Jump to content
The Dark Mod Forums

Springheel's Stuff


Springheel

Recommended Posts

I think I already did upload an empty version of at least one of them, didn't I? In any case, I can do that, but if you don't want to wait you can just make a skin that sets the plant material (name in DR) to noshadows.

Link to comment
Share on other sites

Cant quite tell on my phone, but Are you sure you've got the doors facing the right way?

Link to comment
Share on other sites

Yes, probably a missing file. Is this using SVN or your own pk4? Do the doors look correct on the normal stove?

Link to comment
Share on other sites

If the stove is working on SVN and not in your pk4, then you're missing a file. If it's not working on SVN, then there's a file I didn't upload.

Link to comment
Share on other sites

Check the console. It should tell somethig about a missing texture.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

In my tests with 10 AI and 2 lights, I was getting a 5-6 FPS boost, and most of the 10 heads weren't using LOD yet. Since each head is over 1000 polys on its own, I imagine I can get another 3-4 from them.

  • Like 1
Link to comment
Share on other sites

could you make some more book row models

 

Added another alternate version.

Link to comment
Share on other sites

I've created three different LOD versions:

 

High poly (within 80 units on Normal) 5972 polys, 3403 shadowcasting

Medium (within 250 units) 5012 polys, 1877 shadowcasting

Low (beyond 250 units) 2328 polys, 847 shadowcasting

Why stop there? If I remember correctly there are 7 or so possible LOD stages. Low poly models don't have to be pretty so they can be easily created with automatic decimation.

It's only a model...

Link to comment
Share on other sites

I actually did make one more lower stage this afternoon (1954 polys, 423 shadowcasting). But trying to reduce it further winds up with all kinds of messiness, and I don't have time to do them carefully by hand if I'm going to be doing all the AI. Someone else is welcome to come up with even lower versions if they like.

  • Like 1
Link to comment
Share on other sites

It is very good to see the LOD stages getting used, especially for the AI. :wub:

 

Four stages are probably enough - it is unlikely that you have more than a few AI so far aways that them having 1000 less polys will make a difference. Unlike a forest or other types of objects. And four stages is still miles ahead of one stage :)

  • Like 1

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Springheel, could you please post a comparisation between the stages with show_tris on?

 

It might be an idea to explore the possibility of an extra-high-detail stage, for players with the hardware, and close-up shots in cutscenes. Not sure if a 12K (compared to the 6K) tris version makes a difference, though.

 

In any event, very nice work.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 4 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...