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  • 4 weeks later...

Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast?

Edited by Jedi_Wannabe
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As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

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56 minutes ago, Jedi_Wannabe said:

Aw man that is awesome. The new posture/gait is a great addition, but is there a way to make them not fast?

 Mappers could replace the run animation with the old animation if they want the slow run.

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  • 1 month later...
15 hours ago, Aosys said:

Is there perchance a way to download those wrapped corpses, or are they not available for mission use yet?

At the moment only people with SVN access can download them.  They'll be included in 2.08.

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I don't suppose someone with SVN access could send them my way? I was hoping to plop one or two in my thesis level and I don't think I can wait until the 2.08 release :P If not that's alright, just thought it'd be a neat addition!

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13 hours ago, Aosys said:

I don't suppose someone with SVN access could send them my way? I was hoping to plop one or two in my thesis level and I don't think I can wait until the 2.08 release :P If not that's alright, just thought it'd be a neat addition!

Not w/o Springheel's permission to use his assets ahead of the official release.

Ping him directly about it.

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I don't mind, but I don't have time to do it myself.  I'm still trying to upload more content, and my TDM builds are regularly crashing within the first minute of play.  It really slows down testing.

 

 

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On 2/23/2020 at 2:06 PM, peter_spy said:

@Springheel Since you're killing it with new characters lately, what about some pagans? ;)

I did make some urban pagans a few years back.  But making new characters is a mammoth task that I don't see myself having time for in the future.  I still have at least one more zombie variant to upload, but that's probably it from me.

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