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I have modified the SFX design document so that it now says if a sound is:

- Not done

- Temporary (should be added to the game)

- Finished (should be added to the game)

- Finished and in the game

 

This should help the coders so they can see which soundeffects they can add to the code. It would be good if everyone could read the sfx design doc and then we can decide which sounds are the highest priority right now.

 

(Also, I have also uploaded some sfx as you can see in the CVS thread. I have replaced the temporary blackjack_swings with better ones, added sword_swings and also fixed the sword_sheath and unsheath sounds so they don't sound as "clumsy" as they did before.)

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