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Posted

Ah ok so it doesn't work for layers. 

So this would still be useful I think:

  • A window that lists entities, brushes and patches.
  • A way to organize them into groups
  • A way to hide + unhide individual brushes/patches/entities or groups of them
  • A couple of simple filters (show only brushes or entities, etc.). Only for what is shown in this window,
Posted (edited)

@func_klaus

Small request, is it possible to have the scale box be a bigger fixed size and for the text/characters in all text boxes be left justified? (some of them already are).

Untitled.jpg

Edited by Bikerdude

bhm_banner.jpg

Posted
On 4/8/2026 at 11:49 PM, func_klaus said:

Would something like this be useful for groups?

image.thumb.png.3dd83da5fe5da2adac9070ca1b6662a1.png

Was thinking of doing something similar for layers too.

Maybe - would be hard to tell without trying it I guess.  Would you be able to execute commands on each group in the windows on the right?

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
On 4/10/2026 at 11:46 AM, Bikerdude said:

@func_klaus

Small request, is it possible to have the scale box be a bigger fixed size and for the text/characters in all text boxes be left justified? (some of them already are).

Untitled.jpg

Yeah, should not be a problem. 
 

On 4/10/2026 at 3:32 PM, Frost_Salamander said:

Maybe - would be hard to tell without trying it I guess.  Would you be able to execute commands on each group in the windows on the right?

Like normal right-click commands as if you were right-clicking into the node itself?

  • Like 1
Posted
18 minutes ago, func_klaus said:

Yeah, should not be a problem. 
 

Like normal right-click commands as if you were right-clicking into the node itself?

Yeah.

Also - what binary should I use to get all the latest features you've added?  Tired of waiting for stuff to get merged 😃

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
3 hours ago, greebo said:

@func_klaus Nice additions to DR, Klaus. I looked through all open PRs and merged them, good work. And I love the username, btw. 😄

I'm really happy to see that DR is getting some attention. It's obvious that I can't spend much time on anything here. I wouldn't be mad about someone like you taking over the DR repositories. You have everyhing in your fork anyway, the only thing would be the DarkRadiant website which is hosted at codereader.github.io. Maybe this could be handled by OrbWeaver.

@OrbWeaver Not sure if you're still around these days, but I guess when it comes to me handing over things, your voice should be heard too.

By the way, my phone says it's 2026 - my first commit to DR was on Oct. 9th, 2006. That's almost two decades, a fitting time to pass stuff on after. I wouldn't have believed anybody telling me that the TDM or DarkRadiant would still be used after 20 years, 17 years after TDM had its first release. Kudos to all you mappers, it's all because of you! 💯

Thanks @greebo, I have the latest build now.  Just speaking for myself, it's not easy to express how much I appreciate the time and effort you put into this project.  If you are indeed hanging up your boots, I hope you find an appropriate successor (I've heard about this func_klaus guy btw... 🤣).

@func_klaus I've started testing some of these new features and already have some feedback. Where's the best place to put that? The TDM bug tracker is probably the best place for this, but it's not up to date with the stuff you've implemented. Do you need help with that part?  Let me know what I can do...

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
4 hours ago, greebo said:

@func_klaus Nice additions to DR, Klaus. I looked through all open PRs and merged them, good work. And I love the username, btw. 😄

😁

Quote

I wouldn't have believed anybody telling me that the TDM or DarkRadiant would still be used after 20 years, 17 years after TDM had its first release. Kudos to all you mappers, it's all because of you! 💯

We do it because we love it, and on a personal note making stuff for TDM has helped with mental health and stress management. And from all the studies Ive heard about, it should ward off wear and tear to my faculties as I get older.

  • Like 2

bhm_banner.jpg

Posted
34 minutes ago, Frost_Salamander said:

@func_klaus I've started testing some of these new features and already have some feedback. Where's the best place to put that? The TDM bug tracker is probably the best place for this, but it's not up to date with the stuff you've implemented. Do you need help with that part?  Let me know what I can do...

@func_klaus if you dont already, its prolly worth creating an account on https://bugs.thedarkmod.com and then requesting editor status so you can edit and mark trackers as closed as you go etc.

bhm_banner.jpg

Posted

@func_klaus I've been playing with the latest build from master, and found this: https://bugs.thedarkmod.com/view.php?id=6702

UPDATE: Biker found the cause - I've updated the issue in the tracker.

As it's unreleased I obviously don't expect it to be a stable build, but thought I better report it anyways.

It would be good to get a stable build with all the latest features ASAP so we can test it.  If it appears I'm being impatient, it's because I am - it's only because I can hardly wait to use all these great features!

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted (edited)
On 3/15/2026 at 2:36 PM, Bikerdude said:

@func_klaus So I have tried to use your latest portable compiled version from 3 weekjs ago but am running into a few issues that are preventing me daily driving it - 

All the issues reported in the above post are still present in your latest build (see attached). @func_klaus would you prefer we log trackers for these instead of posting on the forum..?

image.png.6a02452cc3b03bc639c7385b49b9c970.png

Edited by Bikerdude

bhm_banner.jpg

Posted
On 3/20/2026 at 6:31 PM, Amadeus said:

The normalise function has become pretty invaluable for all the new trimsheet materials that have been added in both 2.13 and 2.14, so it would be pretty important to maintain this functionality. If it were up to me, I'd like to see the normalise button remain in the Surface Inspector (I have no idea why this was even removed in the first place; its removal doesn't seem to solve anything) and have the function fixed in the Texture Editor. 

@func_klaus in the latest build the normal button is missing so could I suggest a compromise, of using the same small button that we have in the texture tool - image.png.821dd21322f4eb7accdfaf4bec60c67e.png

bhm_banner.jpg

Posted

Maybe it's better to keep this thread for feature requests and then use a seperate thread for release/feature testing?

I mean maybe we can set a (new) release number and make a topic for that.

Posted
On 4/7/2026 at 6:27 PM, kingsal said:

weld_verts.py 13.11 kB · 2 downloads relax_verts.py 11.97 kB · 1 download patchsplitter.py 9.64 kB · 0 downloads patch_match_seam_uvs.py 7.06 kB · 1 download

 

@func_klausIm so stoked we have someone working on DR again and all the above suggestions sound awesome. 


I was talking to Welli and Amadeus about a couple scripts I had AI write for me to help with patches.
Down the road it would be cool to improve the patch workflow and capabilities. I'll just post what I sent them.

‼️Fair warning these are ugly and made by AI so use at your own risk kinda deal

These go in darkradiant/scripts/commands (please backup your folder before using these)

---------------------------------
1. Unify Patch Textures This doesnt work yet, but the idea is it will try to unify the texture coordinates on patches so the can have seemless textures without combining them. Good for like mountains and such


2. Relax verts Kinda whack, but it works(ish)
Select verts on a patch. Hit Relax  Amount 0-1 is the relax percentage  Shrink (0 or 1 on or off basically). Collapses the verts inward Bloat same but inflates them

3. Weld Verts This will take two or maybe up to 8? verts and weld them (move them to the same XYZ, not literally weld them) Its still a little crashy if you dont select ANY verts or too many. Chat gpt cant make up its mind here
 
4. Split Patch Just a slightly faster/ more reliable version of the one we have. 
---------------------------------


No expectation for anyone to jump into making these better, but figured Id post them as they have helped me. Ill update when I get Unify Patch Textures working. 

@func_klausI ran into an interesting problem where DR couldn't bind these scripts to hotkeys. Everytime DR loads it nukes them. Maybe something in DR startup is preventing it from writing the binds for custom scripts correctly?

This is something I'm looking for a while "weld_verts", I made some modifications, it's not perfect but it working ^^Thank you 👍 , It would be great to integrate this directly into the DR tool 🙂.

 

  • Thanks 1
Posted
1 hour ago, datiswous said:

Maybe it's better to keep this thread for feature requests and then use a seperate thread for release/feature testing?

I mean maybe we can set a (new) release number and make a topic for that.

Yeah probably best to stick to the bug tracker for feedback. I've started leaving comments on the original feature request issues, for example here: https://bugs.thedarkmod.com/view.php?id=6694

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted

 

@greebo I've been learning a lot from your code and the architecture of DarkRadiant. Never had a C++ unit test suite that ran so smoothly! Kudos to you for all the fine work on the project. 

I'm happy to help in any way that you guys choose to.

  

17 hours ago, Frost_Salamander said:

Also - what binary should I use to get all the latest features you've added?  Tired of waiting for stuff to get merged

I just added a nightly build to the repo, that should make it easy for you guys to try out new features as soon as they are pushed into master. 

 

6 hours ago, Frost_Salamander said:

I've started testing some of these new features and already have some feedback. Where's the best place to put that? The TDM bug tracker is probably the best place for this, but it's not up to date with the stuff you've implemented. Do you need help with that part?  Let me know what I can do...

Yes, I think the bug tracker is the best place. Since there is a lot of history there, it helps me understand why certain things were done in a way, so I can avoid creating new bugs or disrupting existing workflows. And then we can use the forums for discussions/ideas/etc.

 

5 hours ago, Bikerdude said:

if you dont already, its prolly worth creating an account on https://bugs.thedarkmod.com and then requesting editor status so you can edit and mark trackers as closed as you go etc.

I already have an account, just need that editor status so I can mark things as closed.

 

@kingsal @IZaRTaX the latest build should have the fixes so that user scripts can be loaded from the user folder, and attached to hotkeys.

@Frost_Salamander I'm focused on https://bugs.thedarkmod.com/view.php?id=6547 right now and it's been difficult for me to see what the "correct" alignment should be. Can you attach a .map with what the alignment should be? That would a lot.

  • Like 3
  • Thanks 1
Posted
25 minutes ago, func_klaus said:

 I'm focused on https://bugs.thedarkmod.com/view.php?id=6547 right now and it's been difficult for me to see what the "correct" alignment should be. Can you attach a .map with what the alignment should be? That would a lot.

I've just added another copy of the map called 'paste-correct-alignment.map'.  It has the correct texture alignment across all 3 faces on that right-most group of brushes.

  • Like 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
3 hours ago, datiswous said:

Maybe it's better to keep this thread for feature requests and then use a separate thread for release/feature testing?

Or use the bugtracker wiki for bugs, and then if discussion is necessary that can be done here etc.

bhm_banner.jpg

Posted
17 hours ago, func_klaus said:

I already have an account, just need that editor status so I can mark things as closed.

Has anyone given that to you yet? @greebo @nbohr1more could that be done? Maybe I could get it for myself as well as I'm always raising lots of issues and could help out a bit?

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted

I don't have any Admin privileges to grant access in bug tracker or SVN. The only Admin things I have access to are Forum Moderation and Website "Article" create / modify operations. Maybe @stgatilov @Dragofer @taaaki ?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted
20 hours ago, func_klaus said:

I already have an account, just need that editor status so I can mark things as closed.

I don't think you need to "close" issues. Marking them as "resolved" is enough.
At least in TheDarkMod (the game) we rarely close issues, just leave them as resolved.

25 minutes ago, nbohr1more said:

I don't have any Admin privileges to grant access in bug tracker or SVN. The only Admin things I have access to are Forum Moderation and Website "Article" create / modify operations. Maybe @stgatilov @Dragofer @taaaki ?

I have admin account for bugtracker, but I have almost never touched DarkRadiant, so I prefer either @greebo or @OrbWeaver to do any administrative changes there.

Posted (edited)
5 hours ago, func_klaus said:

as well as AppImage

I think I said it before, but the appimage gives this error:

image.png.0bcb3f3d2d1fa3fc4dc72cc0f6ca5d7b.png

Maybe you should fix that first before serving the appimages. Could be a local problem, but I doubt it.

This is what I see in the console:

Gtk-Message: 17:26:08.895: Failed to load module "xapp-gtk3-module"
/usr/lib/x86_64-linux-gnu/gvfs/libgvfscommon.so: undefined symbol: g_task_set_static_name
Failed to load module: /usr/lib/x86_64-linux-gnu/gio/modules/libgvfsdbus.so
Error opening library: libpython3.10.so.1.0: cannot open shared object file: No such file or directory
Error opening library: libgit2.so.1.1: cannot open shared object file: No such file or directory
ModuleRegistry: Warning! Module with name ScriptingSystem requested but not found!
ModuleRegistry: Warning! Module with name ScriptingSystem requested but not found!
Aborted (core dumped)

 

Edited by datiswous
Posted
On 4/18/2026 at 5:27 AM, greebo said:

I'm really happy to see that DR is getting some attention. It's obvious that I can't spend much time on anything here. I wouldn't be mad about someone like you taking over the DR repositories. You have everyhing in your fork anyway, the only thing would be the DarkRadiant website which is hosted at codereader.github.io. Maybe this could be handled by OrbWeaver.

@OrbWeaver Not sure if you're still around these days, but I guess when it comes to me handing over things, your voice should be heard too.

I'm not sure how the web site works these days — is it Git based?

I do actually have a little GitLab CI script in my repo (https://gitlab.com/orbweaver/DarkRadiant/-/blob/master/.gitlab-ci.yml?ref_type=heads), which just generates the manual HTML using asciidoctor then puts the resulting page into the public directory, but I can't remember what URL the content appears at (if it still appears anywhere). Presumably if all of the website content was in the repo, such a CI script could deploy the whole thing rather than just the user manual, and the darkradiant.net domain could be pointed at it. But I don't know if maintaining a website by making commits into the same repo as the source code is actually a good practice or not.

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