sparhawk Posted November 27, 2005 Report Share Posted November 27, 2005 I just found a site with free sound effects. I'm sure that there are some which we can use. http://www.grsites.com/sounds/ If you remove the /sounds/ part and enter the main part of the URL there are opther sources as well, like gfx and stuff. Quote Gerhard Link to comment Share on other sites More sharing options...
pakmannen Posted November 27, 2005 Report Share Posted November 27, 2005 There are millions of these sites, but it's almost always crap. Any site which has good quality sfx charges money, often on a per sound basis. I'll check it out anyway, you never know.. Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 27, 2005 Author Report Share Posted November 27, 2005 I checked some sounds and most of them are pretty low quality. Usually the cutoff is to high, so it often sounds as if it were cut off in the middle. Quote Gerhard Link to comment Share on other sites More sharing options...
sparhawk Posted November 27, 2005 Author Report Share Posted November 27, 2005 BTW: Do we have some heavy bell tolling FX? A big and slow one. Quote Gerhard Link to comment Share on other sites More sharing options...
pakmannen Posted November 27, 2005 Report Share Posted November 27, 2005 There should be a few churchbells in sound/ambient/environmental Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 27, 2005 Author Report Share Posted November 27, 2005 Ah! Thanks. Quote Gerhard Link to comment Share on other sites More sharing options...
sparhawk Posted November 27, 2005 Author Report Share Posted November 27, 2005 I found them. The second one is approximately what I had in mind, but i would rather have one which is deeper. This one sounds pretty light. How can I do such an effect? Quote Gerhard Link to comment Share on other sites More sharing options...
pakmannen Posted November 27, 2005 Report Share Posted November 27, 2005 You can try and lower the pitch in some soundediting program. It might do what you want. Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 28, 2005 Author Report Share Posted November 28, 2005 What program is good for that? Quote Gerhard Link to comment Share on other sites More sharing options...
Ishtvan Posted November 29, 2005 Report Share Posted November 29, 2005 Goldwave is one freeware one that I like a lot. Quote Link to comment Share on other sites More sharing options...
pakmannen Posted November 29, 2005 Report Share Posted November 29, 2005 Yeah, try Goldwave Quote Link to comment Share on other sites More sharing options...
Schatten Posted November 29, 2005 Report Share Posted November 29, 2005 DUNG! (made in a hurry, so might not be adequate to your needs) Quote Link to comment Share on other sites More sharing options...
Darkness_Falls Posted November 29, 2005 Report Share Posted November 29, 2005 LOL! Now *that's* a DUNG! Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 30, 2005 Author Report Share Posted November 30, 2005 Ah! Thanks. I check it today. Quote Gerhard Link to comment Share on other sites More sharing options...
Schatten Posted November 30, 2005 Report Share Posted November 30, 2005 If you try the sound I provided in-game, please tell me how it turns out. There are several things I'm intrested in (of course, depending on the settings in your soundshader): This is a stereo file, so if you shade it to Mono (to allow the game to assign a direction to it), does the quality reduction cause the bell tone to sound broken/bad/icky/poo? There's a lot of reverb on it. Does the long verb-trail sound ok or does it sound akward (again, especialy if you set it to Mono)? (Of course, if you just wanted a new windows error beep, ignore this ) Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 30, 2005 Author Report Share Posted November 30, 2005 Actually I didn't want this sound for ingame. I hope you don't mind, because I wanted to use for some other stuff but I still have to listen to it, because I have to get home first. Quote Gerhard Link to comment Share on other sites More sharing options...
Schatten Posted November 30, 2005 Report Share Posted November 30, 2005 Nah, I don't mind at all. I'm just eager for some feedback on stuff like this - helps me to improve. Pak, if you chance to read this - we really need to run a few tests like this and maybe create a little guideline (ie "environmental sfx must be mono and have no verb, no phasers and flangers in stereo samples...") (Edit: Oh yeah, testing how sfx and ambients stack would be a good thing too. What does it sound like if the shaders of two electric coils, one generator, ambient woo and a frienzied zombie cross-over etc...) Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 30, 2005 Author Report Share Posted November 30, 2005 It would be best to bring this to teh attention of the mappers, because they can put it in their maps so you can actually hear it there. Quote Gerhard Link to comment Share on other sites More sharing options...
Dram Posted November 30, 2005 Report Share Posted November 30, 2005 i actually tested it just a while ago. Sounds really good in game especially if you place it relatively far away and have stereo sound on Great work Quote Link to comment Share on other sites More sharing options...
sparhawk Posted November 30, 2005 Author Report Share Posted November 30, 2005 DUNG! (made in a hurry, so might not be adequate to your needs) It's almost perfect. It just sounds a bit dull, as if it were somehow muffled. If the sound would be a bit more clearer it would be perfect. I also cut away a bit of the beginning. There is a segment that is pretty narrow short of the first second and this is a very good starting point. The first part gives me the impression as if there were two bells swinging with a fraction of a second behind the other. Strangely this impression vanishes when I cut it at this narrow point.It is at about 0.86 where I start it. But in general it is exactly what I had in mind. Quote Gerhard Link to comment Share on other sites More sharing options...
Darkness_Falls Posted November 30, 2005 Report Share Posted November 30, 2005 I envisioned that DUNG! as something that is very close to what we could use for the opening of every mission. Something emphatic and makes a statement, like what they did in Thief 2. Maybe not as much 'bell' as that DUNG! -- and maybe a bit harder punch at the beginning -- but something nice, deep and bassy like it. Quote Link to comment Share on other sites More sharing options...
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