grayman 2967 Posted January 10, 2015 Report Share Posted January 10, 2015 Sweet. I feel the pull to learn modeling. Quote Link to post Share on other sites
Bikerdude 3740 Posted January 10, 2015 Report Share Posted January 10, 2015 Working on some exterior modules now. This stone01 set has a window, a blank wall, a door, a grime decal, and a corner (which also makes good pillars).Nice to see GC/MD's textures I used in The Gatehouse getting some love :-) Quote Link to post Share on other sites
Obsttorte 1498 Posted January 10, 2015 Report Share Posted January 10, 2015 Sweet. I feel the pull to learn modeling.Ase Exporter Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild WIP's: Several. Although after playing Thief 4 I really wanna make a city mission. Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
Popular Post Springheel 4628 Posted January 14, 2015 Author Popular Post Report Share Posted January 14, 2015 A teaser for the next module set I'm working on: 14 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
nbohr1more 2089 Posted January 14, 2015 Report Share Posted January 14, 2015 Whoa! Must see in-game version... Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
SteveL 1042 Posted January 14, 2015 Report Share Posted January 14, 2015 Lovely dilapidation! Quote Link to post Share on other sites
Goldwell 2438 Posted January 14, 2015 Report Share Posted January 14, 2015 A teaser for the next module set I'm working on: Damn that would go perfectly for the docks area im building! Could you post it in here or pm me it once you are finished? I would really appreciate it! Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
HMart 317 Posted January 14, 2015 Report Share Posted January 14, 2015 (edited) A teaser for the next module set I'm working on: Your modeling skills have improved bounds fantastic work, professional level, continue doing so and TDM will be AAA also in looks in no time. Edited January 14, 2015 by HMart 1 Quote Link to post Share on other sites
demagogue 1252 Posted January 14, 2015 Report Share Posted January 14, 2015 Yes I feel like this is the start of a bold new look that people are going to immediately take notice of and it'll push FMs to a higher level of respect. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
Bikerdude 3740 Posted January 14, 2015 Report Share Posted January 14, 2015 A teaser for the next module set I'm working on:Is the module of the right size that we can place your indoor wall & stair models inside...? Quote Link to post Share on other sites
Springheel 4628 Posted January 14, 2015 Author Report Share Posted January 14, 2015 Glad you like them! I'm pretty happy with how these are turning out. Is the module of the right size that we can place your indoor wall & stair models inside...? More or less...it's based on the same 128 grid pattern. The timber01 set is not quite as precise because you need upper floors to jut out over lower ones, but there are "spacers" (or "glue" pieces, as the Skyrim team called them) that allow the mapper some wiggle room in placing their pieces by hiding uneven seams and corners. I'm designing these modules for use in a team project the developers are working on at the moment, but they'll all be released in 2.04. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted January 14, 2015 Report Share Posted January 14, 2015 Smashing! Quote Link to post Share on other sites
demagogue 1252 Posted January 15, 2015 Report Share Posted January 15, 2015 This inspired me to look into the set pieces for Skyrim, Dishonored, Thief, and Assassin's Creed, as well as the sets you find on the Unity market, which has one for dungeons, sewers, caves, and haunted manors... And a lot of these are modular. I'd like to contribute something too, but even little pieces look like quite a slog! Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
Bikerdude 3740 Posted January 15, 2015 Report Share Posted January 15, 2015 I'd like to contribute something too, but even little pieces look like quite a slog!If I was able to export from DR in a format that Springs could use I would be building lots of stuff. Quote Link to post Share on other sites
Springheel 4628 Posted January 15, 2015 Author Report Share Posted January 15, 2015 his inspired me to look into the set pieces for Skyrim, Dishonored, Thief, and Assassin's Creed, If you find good images of those pieces, I'd be interested in links. Studying screenshots of the maps themselves is sometimes hard to parse. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Goldwell 2438 Posted January 15, 2015 Report Share Posted January 15, 2015 I'm designing these modules for use in a team project the developers are working on at the moment, but they'll all be released in 2.04. Fantastic! Looks like we have some good stuff to look forward to in the TDM world Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Springheel 4628 Posted January 15, 2015 Author Report Share Posted January 15, 2015 General question for mappers--when you're eventually using these pieces, how would you prefer to have them organized? Right now I've made a "modules" folder in models/architecture, with different sub-folders for the different sets. However, if I make a specific door-frame to fit into a module set, would you rather see that in the Module folder, or in the "doorframe" folder? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Bikerdude 3740 Posted January 15, 2015 Report Share Posted January 15, 2015 How would you prefer to have them organized? Right now I've made a "modules" folder in models/architecture, with different sub-folders for the different sets. However, if I make a specific door-frame to fit into a module set, would you rather see that in the Module folder, or in the "doorframe" folder?IMHO, I reckon you should use the existing directory structure. As you have mentioned models/architecture, place the stairs module under stairs, the building section under Building facades, doors under dooors etc, etc. And for modules that dont have a section eg the walls, create a new section etc. Quote Link to post Share on other sites
Moonbo 841 Posted January 15, 2015 Report Share Posted January 15, 2015 If they're a set, they would be easier to use together if they were under their own module folder possibly with sub folders for the pieces. Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to post Share on other sites
Goldwell 2438 Posted January 15, 2015 Report Share Posted January 15, 2015 If these are models why not have them under their respective places as Bikerdude suggested however for a whole set you could create their own prefab. That way if someone is looking for just a part it's easy to find it and if they want the whole thing ready to go that's also easy to find in the prefabs section. 2 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
Melan 1807 Posted January 16, 2015 Report Share Posted January 16, 2015 They are basically pieces of architecture, so... models/architecture/modules is sensible. Doorframes should go into the doorframes folder, though, since preferably, they would be of standard height and width. Etc. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
demagogue 1252 Posted January 16, 2015 Report Share Posted January 16, 2015 I can see it both ways, but I'd vote keeping things together under modules if they come together as sets. As for modular sets, you're right , I was mainly looking at game screenshots. The only places that widely display prefabs as such are the unity sets in unity's asset store and sometimes modding groups. Do a search for various unity architecture sets, dungeon, mansion, town, medieval, fantasy, gothic, baroque, roccoco, etc. Like: https://d2ujflorbtfzji.cloudfront.net/package-screenshot/fc3ce780-9e9e-47d9-8f3c-8feb2b59beb7_scaled.jpg Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
demagogue 1252 Posted January 16, 2015 Report Share Posted January 16, 2015 Double post Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to post Share on other sites
SteveL 1042 Posted January 16, 2015 Report Share Posted January 16, 2015 Could they be listed in both places? Do the proper definition once then have an empty decl with a different path that just inherits the first? Or would that cause hopeless confusion? Quote Link to post Share on other sites
Springheel 4628 Posted January 16, 2015 Author Report Share Posted January 16, 2015 Models don't have decls though. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
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