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Leaning? Forward Leaning?


Komag

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Why did I say it was a fast HUD bar? I meant simple. How odd. Yes a simple tiny bar moving between 4/5 settings.

 

Anyhow I don't see why everyone is so opposed to it.

 

What key would you bind as lean-forward and lean backward then? I'm saying using shift as a lean modifier would be good.

 

However that means there is not enough room for walk and sneak. How, we have a region of the keyboard which is very much in demand. We have a mousewheel that is less so, and eliminates the need to hold modifier keys with your little finger.

 

So I think it provides a more comfy elegant and intuitive way of changing speed that gives more control (more options of speed). Including maybe a speed which makes almost no sound but is really slow.

 

And what is the alternative? Making players tap w so their feet don't touch the ground like in TII? That surely shows there was a lack of control in player movement, that they we had to use that exploit.

 

So the expert player will learn which speeds to use to be silent to guards at varying distances and surfaces.

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I'm not sure but has the idea of mouse controlled leaning and crouching been brought up?

So that for example, when you hold X, the mouse movement affects the angle of your lean, allowing precise backwards, forwards and sideways leaning, and when you hold Y, the mouse movement allows you to control the height of your crouch (also allowing standing on your toes).

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Well, that's not a problem, just make the leaning angle stay the same after releasing the lean button.

True, then we'd need one more button for returning to the normal straight pose, but

a)we could use -for example- the jump button for that

b)that's still 3 buttons instead of six AND more intuitive and precise control over the body

 

Things are of course more problematic if you're limited on the button assignments, I don't know how that works.

Edited by mike mayday
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I find the thief leaning to be adequate. Though you could implement something like the tds wall hug system as when you go to lean you usually are at the corner, so a button to hug the wall and then use the move keys to indicate direction.

 

Other games have had methods of tackling the way the player stands, in heavy gear 2 there were two buttons to change your operating height. One made you go lower and another heigher, but it was through fixed stages (stand, kneel, crawl).

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Oh gag. I'd much rather the game just automatically award a stealth bonus whenever the player is against a wall.

 

Apparently T1/2 did that. Only very slightly but did nonetheless. Or am I victim of bullshit rumours again? <_<

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