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Werewolf


oDDity

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Due to my current spurt of charcater modeling, I've also started a werewolf. This is going to be the most difficult model I've ever made. I don't even know if I can get fur looking decent in Doom.

I know someone (schatten, I think) said he didn't like the idea of men with animal heads, but it's going to be a lot easier technically, from a rigging an animating point of view as well, to make this more human than wolf.

 

werehead2.jpg

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

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No, I think if you study anatomy, you'll find that's the way it would look in that pose, the spine sinks in and the two trapezius muscles jut out.

He's goign to have big spikes of fur on his back anyway,. so it's a moot concern.

One of the things I've been trying to decide is length of his muzzle, but I can't decide if it looks better short or long.

post-51-1144188135_thumb.jpg

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

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Haha... my vote is for the shorter one! To me it feels more "real" if that makes sense. Like a human evolved that way thorugh lycanthropy, rather than a human with a dog head.

 

I remember there being arguments about "we shouldn't have orcs or unicorns" kind of thing, and while I don't mind the werewolf, I wonder if other people might.

 

Anyway I think it's cool.

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Here are some reference images you might be able to use. This first one if very striking:

dog_growl.jpg

dog-teeth.png

_735082_dog_teeth100.jpg

dog_teeth.jpg

 

When the werewolf is done feasting on his flesh banquet, out comes the tongue:

biglick.jpg

 

And then what werewolf wouldn't howl at the moon every now and then?

wolf1.jpg

bailey_howl.gif

2003howll.jpg

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My suggestion for hair would be to use just a normalmap for areas with shorter hair, like the snout, belly, etc. and then stick alpha planes on the longer bits.

 

The problem is that with proper alpha blending you get no shading, and with the alphatest one you get a hard edge.

 

Might be worth experimenting with some sort of blur shader on those bits? Like the heathaze effect, tweaked to make it look more hairy. That might look good and also remove the need to animate waving hair.

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Wow, I like this a lot, oDDity. Yeah, I was against propping an animal head on a human body, but this looks so nicely half-human - the shape of his head, the short muzzle (looks better than the long one imo).

 

To clearify, I'm very tired of antropomorphs that look like a cheap photoshop of animal and human. You almost never see truely "merged" versions, and that's why I like this model.

 

I'm not sure about the ears, they seem a tad long. Do you think a slightly shorter version would work? Or maybe broader? Or maybe I'm missing the earlobes.. ah, I'm not good with anatomy.

 

Edit:I think the slightly orkish look that some people feel with the shorter muzzle might be because of the bald head. I guess it will certainly look different with some hairdo.

 

 

 

 

 

...maybe an Afro? (j/k)

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It's not really a voting issue. It's Oddity's model, and people are free to give their opinion on which they like better, but since there's no real problem with either one, it's up to him to decide which direction he wants to go.

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The shot of the short snout image definitely looks like a 1:1 copy from a LOTR orc. I trust that Oddity can model a werewolf good enough, so it can be that this is just a case of to early WIP image. But I think that the heads are not really looking much like a wolf anyway.

Gerhard

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Your very links already show the close resemblence. :) Especially the front view. To me it looks as if this were your reference, but of course it is still mostly WIP, so it might go in a different direction later on. Make the fangs a bit shorter and you got it. Even the angle and pointiness of the ears are the same.

Gerhard

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I think you should stick to coding if you see anything but vague resemblence between the model and those pictures. Your brain has obviously got a very rudimentary shape detection ability.

Just becasue it doens't look like your idea of a werewolf you've in in some movie, doesn't mean it doesn't look like a werewolf.

Since there is no such thing as werewolves, what looks 'like a werewolf' is totally subjective.

ANd of course, is has no hair yet, and the hair is a large part of a werewolf's look.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Since we're flooding the thread with images...

 

I think the reason the long snout looks off to people is because the top part of the jaw is too thin. In canines, the upper jaw is thicker than the bottom, and it looks a little odd when that isn't the case.

 

wolfskull.jpeg

 

I lowered and lengthened the snout just a touch and thickened the top jaw. Also made the ears a bit thicker and made more of a slope to the forehead. I like it better that way, but see what you think.

 

snout.jpg

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I like the short snout better and I think it looks nothing like an orc.

 

Traditional werewolves (as in in film tradition) have always had too long a snout for my liking. They just look too far from the human to be convincing to me. Of course the whole idea is fantastic so. . .

I want your brain... to make his heart... beat faster.

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It's all very well posting pitures of dog skulls, etc, but remember this is not a dog, it's halfway between a man and a dog. If anything, it's more man than dog.

DF, maybe you could paint the textures for this, I havent' got a tablet, and it's pretty essential to have one to paint fur. The colour of fur you have thre is spot on, though it owuld be better s little more shaggy as it gets longer. He looks like he uses a good hair conditioner

I'll post up the UV map of the head when Ido it.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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