Jump to content
The Dark Mod Forums

Wanna Logo?


Renzatic

Recommended Posts

I agree.

 

Call me a nerd, I dont care, but I play D&D. And out of all the thieves I have played and played with, none have ever used a sword or anything bigger then that. Its just not the way of the thief. AND since we are basically recreating T3, which had a dagger, should we include that in our mod. I mean think about stealth. How stealthy are you with a big blade out in the open glinting any available knife vs. the use of a dagger covertly tucked away from all view. Plus a sword is a little bit conspicuous when you are walking around town. Think about all of the movies you have seen with thieves....how many can you recall sneaking around with a big sword?

Link to comment
Share on other sites

  • Replies 59
  • Created
  • Last Reply

Top Posters In This Topic

Oh god, not the sword vs dagger again. The size argument just doesn't work, since we also have a thief walking around with a longbow and quiver full of arrows, and who can carry a dozen goblets, plates and paintings around with him on missions. No one is talking about having a thief with a five foot broadsword, either. But a short sword makes sense (and is also the classic D&D Thief weapon, btw).

 

Arguments for a (small) sword:

 

1. Continuity. Two of the three Thief Games have Garrett using a sword. (and interestingly enough, even in T3 the other Thieves in the game had swords)

2. Versatility. Garrett doesn't just break into houses, he also travels through underground ruins, crypts and pagan forests. Any character who risks battling zombies, giant spiders, treebeasts and burricks is going to want something longer than a dagger.

3. Gameplay. Fighting with a dagger comes down to clicking fast and circle-strafing. In terms of gameplay it was not enjoyable at all, at least for me. The sword fighting in T1&2 allowed for parrying and fencing, and was more fun to do.

 

 

Now, I suppose we could allow for both options...although I can't think of a situation where a dagger would be preferable to either a short sword or a blackjack. But please, if we decide not to use a sword, let's not do it because it's "realistic".

Edited by Springheel
Link to comment
Share on other sites

I demand a T1 sword. I was raised with it and the block function, it made me smile.

I liked stabbing people/zombies in my way.

I am all for Fingernail's plan.

 

Will we be able to implement the block function?

T3 daggerfighting was absolute crap.

Edited by Alexius
empiread3b2.png
Link to comment
Share on other sites

I am in agreement on the short sword issue. I think a big part of this project is not just making this a T3 clone, it is also to recapture the essence of the original games that was lost so willingly in T3. The dagger was not within the Thief continuity...regardless of the devs intentions. It may be best to include both options as I hear Garrett was to have gotten a dagger in Thief 2 Gold. Since Looking glass closed down before it could be made we never got to see it. So, yes....a dagger DOES have its place, but so must a sword! :) The Dark Mod can be what Thief 3 should have been.

Link to comment
Share on other sites

The Dark Mod can be what Thief 3 should have been.

Thank you! This is exactly my opinion about the mod. I don't want to recreate T3 with all it's aspects, but I want to have a continuity from T1/T2.

 

It's always dangerous to change a working concept, so it might be best not to sidetrack to far form the legacy but that doesn't mean that we have to adhere to everything like a slave.

Gerhard

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 5 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...