Jump to content
The Dark Mod Forums

Underwater Sound?


New Horizon

Recommended Posts

@NH: I know we have an ambiance called "Underwater," but I'm not sure if this was intended to be the sound always played when underwater or not.

 

@GIMG:

Hmm, the new sound engine could potentially do that, but I'm not sure if Id gave us enough reference functions to the sound engine to tell it, in the SDK, to apply certain things only when we're in water.

 

You could definitely do it using the existing sytem by putting a visportal at the water surface and putting an info_location in the water and an info_location_separator at the portal, but that would be a pain to do for every bit of water.

Link to comment
Share on other sites

@GIMG:

Hmm, the new sound engine could potentially do that, but I'm not sure if Id gave us enough reference functions to the sound engine to tell it, in the SDK, to apply certain things only when we're in water.

 

You could definitely do it using the existing sytem by putting a visportal at the water surface and putting an info_location in the water and an info_location_separator at the portal, but that would be a pain to do for every bit of water.

 

Couldn't you do it via scripts or something as well, or tie it into the code that defines when the player is in the water? Even lowering the volume of everything when the player is in the water would be fine. It would be bizarre to be in water under a bridge or something and hear people walking on the cobblestones or wood clear as you were above water.

 

Heck, isn't there a sound shift when you go slomo in RoE? Couldn't we use a similar code to that?

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...