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Posted

We will need a loadscreen as well. I just added it to the GUI design document. So please start thinking on some concepts.

 

http://forums.thedarkmod.com/index.php?showt...st=0entry3674

 

Do we want this to have a simple progress bar (like it is done for D3 levels)? I could think that the ornamented bar, that Springheel was showing for health/stamina, could fit rather good.

 

On the other hand I must say that the original design is much more interesting to look at. The one with the clacks and whirling hands, not the boring one from T3. What I have seen from the GUI screens sofar they contain no machinery. Maybe we can add some as this is an important part of the Thief universe and atmosphere.

Gerhard

Posted
Possibly, if we go with the "stained glass" main menu, we could have a stained glass window with a hammer or another symbol that goes from being dark to being bright for our load screen.

No machinery on any screen?

 

Regarding the dark window. Don't you think we should use something more explicit? After all the user will be staring on the screen for several seconds. You can try how boring waiting for the load is by just loading the original D3 levels. D3 is not very fast in this regard. Probably a disadvantage of having ASCII data files that must be processed.

Gerhard

Posted

I've got some great ideas for this...I've been looking for some ways to add some clockwork machinery into the stained glass concept, and it would be perfect for something like this. Give me some more time to get the mock-ups finished...I've been having trouble geting PS7 to work properly.

Posted (edited)
Here's a quick mock up of my idea, if we did this the final one would be much better looking.

I'm missing the technical aspect of the Thief universe on all our screens so far.

 

Most of the screens are done in the T3 style and they are quite different from the technical T2 style (Steampunk?).

 

There are houses in shadows, roofs etc. but no machinery anywhere to be seen.

 

On second thought. I think your mockup could serve as a nice template for a DarkMod logo. Currently we don't have one. Only banners.

Edited by sparhawk

Gerhard

Posted

I'm on it Sparhawk. I noticed the same thing. The concept I'm working on right now fixes that problem, and also gives us a great loading indicator.

 

Gold, I specifically am trying to stay away from the hammer symbol for the overall game. It focuses on the thief, not the builders. Can you think of an appropriate Thief symbol? So far I've been playing with a keyhole or a hooded face, but I haven't found anything I really like yet.

Posted
Can you think of an appropriate Thief symbol? So far I've been playing with a keyhole or a hooded face, but I haven't found anything I really like yet.

Do you remember the intro movies from T1? With the keyhole that shines so bright with light coming out of it? Maybe something like that?

Gerhard

Posted (edited)

Well i did this a while ago for one side of the thief trilogy boxed set-

 

maybe.jpg

 

I don't think it works too well as is, but something along the lines of a thief's silhoutte would work.

 

I'll try and sketch up a few concepts.

 

EDIT: which reminds me, i still need to finish the T1 dvd case...

Edited by god_is_my_goldfish

http://www.thirdfilms. com

A Thief's Path trailer is now on Youtube!

Posted
Well i did this a while ago for one side of the thief trilogy boxed set-

 

I don't think it works too well as is, but something along the lines of a thief's silhoutte would work.

 

I'll try and sketch up a few concepts.

 

EDIT: which reminds me, i still need to finish the T1 dvd case...

I like this much better. :) Not so sterotype.

Gerhard

Posted

Looks good, Gold. If I can't use it for the center of the glass it's certainly better than what I'm using at the edge of the screen. I'll post a work in progress tonight just so you can see where I'm at.

Posted

Ohhhh, I think I get what you're talking about. The word 'logo' was tripping me up. Ok, yes, the thief silhouette might work well for that, I'll try it when I get home.

Posted
Where do we need a logo for the mod?

For example when we get a news on some site, so they can use it. I noticed, for example, that FPSCentral has a frontpage entry to our article and they used some Icon (I think for D3). When I saw this I was thinking that this would be the place to put our own logo, and when goldfhis posted his image I thought that this would be a good starting image for that.

 

It's like a banner, only smaller. Where do we want to use a banner? :)

Gerhard

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