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Posted (edited)

All this time I've wondered why ATI hasn't produced a normalmap plugin like Nvidia has when suddenly....I figured out they have.

 

The ATI normalmapper is alot more spartan than Nvidia's effort, it doesn't allow you to tweak anything and only a basic GUI...but when I tried it out on BT's Griffin trim textures I was VERY impressed with the results.

 

Compare the 2 normalmaps I made with the respective normalmapper and see what you think...

 

Nvidia Plugin

 

Vs.

 

ATI Plugin

 

No matter what settings I used the NV plugin couldn't pick up nearly as much detail as the ATI one, which just spit it straight out after telling it which texture to normalmap. The final test will be seeing how it looks ingame, but it seemed to do pretty alright with my crypt_bricks.

Edited by Renzatic
Posted

Okay, the ingame test...

 

Nvidia

 

ATI

 

Both of them require alot cleaning up on their resulting normals to get rid of the roughness, but the ATI normal is so much more defined than the Nvidia effort. I'm gonna go ahead and upload it to the FTP so everyone else can try their hand at it.

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