Jump to content
The Dark Mod Forums

Schatten, Gildoran


pakmannen

Recommended Posts

RIGHT!

 

Err, ok. Me and Schatten and Gildoran were talking on IRC the other day, and Schatten raised some questions regarding the structure of the ambients (oh no, not again! :D) And all this was because he is planning on releasing "kits" with all the little bits and pieces of his longer tracks (something Gildoran requested) and we started thinking about how to organize it all so they will be easy to find for mappers.

 

Anyway, Schatten had a good suggestion (better if he posts it himself) but it requires "nested" soundshaders, which, tragically isn't possible it seems.

 

I'll let the others fill the (let's face it, huge) gaps, I'm off to eat! :P

Link to comment
Share on other sites

Well, the point is that DarkMod obviously has need for a more organized structure of its ambient listing (in the editor) than D3 had - and the problem is that appearently the sound shader structure in the radiant interface does not support "subfolders".

 

Since this is a technical issue I recommend starting an appropriate thread in the Sound Coding sub-forum, with a proper name too. ;)

 

I still find it hard to believe that there is no possibility of doing a hierarchic structure for the sound shaders (in which a child inherits properties of its parent). We have this for other objects, don't we?

Link to comment
Share on other sites

Has anyone tried putting the "inherit" keyword in a sound shader and see what happens?

 

i.e.

 

"inherit" "<name of other sound shader>"

 

I don't think it will work since the sound shaders seem to use a different file format than other defs, but that would be one way to find out.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
    • The Black Arrow

      Any of you heard Age of Wonders 4's OST?
      https://www.youtube.com/watch?v=Q0TcoMGq4iA
      I love how after all these years, Michiel van den Bos still conserves his "Melodic" spirit.
      · 0 replies
    • nbohr1more

      Moddb article is up:  https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-212-is-here
      · 3 replies
    • Petike the Taffer

      I've been gone for a while, but now I'm back, have a new desktop and I want to get back to making missions and playing missions. And doing other contributions. Waiting for my reset password for the wiki, but I'll take a look at it soon. Hello, all.
      · 4 replies
    • snatcher

      TDM Modpack 4.0 for The Dark Mod 2.12 released!
      · 1 reply
×
×
  • Create New...