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Posted
I'm reading your thread, thinking, erm, so what? All people have to do is open the Thief Gold missions in DromEd, and they're... what?

 

...Then I noticed the "2".

 

:blink: !

 

Ha ha! Yes, exactly. :)

 

Pretty cool huh? There is already a small group getting together to finish the missions, fix up some problems with the existing ones and release a new patch for the game.

 

There is definately enough information out there to whip something up...especially since one of the developers released his notebook awhile back. Unfortunately, the guy who got his mittens on the notebook only released half of it and disappeared. Grrr.

Posted

This is cool, but I'm surprised/disappointed that they seem so very small and unfinished (in fact they look like they were barely started!).

 

Still, great news, might eventually turn into something good and playable and inspiring :)

shadowdark50.gif keep50.gif
Posted

And it's sort of cool to be able to open the .mis files in dromed, hit info_window, and see LGS developers names that we recognize. Also, a way to carry the torch of LGS's memory. I hope whatever team decides to restore them takes it seriously, though. They shouldn't be amaturish.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Cool, thanks for posting. I rarely go to the ttlg.com forums. I like this screen:

 

08032006182006ez1.th.jpg

 

Dram - Maybe use this as inspiration for the map you're working on? *hint hint*

Posted

ascottk: You mean there was a model of Garrett made for Thief III that has his accurate appearance with his long flowing hooded cloak, and you have it?! :) Is it in a form ready to be stuck into a Thief III directory to replace the default one so you can see Garrett the way he really looks when using the 3rd person view? Does his shadow cast properly on walls and such to reflect the presence of the cloak when using this model? Also, does he have his sword and sheath, as well?

Posted
Cool, thanks for posting. I rarely go to the ttlg.com forums. I like this screen:

 

08032006182006ez1.th.jpg

 

Dram - Maybe use this as inspiration for the map you're working on? *hint hint*

 

:D Thanks for the pic, hopefully it'll be handy.

Posted
ascottk: You mean there was a model of Garrett made for Thief III that has his accurate appearance with his long flowing hooded cloak, and you have it?! :) Is it in a form ready to be stuck into a Thief III directory to replace the default one so you can see Garrett the way he really looks when using the 3rd person view? Does his shadow cast properly on walls and such to reflect the presence of the cloak when using this model? Also, does he have his sword and sheath, as well?

 

garret011sl.th.jpggarret026nd.th.jpggarret038fs.th.jpg

 

The person who sent this to me probably didn't know the difference between high & low poly. He said it was high but after I looked at it, it was very low poly. It was too much of a pain trying to get the model looking decent. Still,I might repost on the t3ed guild forum.

 

Also, we'd have to redo all of the animations to fit the model with the cape.

Posted (edited)

Oh cool, is that a shot from Thief III with this accurate Garrett model fully working in-game? :) If such a model were available to replace the default model in Thief III, then I'm surprised I haven't seen it discussed before. Where can this fully functional model be downloaded for use in Thief III?

Edited by Dunedain
Posted
Oh cool, is that a shot from Thief III with this accurate Garrett model fully working in-game? :) If such a model were available to replace the default model in Thief III, then I'm surprised I haven't seen it discussed before. Where can this fully functional model be downloaded for use in Thief III?

 

That's not an in-game shot & it's disfunctional. Please reread my post:

 

It was too much of a pain trying to get the model looking decent. Still,I might repost on the t3ed guild forum.

 

Also, we'd have to redo all of the animations to fit the model with the cape.

 

In case I didn't make that clear, it was too much of a pain & it would require all of the animations to be redone to accommodate for the cape. Either that or add the cape as a separate skeletal mesh & that would require adding a ragdoll & I found no documentation on how to do that. There's been a few attempts to make a new ragdoll with 3ds max 5.1 but they've never been successful.

Posted
Oh cool, is that a shot from Thief III with this accurate Garrett model fully working in-game? :) If such a model were available to replace the default model in Thief III, then I'm surprised I haven't seen it discussed before. Where can this fully functional model be downloaded for use in Thief III?

 

That's a shot of the Thief character oDDity made for Nightblade. As ascottk said, it's not an ingame shot...it's a posed shot of the model. Has nothing to do with T3.

Posted

Oh, ok. I thought that someone on the Thief III team had released a version of Garrett's model made for Thief III which has his proper appearance with the long cloak, but that unfortunately didn't get used in Thief III. Is that correct? So, it would take all new animations or have the cloak as a separate mesh to make it look good in Thief III, eh? Hmm, I don't see his sword and sheath on the model, or is that a separate model which is attached to Garrett's main model? Perhaps this fellow will provide the actual high res model, too. :)

Posted

Sorry to give false hopes about oDDity's model, Dunedain. I was just saying that oDDity already happened to model something very similar to that T2G model years ago for Nightblade; which I don't think has anything to do with Thief 3.

Posted

Yeah, I've seen the Nightblade model and it looks quite good, but I assume it's not in the correct form to work in Thief III, right? Or could it? Whereas this other model of Garrett that was made for Thief III, but not used for some reason, would apparently work in Thief III with the proper animation adjustments/additions.

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