Jump to content
The Dark Mod Forums

Recommended Posts

Posted (edited)

@func_klausThank you for the script hotkey plug, thats gonna really speed up script usage. 


Here is something else that might be worth looking into:

6704
The lighting preview
mode is great, but it would be more usable if we could see widgets and whatever brush/ entity we have highlighted. ( I tried to photoshop this up below)

It would be rad to just work right in that lighting preview mode.
Im sure others could chime in with ideas here as well or if this is even viable.

I know lighting preview has some other issues but I can't recall where @OrbWeaverand/ or @greeboleft off with it. 

TPbKOMD.jpeg

Edited by kingsal
Posted
2 hours ago, func_klaus said:

That seems like a cool idea. What other issues does the mode have? Was there a plan for it? 

Nice! I don't recall if it had any plans, but it always felt like a cool feature with a couple usability issues. 

There are two more texture issues 6705

- Portal sky materials render as white boxes which is crazy annoying
- Parralax textures render black. It would be great if these just rendered like any other texture, no need for real parralax support here imo. 

 

Posted
4 hours ago, func_klaus said:

 I'll be tackling those next. Do you think you can create an issue on the bug tracker with a list of the issues with the new surface inspector dialog? Thanks.

on it.

bhm_banner.jpg

Posted
11 minutes ago, Bikerdude said:

https://bugs.thedarkmod.com/view.php?id=5798
 

This can prolly be closed.

I don't think this is fixed.  I just tried it and I can't get a carpet texture to fit a patch (it fits it horizontally instead of vertically even if you rotate the texture), and that button you mention still doesn't appear to do anything.  To get stuff to fit, you need to create a brush the same size as the patch, fit the texture to it and copy/paste it onto the patch.

This behaviour bugs me as well - could you upload a new video to the bug tracker?

  • Thanks 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted

So is it me (because I just migrated to to Win11 24h2), but the FOV in cameraview has increase a bit. The effect is more pronounced if you have a very small or narrow camera window.  

image.png

bhm_banner.jpg

Posted
On 3/15/2026 at 2:36 PM, Bikerdude said:

@func_klaus So I have tried to use your latest portable compiled version from 3 weekjs ago but am running into a few issues that are preventing me daily driving it - 

- there is an error popup on launch. - this has been fixed in the latest version
- The normalise button issue missing from surface inspector.
- Preferences window,  left hand panel is hiding a bunch of text with no way to resize that part of the window (see attached). And now I'm checking it, I can see it missing a few options (Compatibility, model export, patch, map files and clipper). I use most of these, as I imagine do other mappers.
- Preferences window>orthoview, is missing a bunch of options I use - 

https://bugs.thedarkmod.com/view.php?id=6707

bhm_banner.jpg

Posted
On 4/18/2026 at 12:27 AM, greebo said:

@func_klaus Nice additions to DR, Klaus. I looked through all open PRs and merged them, good work. And I love the username, btw. 😄

I'm really happy to see that DR is getting some attention. It's obvious that I can't spend much time on anything here. I wouldn't be mad about someone like you taking over the DR repositories. You have everyhing in your fork anyway, the only thing would be the DarkRadiant website which is hosted at codereader.github.io. Maybe this could be handled by OrbWeaver.

@OrbWeaver Not sure if you're still around these days, but I guess when it comes to me handing over things, your voice should be heard too.

By the way, my phone says it's 2026 - my first commit to DR was on Oct. 9th, 2006. That's almost two decades, a fitting time to pass stuff on after. I wouldn't have believed anybody telling me that the TDM or DarkRadiant would still be used after 20 years, 17 years after TDM had its first release. Kudos to all you mappers, it's all because of you! 💯

I haven't been around much lately either, and if someone officially picks up ownership of the DR release process I'd be happy to handover the flathub repo and provide guidance on how to use it if needed.

  • Like 2
Posted
On 4/19/2026 at 11:39 AM, stgatilov said:

I don't think you need to "close" issues. Marking them as "resolved" is enough.
At least in TheDarkMod (the game) we rarely close issues, just leave them as resolved.

I have admin account for bugtracker, but I have almost never touched DarkRadiant, so I prefer either @greebo or @OrbWeaver to do any administrative changes there.

This doesn't seem to be going anywhere.  @func_klaus has fixed loads of issues but they aren't being managed in the bug tracker.  @OrbWeaver or @greebo are either of you able to grant permissions on the Dark Radiant Mantis project to someone more active?

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted (edited)
13 hours ago, Frost_Salamander said:

This doesn't seem to be going anywhere.  @func_klaus has fixed loads of issues but they aren't being managed in the bug tracker.  @OrbWeaver or @greebo are either of you able to grant permissions on the Dark Radiant Mantis project to someone more active?

Someone will correct me if Im wrong, but I think the team are already aware of @func_klaus needing edit perms, I think they are waiting for @taaaki

Edited by Bikerdude

bhm_banner.jpg

Posted
3 minutes ago, Bikerdude said:

Someone will correct me if Im wrong, but I think the team are already aware of @func_klaus needing edit perms, I think we are waiting for @taaaki

That's news to me. I had asked nbohr1more who then asked stgatilov who then tagged Greebo and Orbweaver, both of whom rarely appear.

I'm just giving it a nudge - these things shouldn't take as long as they do.

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
On 4/28/2026 at 6:05 PM, Bikerdude said:

Most of those changes were made in Jul 16 2024, with the following explanation:

Quote

To prevent the dialog from become too large as a result of the lack of scrollable panels, several redundant visibility toggles have been removed from the Orthoview panel. All of the removed items are available in the View -> Show menu so there is no need for them to be duplicated in the Orthoview preferences.

I can revert those changes if you guys prefer to have the redundancy in the preferences, but just wanted to point out the reason all of those were changed.

Posted
On 5/1/2026 at 6:24 AM, Bikerdude said:

@func_klaus
I dont know how easy or hard this is, but its an old gripe a lot of mappers on windows have - 

https://bugs.thedarkmod.com/view.php?id=6712

I believe the linux version of DR has a dark mode..?

Unfortunately, the best option is to wait for wxWidgets 3.4 to be released. That version will have a lot of improvements for Windows 10 and 11, including proper dark mode fixes.

  • Thanks 1
Posted
27 minutes ago, func_klaus said:

Most of those changes were made in Jul 16 2024, with the following explanation:

I can revert those changes if you guys prefer to have the redundancy in the preferences, but just wanted to point out the reason all of those were changed.

I don't use any of these options, so haven't even noticed they are gone and therefore have no preference.

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

Posted
On 4/28/2026 at 5:35 PM, Bikerdude said:

So is it me (because I just migrated to to Win11 24h2), but the FOV in cameraview has increase a bit. The effect is more pronounced if you have a very small or narrow camera window.  

image.png

I just added configurable FOV, will be available in the next nightly build.

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
    • Bikerdude  »  Display Cement

      So what type, and what ratio of portland to sand 😏
      · 1 reply
    • JackFarmer

      Our esteemed professional mapping predecessors from 20 years ago faced the same challenges we do today!
      · 2 replies
    • snatcher

      TDM Modpack 5.1 is out!
      · 0 replies
×
×
  • Create New...