Jump to content
The Dark Mod Forums

Werewolf


oDDity

Recommended Posts

  • Replies 82
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

An update on Mr Wolf.

I'm not sure how dog-like to make him. It would be nice to make the legs more animal-like, but that will mean a whole different rig and tricky animations. It might not be worth the it.

Don't mind the spikes on his back, it's just a rough idea of the way the hair will spike out there, giving more of a beast look.

post-51-1144862046_thumb.jpg

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

If making the legs animal-like is out, what about modifying the feet a bit to make them more paw-like? That plus a tail might go a long way in making the body look more canine.

TDM Missions:   A Score to Settle  *  A Reputation to Uphold  *  A New Job  *  A Matter of Hours

Video Series:   Springheel's Modules  *  Speedbuild Challenge  *  New Mappers Workshop  *  Building Traps

Link to comment
Share on other sites

Looks good. Where is his big dog cock? If the women are going to be so anatomically correct why not the wolfs? Or is it a she-wolf?

 

The nails on his feet look nicely cut compared to those on his hands, and he looks like he's having a dump, but otherwise it's good.

Link to comment
Share on other sites

Macsen is correct, and it's obviously not female either.

 

Regarding the legs, maybe they could be slightly different than a humans. They work the same way but are of a slightly different shape more suited to what he does. Like how gorillas still have forward bending knees like us but they are so different they look more like short little arms.

Link to comment
Share on other sites

Ooo, this is gonna be good

Exactly what I was thinking. These guys always belonged in Thief - they will be a perfect addition. Heck, with hostile humans, undead, and lycanthropes, who could ask for more mission possibilities?

 

Imagine you're just going to run past that lady servant because she's no real threat, maybe KO her if she makes too big a noise...

 

...and then she shapeshifts.

Link to comment
Share on other sites

About the abilities of these guys. The player would obviosuly never be able to outrun them, and you can't kill werewolves with anything but silver, so I guess we'll need to provide a few silver headed arrows for FM authors to place in missions with werewolves. I know how people don't like totally unkillable ememies, but it doesn't bother me in a stealth game.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

Haha, we've got at least 2 other "nigh unkillable" AI suggested that I remember.

 

This is the perfect game for invincible AI - a game where killing is not the main course of action. We should'nt be ashamed of it. Being afraid of a really tough and practically unkillable enemy is what makes a lot of the scarey moments in Thief.

Link to comment
Share on other sites

Holy water was also supposed to harm werewolves, and I don't see why fire arrows couldn't also. I don't think we need to add new weapons.

TDM Missions:   A Score to Settle  *  A Reputation to Uphold  *  A New Job  *  A Matter of Hours

Video Series:   Springheel's Modules  *  Speedbuild Challenge  *  New Mappers Workshop  *  Building Traps

Link to comment
Share on other sites

The only problem is having a key for it really.

 

This would probably be solved by pressing one of the arrow weapon keys, and then just using next weapon till it appears.

 

The rest of the work (textures and script) is negligable.

 

So if there's really a big hoo-haa about making one for our first release, it won't be a big deal to let the community make one.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 2 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...