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Posted

I found out how to do the frob highlighting and now I need some object that I can use to implement for real tests. Frobing is not yet working, I only know how it has to be done, so I can't show you anything. But I have to create a new item for this and since I have to do it from scratch (almost) I was wondering if one of you has already an object ready which I can use for this. I was thinking on something where it seems to me that we already have some models. Like the flashbomb, an arrow or something similar. I would prefer a flashbomb as it is a little bit bigger (and thus can be better seen), but it doesn't really matter. :)

Gerhard

Posted
Well, we haven't got anything textured yet. Still working on it. What about a door?

Should also do for now. :) As long as it is not a tiny little gem that I can barely see. :)

As there are some in T1/T2.

Gerhard

Posted

What I'll do is build you a simple 2 room map with a door in the center using the new texture structure so you can test out the frob effect. I'll do it before I go to bed tonight.

 

I'm finishing up the new material file now. After that I have to do some 40 odd specular maps and redo the textures on my maps (plus finish up the gallery, which'll take about 5 minutes), plop it in Darkmod.pk4 and I'll finally be modready.

 

Speaking of the speculars....Spring, could you give me a hand with em? We'll split em in half and work on em seperately so I don't have to worry about rushing through it and compromising the quality.

Posted

Sure, just let me know which ones you'd like me to do. I have some extra time this week so it shouldn't be a problem.

 

BTW, did you get my PM about texturing objects? I can't see it in my sent folder, but I was sure I sent you one.

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