func_klaus Posted February 28 Report Posted February 28 (edited) 7 hours ago, Frost_Salamander said: Wow thanks! This is like Christmas... Here's a video of how you would select a sound shader for a speaker. The idea for the animation would be pretty much the same thing, except on the 'anim' spawnarg on path_anim entity (and path_cycleanim as well). https://drive.proton.me/urls/P8Y4GGWF84#JzHlmYKxcXIW In the video I create the speaker first, and then change the sound after. Not sure if I would want the animation selection popping up as soon as I created the path_anim like it happens with the speaker or not? Perhaps others could chime in ... I think I understand. Thanks for the video! 6 hours ago, Bikerdude said: @func_klaus So apparently your the man to speak to atm, regarding outstanding bugs in DR so if you have time could you have a look at some of the following..? Major issues impacting workflow: Texture rotation and fit on patches broken on 2.14- https://bugs.thedarkmod.com/view.php?id=5798 Model exporter breaking UV map on existing stock models - https://bugs.thedarkmod.com/view.php?id=6564 Pick Shader via MMB randomly not working - https://bugs.thedarkmod.com/view.php?id=6127 Pressing shift-LMB select, is selecting multiple back ground items - https://bugs.thedarkmod.com/view.php?id=5006 Unhandled exception when dragging orthoview during 3-way merge preview - https://bugs.thedarkmod.com/view.php?id=6192 Other issues that would be nice to fix: Darkmod skin for DR (Windows) - https://bugs.thedarkmod.com/view.php?id=5812 Clipping in Camerview/Orthoview when grid is set to less than 0.125 - https://bugs.thedarkmod.com/view.php?id=6347 Objectives editor lagginess when editing components in maps with many entities - https://bugs.thedarkmod.com/view.php?id=6200 DR windows refusing to restore (Windows10) - https://bugs.thedarkmod.com/view.php?id=6155 Crashing on pressing ctrl-z to undo - https://bugs.thedarkmod.com/view.php?id=652 Normalised UV islands shouldn't overlap - https://bugs.thedarkmod.com/view.php?id=5806 Feature Requests: Show number of shadowcasting polys in Model Chooser - https://bugs.thedarkmod.com/view.php?id=6193 Create decal patches for non-rectangular surfaces - https://bugs.thedarkmod.com/view.php?id=602 So is "func_klaus" going to become a new entity type in TDM/DR..? Will do! If you can provide test .map, like @Frost_Salamander did, it helps a lot to reproduce the errors. Also, unfortunately, I can't help with any of the Windows bugs since I don't use it. 2 hours ago, datiswous said: I get this error when I try to start it the appimage build Well at least the Flatpack version works fine. Thanks for the report! Which distro/version were you trying to run the AppImage from? Quote It says version 1.0.0 but which version of DR is this based on? I think that is useful info for in the About Hellforge Window. It is based on the latest master version, always. Quote I think that's also present in DR (?) Yes, it is present on latest master. Here: https://github.com/codereader/DarkRadiant/pull/51 lot of stuff I have on HellForge I will push to DR. HF is just my personal fork for untested/unstable stuff, as well as very opinionated things. Quote I don't know where to find the theme manager Still WIP! Quote But where? In the options: Edited February 28 by func_klaus 1 Quote
Bikerdude Posted February 28 Report Posted February 28 (edited) 14 minutes ago, func_klaus said: Will do! If you can provide test .map, like @Frost_Salamander did, it helps a lot to reproduce the errors. Some of the trackers I have logged already had exmple files or test maps, but just let me know which ones you need a test map and I will attach it to the relevent tracker. And regarding - https://bugs.thedarkmod.com/view.php?id=6529#c17216 What is a CSG operation? Edited February 28 by Bikerdude Quote
datiswous Posted February 28 Report Posted February 28 (edited) 1 hour ago, func_klaus said: Thanks for the report! Which distro/version were you trying to run the AppImage from? Linux Mint 22.2 xfce Oh that utility texture opacity slider is interesting! Maybe this could be interesting as a filter + layer option so you could manually apply a custom opacity to whatever you want. 1 hour ago, func_klaus said: Yes, it is present on latest master. Here: https://github.com/codereader/DarkRadiant/pull/51 lot of stuff I have on HellForge I will push to DR. HF is just my personal fork for untested/unstable stuff, as well as very opinionated things. Ok, but it could also be present in the Media browser? Currently it's only active in the decal shooter. Which is also a feature not present in DR it seems.. How did you put the shortcutkeys in the menu? Edited February 28 by datiswous Quote
Frost_Salamander Posted February 28 Report Posted February 28 1 hour ago, func_klaus said: I think I understand. Thanks for the video! Great - let me know if anything's not clear. Also, I raised this the other day: https://bugs.thedarkmod.com/view.php?id=6689. It's not super-critical but there is no reason why it shouldn't work and should be an easy fix. Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: With Kerry000: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs A Reciprocal Gambit
func_klaus Posted March 1 Report Posted March 1 16 hours ago, Bikerdude said: Some of the trackers I have logged already had exmple files or test maps, but just let me know which ones you need a test map and I will attach it to the relevent tracker. And regarding - https://bugs.thedarkmod.com/view.php?id=6529#c17216 What is a CSG operation? A CSG operation would be a subtract, merge, clip, that kind of stuff. Quote Linux Mint 22.2 xfce Cool, I'll create a VM with mint to see why this is happening. Quote Maybe this could be interesting as a filter + layer option so you could manually apply a custom opacity to whatever you want. You mean opacity controls for each layer? Quote Ok, but it could also be present in the Media browser? Currently it's only active in the decal shooter. Which is also a feature not present in DR it seems.. Decal shooter was added to the latest DR master too: https://github.com/codereader/DarkRadiant/pull/50 Quote How did you put the shortcutkeys in the menu? With this ugly hack: https://github.com/klaussilveira/hellforge/commit/fccec66620bb5af49c01ba063db903f172f39fc0 Manually remapping all the keys just for GTK. I don't know if this is the kind of code DR wants to have since it is a bitch to maintain. I can send a PR, though. Quote
func_klaus Posted March 1 Report Posted March 1 @Bikerdude can you grab a fresh copy of the latest release from the GitHub builds and use that to test? I wasn't able to reproduce some of your issues. https://github.com/codereader/DarkRadiant/actions/runs/22273891814 Quote
Bikerdude Posted March 1 Report Posted March 1 (edited) 43 minutes ago, func_klaus said: A CSG operation would be a subtract, merge, clip, that kind of stuff. I made a comment in the tracker, short answer, I am not able to narrow down what causes it and DR need's to be open for a long while before it would happen. Edited March 1 by Bikerdude Quote
Bikerdude Posted March 1 Report Posted March 1 (edited) 34 minutes ago, func_klaus said: https://bugs.thedarkmod.com/view.php?id=6127 @Bikerdude can you grab a fresh copy of the latest release from the GitHub builds and use that to test? I wasn't able to reproduce some of your issues. https://github.com/codereader/DarkRadiant/actions/runs/22273891814 I don't have the ability to compile, so would need help with this. Edited March 1 by Bikerdude Quote
func_klaus Posted March 1 Report Posted March 1 1 hour ago, Bikerdude said: I don't have the ability to compile, so would need help with this. You just download that darkradiant-portable-package-x64 and extract it. 1 Quote
Bikerdude Posted March 2 Report Posted March 2 19 hours ago, func_klaus said: You just download that darkradiant-portable-package-x64 and extract it. Done, is this popup expected for a test version - Quote
func_klaus Posted March 2 Report Posted March 2 Yes, that should be OK. Are you able to reproduce some of your bugs on this version? Quote
datiswous Posted March 2 Report Posted March 2 On 3/1/2026 at 2:58 PM, func_klaus said: You mean opacity controls for each layer? Yes (or filter), although I have to see if the utility slider is useful actually. It seems to make the scene more busy because you see the textures + everything behind it. Quote
Bikerdude Posted March 4 Report Posted March 4 On 3/2/2026 at 3:46 PM, func_klaus said: Yes, that should be OK. Are you able to reproduce some of your bugs on this version? Am testing atm.. Quote
Bikerdude Posted March 5 Report Posted March 5 (edited) On 2/28/2026 at 3:04 PM, Bikerdude said: @func_klaus Texture rotation and fit on patches broken on 2.14- https://bugs.thedarkmod.com/view.php?id=5798 This appears to be fixed with version 3.9.0_rev684f00 x64. I will try and do some more testing of the other trackers over the weekend. Edited March 5 by Bikerdude 1 Quote
Frost_Salamander Posted March 7 Report Posted March 7 @func_klaus I've added a couple more issues to the bug tracker if you're still keen: https://bugs.thedarkmod.com/view.php?id=6694 https://bugs.thedarkmod.com/view.php?id=6693 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: With Kerry000: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs A Reciprocal Gambit
Frost_Salamander Posted March 8 Report Posted March 8 @func_klaus one more. This is a bug I've run into before but not for a while: https://bugs.thedarkmod.com/view.php?id=6695 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: With Kerry000: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs A Reciprocal Gambit
Bikerdude Posted March 10 Report Posted March 10 (edited) @func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window. That and while I appreciate the smaller button along the bottom of the surface inspector window, being used to the old layout for so long this new layout a bit jarring. I figured out what some of them do, but would it be possible to have a 'popup text on hover' descriptor like you have for the other buttons please? Edited March 11 by Bikerdude Quote
Bikerdude Posted March 10 Report Posted March 10 On 3/5/2026 at 4:53 PM, Bikerdude said: This appears to be fixed with version 3.9.0_rev684f00 x64. Spoke too soon, its still broken on curved patches, if I rotate by 45 degree and click fit(right hand image), it goess back to the left hand image. Quote
datiswous Posted March 10 Report Posted March 10 I agree with @Bikerdude that there should at least be an option to use the original text based interface if you want it. 1 Quote
func_klaus Posted March 10 Report Posted March 10 7 hours ago, Bikerdude said: @func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window. That and while I appreciate the smaller button along the bottom of the surface inspector window, being use to the old layout for so long this new layout a bit jarring. I figured out what some of them do, but would it be possible to have a 'popup on hover' descriptor like you have for the other buttons please? Apparently that was changed in Apr 21, 2024: https://github.com/codereader/DarkRadiant/commit/81df38802245740ce53671a7560584ecfc18cf79 I wouldn't know the reason why. Not sure who to ask either. Is Matthew Mott on the forums? 6 hours ago, Bikerdude said: Spoke too soon, its still broken on curved patches, if I rotate by 45 degree and click fit(right hand image), it goess back to the left hand image. I'll take a look. Have you updated any of the other tickets with their current state as of the latest version? If they still happen, or possibly, happen differently? Quote
Frost_Salamander Posted March 10 Report Posted March 10 4 minutes ago, func_klaus said: Not sure who to ask either. Is Matthew Mott on the forums? yeah that's @OrbWeaver Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: With Kerry000: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs A Reciprocal Gambit
Amadeus Posted March 11 Report Posted March 11 I've gotten quite a lot of use out of the normalise feature; it'd be nice if it stayed. 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Displacement, Seeking Lady Leicester, Written in Stone, The Painter's Wife
Bikerdude Posted March 11 Report Posted March 11 23 hours ago, func_klaus said: Have you updated any of the other tickets with their current state as of the latest version? If they still happen, or possibly, happen differently? The other tickets are on my todo list for this week. 1 Quote
Frost_Salamander Posted March 11 Report Posted March 11 On 3/10/2026 at 11:01 AM, Bikerdude said: @func_klausWhere is the normalise button gone? as in you select a bunch of faces and want to adjust them, but want them all to appear near each other in the surface inspector window. Wait...that's what that does? Also do you mean '...appear near each other in the texture tool window.'? I was wondering how people solve that problem, it was driving me nuts. I just tried it. There is a normalise button in both the Texture Tool window and the Surface Inspector window. Clicking it in the texture tool window doesn't always work, whereas clicking it the surface Inspector window always seems to work. Why would you ever want to click it in the Surface Inspector? Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: With Kerry000: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs A Reciprocal Gambit
datiswous Posted March 11 Report Posted March 11 I do remember vagualy a discussion where people were wondering what the normalize button was for. When you add it back maybe you could add a description on hover what it does. Quote
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