oDDity 3 Posted March 12, 2006 Report Share Posted March 12, 2006 I'm currently using sounds borrowed from other games for these. Machines/generators humming and whirring crickets chriping general wind/ambience large galleon ceaking water lapping at a dock sound of a magic/electric arc lamp type thing a small hanging sign creaking in the breeze wind chimes gently tinkling Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
pakmannen 1 Posted March 12, 2006 Report Share Posted March 12, 2006 *sigh* Check the sticky: Ambient Design Document We've got tons of machines/generators. We've got crickets. We've got wind sounds. We've got water/dock sounds. We've got electricity sounds. I even think we have a creaking wind sound which might work for you as a creaking sign. They're all in the darkmod_ambient_environmental soundshader. Quote Link to post Share on other sites
oDDity 3 Posted March 12, 2006 Author Report Share Posted March 12, 2006 What are they doing in the ambient folder, they should be uinder sound effects. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
pakmannen 1 Posted March 12, 2006 Report Share Posted March 12, 2006 It would really help if people read the stickes you know? IMPORTANT INSTRUCTIONS.It's only been there since Oct 16 2004. Quote Link to post Share on other sites
oDDity 3 Posted March 12, 2006 Author Report Share Posted March 12, 2006 I thought that was for the sound guys to read and nothing to do with me. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
pakmannen 1 Posted March 12, 2006 Report Share Posted March 12, 2006 Fair enough, but where should I put this info then? The design document board? Does anyone even read that? The info is also availible on the wiki (still somewhat unorganized): http://www.evilarmyfilms.com/darkwiki/index.php/Sound Quote Link to post Share on other sites
sparhawk 17 Posted March 13, 2006 Report Share Posted March 13, 2006 I thought that was for the sound guys to read and nothing to do with me. It helps to look into other departments as well. It's not as if each department is living on it's own. Quote Gerhard Link to post Share on other sites
sparhawk 17 Posted March 13, 2006 Report Share Posted March 13, 2006 Fair enough, but where should I put this info then? The design document board? Does anyone even read that? I read it. Also the design board is more a reference, where we record what we agreed to. So you don't need to read it, you just need to point at it. The info is also availible on the wiki (still somewhat unorganized): http://www.evilarmyfilms.com/darkwiki/index.php/Sound In the long run WIKI would be the best place, because when we release, mappers will ask questions like this. Quote Gerhard Link to post Share on other sites
oDDity 3 Posted March 13, 2006 Author Report Share Posted March 13, 2006 Why would I read technical info on programming and sound engineering? If it was in a thread called ' List of completed SFX' I would have looked at it. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
sparhawk 17 Posted March 13, 2006 Report Share Posted March 13, 2006 Why would I read technical info on programming and sound engineering? Because you are not working in a void, and some aspects of individual departments affect other departments as well. Just think of Ishtvan when he needed to know who models are setup for certain things. If it was in a thread called ' List of completed SFX' I would have looked at it. AFAIK there is such a thread, and if you had looked at the sound forum every now and then you would have known it. Quote Gerhard Link to post Share on other sites
pakmannen 1 Posted March 13, 2006 Report Share Posted March 13, 2006 I changed the titles of the stickes, so hopefully they're a bit clearer now Quote Link to post Share on other sites
Schatten 6 Posted March 13, 2006 Report Share Posted March 13, 2006 Hmm, do you think a request thread in the beta-mapper forums would make sense? Or even better, a feedback thread? My point is that I'm unaware of any feedback from people actually using ambients and sfx so far, but we need that in order to straighten things out. I fear that in a year or so someone will drop in and say "sorry Schatten, but your ambients pop so much they burst my eardrums". I'd rather be able to fix issues in a progressive manner than to rework the whole bunch. Quote Link to post Share on other sites
oDDity 3 Posted March 13, 2006 Author Report Share Posted March 13, 2006 Because you are not working in a void, and some aspects of individual departments affect other departments as well. Just think of Ishtvan when he needed to know who models are setup for certain things. Exactly, and if programmers need any special modifications for models they come an tell me about it, there's no need for me to search the coding forums looking for something that might interest me, it's usually all illegible nonsense as far as I'm concerned. At least when you guys come to the modeling forum you can look at the pretty pictures. Still, hopefully everyone knows where to look for sounds now. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Schatten 6 Posted March 13, 2006 Report Share Posted March 13, 2006 Hmmmm, this post is very much like you, oDDity. What is the exact difference between Ishtvan goes to the model forums because he needs something model-ish and oDDity goes to the sound forums because he needs something sound-ish ? Quote Link to post Share on other sites
oDDity 3 Posted March 13, 2006 Author Report Share Posted March 13, 2006 ..and when I need something from the programming forum, I'll go there, but not before. I don't browse either it, or this sound forum as a matter of habit, and when coders needs a model they come to the modeling forum, that's how I'm saying it should work. OF course, sparhawk is the project lead, so hasn't the luxury of only reading his own section. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Schatten 6 Posted March 13, 2006 Report Share Posted March 13, 2006 Well, it's pretty irrelevant anyways, because you're here now. And because you ventured here, we demand your soul feedback on the sfx and ambients when you put them in your level. Quote Link to post Share on other sites
sparhawk 17 Posted March 13, 2006 Report Share Posted March 13, 2006 Exactly, and if programmers need any special modifications for models they come an tell me about it, there's no need for me to search the coding forums looking for something that might interest me, it's usually all illegible nonsense as far as I'm concerned. At least when you guys come to the modeling forum you can look at the pretty pictures. And if modellers need some special sounds they must come to the sound department. So you finally came to the correct conclusion. Quote Gerhard Link to post Share on other sites
sparhawk 17 Posted March 13, 2006 Report Share Posted March 13, 2006 OF course, sparhawk is the project lead, so hasn't the luxury of only reading his own section. Well, it doesn't hurt to read stuff outside your area, but I know that many wont do it. But it's funny if you complain about missing sounds when you didn't even ask the soundguys first. If it's in the wrong folder structure we would still need to discuss it. Quote Gerhard Link to post Share on other sites
oDDity 3 Posted April 6, 2006 Author Report Share Posted April 6, 2006 I checked out all of those machine sounds on CVS, and they are all as good as orignal Thief sounds, which is high praise. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Dram 123 Posted April 10, 2006 Report Share Posted April 10, 2006 Yes the sounds are excellent Sparhawk is the project lead? wtf? i thought it was Finger? confused... Quote Link to post Share on other sites
oDDity 3 Posted April 11, 2006 Author Report Share Posted April 11, 2006 Fingernail is the team mascot. Guitar playing doesn't figure highly on our list of necessities. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Ishtvan 17 Posted April 13, 2006 Report Share Posted April 13, 2006 And apparently I'm a hero. Thanks, April Fool's title setting man! Quote Link to post Share on other sites
Fingernail 59 Posted April 14, 2006 Report Share Posted April 14, 2006 However I am a motivational leader which this project does require! There's no one leader anyway, we got rid of that a while back. DOES NO ONE KNOW ANYTHING Quote Link to post Share on other sites
Domarius 2 Posted April 14, 2006 Report Share Posted April 14, 2006 Heh, that doesn't make sense. "No one" is the absence of people. "Does anyone know anything?" is what you meant to say. We can add "founder" to the list of Fing's contribution. Honestly, if it wasn't for him rallying us all together, none of us would be here. "It could have been anyone!" Yeah but it was Fing, and we must respect that. Quote Domarius' To Do listDomarius' videos of completed anims Link to post Share on other sites
oDDity 3 Posted April 14, 2006 Author Report Share Posted April 14, 2006 He didn't rally me, I'd never heard of him until after I decided to join. The reason I joined is because the project needed me, and would be almost futile without me. I have gained a large, and growing, body of work due to this project which I never would have produced otherwise, so everyone's a winner. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
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