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Request For Low Poly Decorative Statues


SneaksieDave

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Humans in various poses, from knightly and regal to humble and simple, carved in stone, would be a very welcome addition. In the low hundreds of polys as opposed to thousands, like the low poly figures in Thief, just not so crappy. This way many of them can be used in a scene, for instance along a bridge or building or in a gallery without too much frame rate hit.

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Odd made some for his abbey map. Last time I couldn't make heads or tails of them, but now that I have lightwave I might be able to figure them out.

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Hmm, they show up as full statues in lightwave, but when I import them into the editor I just get this:

 

statue.jpg

 

Don't know what the problem is.

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Doh, that looks like it would be interesting. Although probably too high poly anyway. I specifically mean things that can be stacked into a scene, maybe 20 of them, without killing framerate. Putting five or more guards into a scene in full poly splendor is a framerate killer for sure.

 

I know there are ways to make models more complex (smooth for instance), but are there also ways to programmatically simplify them? "Make Blocky" :)

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I know there are ways to make models more complex (smooth for instance), but are there also ways to programmatically simplify them? "Make Blocky" :)

 

Yeah most progs have that. I opened one of odds models before (the builder guard) and used reduce polys and got him from 5000 or so to 2500 with little graphical difference.

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Yeah most progs have that. I opened one of odds models before (the builder guard) and used reduce polys and got him from 5000 or so to 2500 with little graphical difference.

 

Just don't let a modeller hear you say that - it is a very good way to completely wreck a model from the point of view of symmetry, smoothing and UV-mapping (in Blender at least the UV data is erased by using this function).

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A screenshot to help drive home what I'm requesting. Other than this, just imagine rough stone statues, nothing of high detail, think of Thief1. Admittedly the ones in this pic are kinda creepy, but that's not specifically the only idea.

 

If still unsure about poses:

standing

standing with hand on hip, cape over shoulder

standing holding weapon

one leg up on a knee-height rock

gazing into the sky

arms raised, praising

arms raised, challenging

peering into the distance, hand above eyes

pointing

saluting

holding heart in honor

glaring down

rallying

charging

 

etc.

post-58-1152106642_thumb.jpg

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Just don't let a modeller hear you say that - it is a very good way to completely wreck a model from the point of view of symmetry, smoothing and UV-mapping (in Blender at least the UV data is erased by using this function).

 

yeah orbweaver is right - reducing poly functions are a big NO NO for game models!!!

 

 

dave - as you may know I've only little time lately and I'm still working on a proper wall-light, but I'll definitely try to do at least one or two statues for you soon. I'll be in Spain next week, but after that I should have more time to spend on the mod again, at least I hope so (WorldCup is over anyway :( )

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These are the statues SH was talking about, you'd need to make a low poly mesh around them and normal map them. I suppose they are quite builder/religious specific though. And they have no backs, because they were meant to be standing in an alcove.

 

statues.jpg

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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VERY nice oDD.

 

As for reducing the polys, I tried it with milkshape and the uvmap looks fine. Looks pretty much the same except for a few fucked up bits which would need tweaking. I guess it's an alternative for those of us who can't model like a pro.

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