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Pinkdot's Models


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Some new models to show: two pier platforms (can be also used for scaffolding etc.) and 6 poles. Poles are quite long, for deeper water than the example one.

 

pier2.jpg

 

I wish I could show you some more models, but I'm getting more and more busy in RL. In next two months I'm getting married, so you understand what I mean... :) Any advice from those of you who are married already on how to share a time between the mod and family would be much appreciated :);)

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The docks are awesome. It is so un-like thief, as opposed to un-thief like.

 

That's a good thing! Exactly the kindof thing you'd see in Oblivion or Morrowind. Gonna take some time getting used to what can be accomplished in this engine.

 

OBTW, congrats on the marriage, no advice from me though!

Dark is the sway that mows like a harvest

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Some new models to show: two pier platforms (can be also used for scaffolding etc.) and 6 poles. Poles are quite long, for deeper water than the example one.

 

I wish I could show you some more models, but I'm getting more and more busy in RL. In next two months I'm getting married, so you understand what I mean... :) Any advice from those of you who are married already on how to share a time between the mod and family would be much appreciated :);)

 

The models look spectacular, as always. :)

 

Marriage advice...hmmm. Well, my wife and I lived together for ten years before we got officially married. We've now been married for two years, but nothing has changed...so I guess I would just say...'steady as she goes'.

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Thanks for both: feedback and advice! :)

 

Nice! I assume they can be joined together to for longer/more complex piers?

Yes, that's what I had in my mind while doing them. You can see there one model at the beginnig and one other multiplied 3 times. Length to width of a module is 2/1, so you can easily add some branches on the left and right.

 

 

It is so un-like thief, as opposed to un-thief like.

 

That's a good thing! Exactly the kindof thing you'd see in Oblivion or Morrowind. Gonna take some time getting used to what can be accomplished in this engine.

My intention is to build some city docks environment, but I'm not at that stage yet. :) But we could try some open areas as well...

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I wish I could show you some more models, but I'm getting more and more busy in RL. In next two months I'm getting married, so you understand what I mean... :) Any advice from those of you who are married already on how to share a time between the mod and family would be much appreciated :);)

 

The dock looks great! :)

 

As for advice: The less you change from your current live, the better I think it is. If you live together for some time already, you will have developed an agreement anyway, so there is no reason to change it just because you are married now.

It is definitely advisable to keep some free rom where each of you does his own thing, so you don't lock on each other without alternatives.

 

Congratulations. :)

Gerhard

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Thanks!

 

And for the marriage - it's not really the marriage itself which is going to change my life. We're long enough together (7 years....) to know how to share time between us and our own hobbys. The thing that will shake my life is actually the next step - children. :) We don't want to be "modern" and we're going to have a "team" - not just only one. :) That will be time consuming for sure...

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Thanks!

 

And for the marriage - it's not really the marriage itself which is going to change my life. We're long enough together (7 years....) to know how to share time between us and our own hobbys. The thing that will shake my life is actually the next step - children. :) We don't want to be "modern" and we're going to have a "team" - not just only one. :) That will be time consuming for sure...

 

Yeah. Kids will be definitely time consuming. But this takes time. As long as they are small you have more time. Once they grow more up they also want to do what you are doing. :) But you definitely should devote as much time to them as possible. If you don't, then you will rue it later for various reason. And what is done can not be made undone, no matter how much you regrett it later.

Gerhard

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Just another note on something cool Dark Radiant does that help mix things up.

This is probably common knowledge, but is a great tool for things like repeating dock sections.

 

You could use the mirror tool on one of the repeated segments to mix it up a bit.

Dark is the sway that mows like a harvest

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The dock looks great! :)

 

Marriage shouldn't change your free time too much, but children (especially more than one) *definitely* will. :)

 

You could use the mirror tool on one of the repeated segments to mix it up a bit.

 

You can mirror *models*??

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What's the actual problem with scaling models in modern engines? I never understood that... If you can scale visual model why can't you scale collision mesh as well?

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Maybe this has some implications with the way the collision information is stored in the BSP tree. If models can be scaled at runtime this might slow down the collision tests - this is just a wild guess, so this might be wrong of course.

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OK, I can see how it can complicate life but what about scaling static models once, before game? Dmap creates another file with collision geometry, doesn't it? So why it can't scale them during compilation? Is it something we could potentially change when engine becomes open?

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I was going to click on that link, but couldn't be bothered. Maybe later.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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