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Water Footstep Sfx: Wading Vs Puddle


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It's not "human_wood" but just "wood". You know the surface names in the documentation thread? The ones in quotes, those are the ones you put in the material file.

 

Side note: Soundprop only has data for default footsteps and stone, so wood footsteps won't be propagated as suspicious, just so you know. I still have to go through and enter all that data sometime.

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