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I finished the highlight for doors and changed the behaviour for items as well. Now the highlighting works in a uniform way for all entities. As you can see on the screenshot it may not be to nice for ingame, so I would need a texture that can be used for the highlight. Currently I simply use this one for testing:

 

base/textures/base_door/doorlight_grn.tga

 

http://forums.thedarkmod.com/index.php?showt...st=0entry4929

 

I think the texture should probably be just a white one so that it will brighten up the object in a uniform way but with lower brightness. Probably a moderately light gray.

 

If you want to test the texture you can do the following:

 

I used the frobTest.map. In materials/custom.mtr you (Renzatic) added this material description and I added this texture to it.

 

Textures/Dark_Mod/Mansion/Doors/Mansion_Door02
{
   qer_editorimage  Textures/Dark_Mod/Mansion/Doors/Mansion_Door02_ed.tga 

   diffusemap       Textures/Dark_Mod/Mansion/Doors/Mansion_Door02_d.tga        
   specularmap      Textures/Dark_Mod/Mansion/Doors/Mansion_Door02_s.tga 
   bumpmap          Textures/Dark_Mod/Mansion/Doors/Mansion_Door02_local.tga    
   {
// 	 if ( parm11 >= 0.5 ) 
blend  add
map      textures/base_door/doorlight_grn.tga
colored
   }
}

Gerhard

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