt.:P

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Awesome, oDDity - I am so sick of seeing poser models. People dont' realise how much style there is available for representing the human body. You can always tell a poser model. Notice how you can always tell a Sims2 model. They have their own styles. We should make our own.

 

I was wondering, oDDity if you were interested in modifying those humans to make our own kind of style, to base all the other models from.

 

Eg. I noticed in the Thief 3 concept artwork, the style of everyone was this wierd, tall and lanky style, even in the face. It gave the artwork character, and a consistant, unique feeling across all the pictures.

 

 

BTW - how nice to see a female modled with very REALISTIC proportions. If there's one thing I don't want to see in our game, its more unrealisticly huge bouncing breasts and impossibly thin waists. Enough games do that already. Besides, I don't know how anyone finds that attractive...

Edited by Domarius
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I was joking oonfish, but I'm generally a very opinionated, intransigent, abrasive, sarcastic, cynical, abrupt Irishman, readly for a good argument at the drop of a hat, so don't test me :D

I agree wholeheartedly with that domarious, I despise the silicon bimbo blonde type that pervades the female modeling world. Try browsing an WIP section of any CG board, and look at the females, 90% of the modellers have obviously never seen a real women, they seem to be basing their models on those grotesque, peroxide, collegen and silicon enhanced porn stars which mak me want to vomit rather than masturbate.

I didn't like the T3 style AT ALL, the characters will all very badly proportioned ith ridiculously large hands.

To be honest, I think this mod is going too far down the T3 road already. I think we should get back to the T1/2 style. I liked nothing about T3 except null's excellent Cradle mission.

But yes, I hear what you're saying about have a unique stype. I was thinking more of the mild characature style of the T1/2 concept art (see my priest model)

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I didn't like the T3 style AT ALL, the characters will all very badly proportioned ith ridiculously large hands.

To be honest, I think this mod is going too far down the T3 road already. I think we should get back to the T1/2 style.

I agree with that. Maybe we should do a model gallery where we can see everything together. I have some doubts that all the models are very different in style depending on the creator.

Gerhard

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Maybe we should do a model gallery where we can see everything together. I have some doubts that all the models are very different in style depending on the creator.

 

Well, seeing as we only have 2 models and 1 completed model, your doubts might be a little premature....? I agree using oDDity's models as a base would be a good idea for future models though.

 

oDDity: In what way do you think we are going too much down the T3 path? I have used T1/2 almost exclusively for reference and inspiration.

Edited by Springheel
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I'm with oDDity on the proportions issue - with models of women, I call it the Titty Model effect. You see models of women wearing nothing but shoulder pads and a helmet, wielding gatling guns. Hell, on CGTalk there was a character wearing high-heeled armor boots that stopped at mid-thigh. She was, naturally, topless and wearing a metal thong.

 

I hate stuff like that.

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.....90% of the modellers have obviously never seen a real women, they seem to be basing their models on those grotesque, peroxide, collegen and silicon enhanced porn stars which mak me want to vomit rather than masturbate.

I didn't like the T3 style AT ALL, the characters will all very badly proportioned ith ridiculously large hands.

To be honest, I think this mod is going too far down the T3 road already. I think we should get back to the T1/2 style. I liked nothing about T3 except null's excellent Cradle mission.

 

But yes, I hear what you're saying about have a unique stype. I was thinking more of the mild characature style of the T1/2 concept art (see my priest model)

AMEN to that brother. AMEN!!

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  • 2 weeks later...

can I get a copy of your templates oddity? I am going to start modeling the noble man.

How many triangles are in your main characters so far ..how many should I use for the noble man ?

I checked out your work when I signed up …very nice indeed , especially the builder priest. I take it this particular model is a high res static mesh mainly for concept ‘ing’ .

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I'm with oDDity on the proportions issue - with models of women, I call it the Titty Model effect.

 

Agreed. Although the woman above looks a little bit too much like a 12-yr old boy for my tastes. A little extra weight on the chest, and the hips especially, would suit me better.

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...A little extra weight on the chest, and the hips especially, would suit me better.

Maybe, but we're not making your dream girl. Hehe. Personally, I find more realistic more attractive.

 

Look, how about a game where the females are realistically proportioned for once? We're really going to break some new ground with this Mod. :)

 

Thief 3 had fat and thin male guards. Lets consider having fat and thin females too! Even if we only implement female nobles, and not female guards.

 

Fat or thin, they still have to have realistic proportions. None of this Tomb Raider "anorexic girl with beach balls in her tank top" crap.

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Maybe, but we're not making your dream girl. Hehe. Personally, I find more realistic more attractive.

 

So do I. I don't think the female model is realistic for an adult woman. The hips especially look prepubescent. Overall, it looks like a very young teen to me.

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He mentioned something about being out of touch for a period, but I haven't heard from him recently.

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