Jump to content
The Dark Mod Forums

The Dark Mod: Teaser 2 - July 8th, 2006


New Horizon

Recommended Posts

  • Replies 138
  • Created
  • Last Reply

Top Posters In This Topic

I've never noticed a fade hilight in Thief, but I'll check again...

 

EDIT - Well, I can see it now. When I hilight a door it VERY quickly lights up, almost instantly, so it's hard to tell, but then moving away I can definitely see the fade out. It is also quick, much less than a second of course, perhaps 1/10 or 2/10 of a second.

 

I don't mind insta-hilight though, since the fade times were so very short I never really noticed until I looked for it just now.

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

I don't mind insta-hilight though, since the fade times were so very short I never really noticed until I looked for it just now.

That's what's so great about it. The fade time is so quick that it barely registers on your conscious mind, but it still generates the impression of a smooth transition.

 

Little "smoothers" like this are all through the game. AIs going up steps don't "snap" to the next step. Doors being opened and closed have a slight acceleration period.

 

Just goes to show what a fanatic attention to detail LGS had.

Link to comment
Share on other sites

That's what's so great about it. The fade time is so quick that it barely registers on your conscious mind, but it still generates the impression of a smooth transition.

 

 

But that's just it - it was wasted on me becausee I never had the impression of a smooth transition. On the contrary, I always thought it was instant, and so I accepted the instant variety in TDS just fine.

 

Though I do like the door acceleration and other good Dark Engine features that they did well.

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

Well, a lot of it may be subliminal but contributes to an overall impression, even though you couldn't put it into words. So I don't think it was "wasted".

 

But anyway, all of these sorts of issues seem to be exactly the sort of thing you want to bring up near the *end* of the process, to tweak and polish and smooth everything out. Nothing really to worry about at this point, it seems (although probably still worth putting on the table for future refrence).

Edited by demagogue

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

That's awesome, Zylon. Thanks for doing the research on that; I was going to check that out. I just happened to bring the idea of fading highlights up to the team the other day and we were discussing right now whether or not fade highlights should be incorporated. I strongly prefer that fades are used and I can't imagine a Dark Mod day without them.

 

BUT, I'm not a programmer. So they ultimately make the decisions as to what to include/not include, depending on time constraints.

Link to comment
Share on other sites

Does anyone truly give the slightest fuck whether they fade over a fraction of a second, or instantly?

(apart from ZB, that chronic nerd and lifetime member of the International Pedant Society, who probably uses a stopwatch to time how long it takes him to do a shit every morning)

It matters so little, that none of you could even remember how it worked in Thief, wihtout checking.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

Link to comment
Share on other sites

It matters so little, that none of you could even remember how it worked in Thief, wihtout checking.

 

That's my point. Its quite pointless, it adds a lot of unneccassary overhead, depending on the implementation it can cause memory fragmentation, for what? For nothing really.

Gerhard

Link to comment
Share on other sites

I actually agree with ZylonBane. It's small things like this that make a game look really polished.

 

You may think you don't notice it but it's the small things that can make something great instead of just good. Of course when you have a fantastic concept like Thief to hang everthing off it's a detail. Nevertheless it's important.

I want your brain... to make his heart... beat faster.

Link to comment
Share on other sites

I never noticed it either, UNTIL I played Deadly Shadows, and noticed that the highlight activation was more harsh than I'd remembered from Thief (even taking the Atomic Frob into effect).

 

It's one of those things that you don't notice until it's gone.

 

And no, I wouldn't complain (much) if it was missing from TDM, but it would certainly be a nice bit of detail to preserve.

Link to comment
Share on other sites

It's the teaser's fault!!! - folks are getting wind of it and getting curious

 

(or it could be a big fluke today, random roll the dice luck, like five sixes when playing Risk!)

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

They're not posting, though. I agree it's the trailer.

I wonder how much exposure this is getting outside the Thief community.

Do you guys have a feel for that?

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

It's been a while since I've checked back on the Doom 3 community. I want to congratulate you guys for making progress this far!

 

Too bad I never really got around to offering my assistance. Time constraints and all. I'm working on some stuff in Jedi Academy now, but I'll see if I can offer a hand in any way possible (now that I have a little more animating experience). Good work anyway team!

Link to comment
Share on other sites

Does anyone truly give the slightest fuck whether they fade over a fraction of a second, or instantly?

I do. It adds polish. After scanning items on a desktop in Dark Mod and watching *blink blink blink* it looked unpolished and unprofessional and I wished something could be done to refine the jarring illumination behavior.

Link to comment
Share on other sites

For a stealth game the environments seem very bright. Will this be toned down slightly? Or will that be the job of the level designers?

ZylonBane's confession about himself:

"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 3 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...