ascottk 0 Posted July 15, 2006 Report Share Posted July 15, 2006 Hi, some of you probably seen some of my work on ttlg. Anyway, I'm getting frustrated with t3's limitations and I've been doing homework on Doom 3 editing. Here's some examples of what I've been up to: Textures I've done as a "Flesh Eater", a t3ed community project "The Cabal" campaign: A tweaked Garrett model I managed to convert to 3ds max then back again (tweaked mesh, new textures, physiqued): And new textures for T3 for a mod I was working on, but probably never finished due to t3's limitations and lack of documentation: I like to do a lot of tweaking. I managed to convert t3's animations and skeletal meshes so I can edit them in 3ds max. I fixed rope arrow creation (it's still not working very well, it TDS for crying out loud!). I'm also the creator of "GarrAT: Animations Tweak for TDS":http://www.ttlg.com/forums/showthread.php?t=105502 I created a tds fm called "Krellek's Labyrinth":http://www.ttlg.com/forums/showthread.php?t=100987 As for 3ds max (I know some of you think the program's evil) but I found some import/export plugins for the md5 format. I'm getting the hang of character rigging, animation, uvw unwrapping, and I'm well versed on the texture-side of things (t3's specular implementation is an extreme PITA). I wrote a few tutorials for t3ed:http://ttlg.com/wiki/index.php?title=Displ...nscious_or_Deadhttp://ttlg.com/wiki/index.php?title=Underwater_Visionhttp://ttlg.com/wiki/index.php?title=Pagan_WilloWispshttp://ttlg.com/wiki/index.php?title=Conve...tions_to_3DSMax And a normal mapping tutorial (an old method I don't use any more):http://www.potterdevelopments.org.uk/fm/tu...MapTutorial.zip I'm also a composer/sound designer/editor but I know you're totally full in that department. I may do a little more with t3 but I'm often getting frustrated with its limitations, but I'd like to help the Dark Mod. Quote Scott's AI models progress list Scott's SoundClick Page Scott's MySpace Page Link to post Share on other sites
Springheel 4672 Posted July 15, 2006 Report Share Posted July 15, 2006 I'm getting the hang of character rigging, animation, uvw unwrapping, Wow, you don't know how much we could use someone with that skillset right now. I'm sure NH will give you the application details shortly. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
SneaksieDave 40 Posted July 15, 2006 Report Share Posted July 15, 2006 For a while there, it seemed like you had no interest in TDM and never would. I had personally hoped you'd join up some day. I'm glad to see you now embracing the dark side... muhahahaha... (oh man was that cheesy) Quote Link to post Share on other sites
ascottk 0 Posted July 15, 2006 Author Report Share Posted July 15, 2006 For a while there, it seemed like you had no interest in TDM and never would. I had personally hoped you'd join up some day. I'm glad to see you now embracing the dark side... muhahahaha... (oh man was that cheesy) I was interested from the start But I wanted to see what I could do with t3ed, which wasn't a whole lot The terrible lack of documentation is killing me which won't be a problem with this engine. Quote Scott's AI models progress list Scott's SoundClick Page Scott's MySpace Page Link to post Share on other sites
Ishtvan 17 Posted July 15, 2006 Report Share Posted July 15, 2006 Glad to hear you're interested in helping! I'm sure it's only a matter of time before New Horizon pops up and gives the official welcome aboard. Quote Link to post Share on other sites
sparhawk 17 Posted July 15, 2006 Report Share Posted July 15, 2006 That looks awesome! You would be a real help indeed. Quote Gerhard Link to post Share on other sites
New Horizon 534 Posted July 15, 2006 Report Share Posted July 15, 2006 ~New Horizon pops up.~ Hey there ascottk, great to see you here. I'll get you setup as an applicant. Quote Link to post Share on other sites
Springheel 4672 Posted July 15, 2006 Report Share Posted July 15, 2006 Do we even need to go through the contributor step for Ascottk? I think his TDS work should be more than sufficient for instant membership. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
sparhawk 17 Posted July 15, 2006 Report Share Posted July 15, 2006 It's ok for me, but the contributor status should also proove that he works for TDM as well. If you say it's ok, then it's ok for me too. Quote Gerhard Link to post Share on other sites
New Horizon 534 Posted July 15, 2006 Report Share Posted July 15, 2006 I would say full membership. I'll set it up. Edit: Done. Welcome aboard ascottk. We're extremely happy to have you join us. Quote Link to post Share on other sites
sparhawk 17 Posted July 15, 2006 Report Share Posted July 15, 2006 Welcome. I'm glad that finally more people have trust in us and come to our help as it benefits the whole community. Quote Gerhard Link to post Share on other sites
ascottk 0 Posted July 15, 2006 Author Report Share Posted July 15, 2006 Glad I can help! I'm looking foward to this Quote Scott's AI models progress list Scott's SoundClick Page Scott's MySpace Page Link to post Share on other sites
SneaksieDave 40 Posted July 16, 2006 Report Share Posted July 16, 2006 Welcome, ascottk! Quote Link to post Share on other sites
Darkness_Falls 73 Posted July 16, 2006 Report Share Posted July 16, 2006 Hey ascottk! Welcome to TDM Quote Link to post Share on other sites
Dram 123 Posted July 16, 2006 Report Share Posted July 16, 2006 Welcome to TDM Quote Link to post Share on other sites
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