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Posted (edited)
7 hours ago, Frost_Salamander said:

Wow thanks!  This is like Christmas... 🤣

Here's a video of how you would select a sound shader for a speaker.  The idea for the animation would be pretty much the same thing, except on the 'anim' spawnarg on path_anim entity  (and path_cycleanim as well).

https://drive.proton.me/urls/P8Y4GGWF84#JzHlmYKxcXIW

In the video I create the speaker first, and then change the sound after.  Not sure if I would want the animation selection popping up as soon as I created the path_anim like it happens with the speaker or not?  Perhaps others could chime in ...

 

I think I understand. Thanks for the video!

 

6 hours ago, Bikerdude said:

@func_klaus

So apparently your the man to speak to atm, regarding outstanding bugs in DR 🫡 so if you have time could you have a look at some of the following..?

Major issues impacting workflow: 

Other issues that would be nice to fix:

Feature Requests:

So is "func_klaus" going to become a new entity type in TDM/DR..? 😁

Will do! If you can provide test .map, like @Frost_Salamander did, it helps a lot to reproduce the errors.

Also, unfortunately, I can't help with any of the Windows bugs since I don't use it.

 

2 hours ago, datiswous said:

I get this error when I try to start it the appimage build

Well at least the Flatpack version works fine.

Thanks for the report! Which distro/version were you trying to run the AppImage from?

 

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It says version 1.0.0 but which version of DR is this based on? I think that is useful info for in the About Hellforge Window.

It is based on the latest master version, always. 
 

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I think that's also present in DR (?)

Yes, it is present on latest master. Here: https://github.com/codereader/DarkRadiant/pull/51

 lot of stuff I have on HellForge I will push to DR. HF is just my personal fork for untested/unstable stuff, as well as very opinionated things. 

 

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I don't know where to find the theme manager

Still WIP!

 

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But where?


In the options: 

image.png.347b854eed3f757ebb09ce6ab9d1d553.png

Edited by func_klaus
  • Like 1
Posted (edited)
14 minutes ago, func_klaus said:

Will do! If you can provide test .map, like @Frost_Salamander did, it helps a lot to reproduce the errors.

Some of the trackers I have logged already had exmple files or test maps, but just let me know which ones you need a test map and I will attach it to the relevent tracker.

And regarding - https://bugs.thedarkmod.com/view.php?id=6529#c17216

What is a CSG operation? 

Edited by Bikerdude

bhm_banner.jpg

Posted (edited)
1 hour ago, func_klaus said:

Thanks for the report! Which distro/version were you trying to run the AppImage from?

Linux Mint 22.2 xfce

 

Oh that utility texture opacity slider is interesting!

Maybe this could be interesting as a filter + layer option so you could manually apply a custom opacity to whatever you want.

 

1 hour ago, func_klaus said:

Yes, it is present on latest master. Here: https://github.com/codereader/DarkRadiant/pull/51

 lot of stuff I have on HellForge I will push to DR. HF is just my personal fork for untested/unstable stuff, as well as very opinionated things. 

Ok, but it could also be present in the Media browser? Currently it's only active in the decal shooter. Which is also a feature not present in DR it seems..

 

 

How did you put the shortcutkeys in the menu?

image.thumb.png.728abe153ca6955d5064bec271ca6335.png

 

Edited by datiswous
Posted
1 hour ago, func_klaus said:

I think I understand. Thanks for the video!

Great - let me know if anything's not clear. 

Also, I raised this the other day: https://bugs.thedarkmod.com/view.php?id=6689.  It's not super-critical but there is no reason why it shouldn't work and should be an easy fix.

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
16 hours ago, Bikerdude said:

Some of the trackers I have logged already had exmple files or test maps, but just let me know which ones you need a test map and I will attach it to the relevent tracker.

And regarding - https://bugs.thedarkmod.com/view.php?id=6529#c17216

What is a CSG operation? 

A CSG operation would be a subtract, merge, clip, that kind of stuff. 

 

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Linux Mint 22.2 xfce

Cool, I'll create a VM with mint to see why this is happening.

 

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Maybe this could be interesting as a filter + layer option so you could manually apply a custom opacity to whatever you want.

You mean opacity controls for each layer? 

 

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Ok, but it could also be present in the Media browser? Currently it's only active in the decal shooter. Which is also a feature not present in DR it seems..

Decal shooter was added to the latest DR master too: https://github.com/codereader/DarkRadiant/pull/50

 

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How did you put the shortcutkeys in the menu?


With this ugly hack: https://github.com/klaussilveira/hellforge/commit/fccec66620bb5af49c01ba063db903f172f39fc0

Manually remapping all the keys just for GTK. I don't know if this is the kind of code DR wants to have since it is a bitch to maintain. I can send a PR, though. 

Posted (edited)
43 minutes ago, func_klaus said:

A CSG operation would be a subtract, merge, clip, that kind of stuff. 

I made a comment in the tracker, short answer, I am not able to narrow down what causes it and DR need's to be open for a long while before it would happen.

Edited by Bikerdude

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Posted (edited)
34 minutes ago, func_klaus said:

https://bugs.thedarkmod.com/view.php?id=6127

@Bikerdude can you grab a fresh copy of the latest release from the GitHub builds and use that to test? I wasn't able to reproduce some of your issues. https://github.com/codereader/DarkRadiant/actions/runs/22273891814

I don't have the ability to compile, so would need help with this. 

Edited by Bikerdude

bhm_banner.jpg

Posted
On 3/1/2026 at 2:58 PM, func_klaus said:

You mean opacity controls for each layer?

Yes (or filter), although I have to see if the utility slider is useful actually. It seems to make the scene more busy because you see the textures + everything behind it.

Posted

@func_klaus I've added a couple more issues to the bug tracker if you're still keen:

https://bugs.thedarkmod.com/view.php?id=6694

https://bugs.thedarkmod.com/view.php?id=6693

  • Like 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted (edited)

@func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window.

That and while I appreciate the smaller button along the bottom of the surface inspector window, being used to the old layout for so long this new layout a bit jarring.

I figured out what some of them do, but would it be possible to have a 'popup text on hover' descriptor like you have for the other buttons please? 

image.png

Edited by Bikerdude

bhm_banner.jpg

Posted
On 3/5/2026 at 4:53 PM, Bikerdude said:

This appears to be fixed with version 3.9.0_rev684f00 x64. 

Spoke too soon, its still broken on curved patches, if I rotate by 45 degree and click fit(right hand image), it goess back to the left hand image.

Untitled.jpg

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Posted
7 hours ago, Bikerdude said:

@func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window.

That and while I appreciate the smaller button along the bottom of the surface inspector window, being use to the old layout for so long this new layout a bit jarring. I figured out what some of them do, but would it be possible to have a 'popup on hover' descriptor like you have for the other buttons please? 

Apparently that was changed in Apr 21, 2024: https://github.com/codereader/DarkRadiant/commit/81df38802245740ce53671a7560584ecfc18cf79

I wouldn't know the reason why. Not sure who to ask either. Is Matthew Mott on the forums? 

 

6 hours ago, Bikerdude said:

Spoke too soon, its still broken on curved patches, if I rotate by 45 degree and click fit(right hand image), it goess back to the left hand image.

Untitled.jpg

I'll take a look. Have you updated any of the other tickets with their current state as of the latest version? If they still happen, or possibly, happen differently? 

Posted
23 hours ago, func_klaus said:

 Have you updated any of the other tickets with their current state as of the latest version? If they still happen, or possibly, happen differently? 

The other tickets are on my todo list for this week.

  • Like 1

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Posted
On 3/10/2026 at 11:01 AM, Bikerdude said:

@func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window.

Wait...that's what that does?  Also do you mean '...appear near each other in the texture tool window.'?

I was wondering how people solve that problem, it was driving me nuts.

I just tried it. There is a normalise button in both the Texture Tool window and the Surface Inspector window.  Clicking it in the texture tool window doesn't always work, whereas clicking it the surface Inspector window always seems to work.

Why would you ever want to click it in the Surface Inspector?

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted

I do remember vagualy a discussion where people were wondering what the normalize button was for.
When you add it back maybe you could add a description on hover what it does.

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