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Well, actually we can still call it cross based on its shape - form of hammer and gear are crossing each other

 

That's what I was thinking. Though from an in-game prespective, Sparhawk is probably right. I think maybe I misread what you were saying originally. :)

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Actually "the cross" is usually called "The Holy Cross" to distuinguish it, and it wouldn't make sense to put it that way. I could imagine that people who were talking about it in an off-hand way might still call it "the cross" as a reference to it's shape, but not because "the cross" would have any special meaning.

Gerhard

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Headstone - if it's behind the main altair in a chapel or church.

 

Unfortunately, headstone already has a quite different meaning. :)

 

http://en.wiktionary.org/wiki/headstone

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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So does cornerstone in fact -- meaning the fundamental part of something (as in "the cornerstone of civilisation").

 

I think it would be confusing to call it something unusual, after all it is only mappers that will see the name. Better just to call it "large hammer statue" or something.

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I liiike it, I liiike it. :)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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an even dirtier, grittier alternative skin would be great though.

Well, mappers can change it if they want - this one is intented to be used in "working" cathedrals, so it shouldn't be too dirty (it's religious symbol, you know). But I'm going to make damaged model for ruined cathedrals as well - that on will be very dirty...

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That's looks great. It'd be cool to have a version of the symbol where the gear actually rotates around inside the hammer; as if there is an axis going through the top of the hammer.

 

PS: I was just kidding about making a wooden version in memory of displaced pagans :) Although... an interesting twist for a FM story could be that the Pagans are actually starting to integrate Hammer life into their culture more and more; as if the Hammer's cultural sphere of influence is expanding and/or the Pagans start to have an interest in trying to figure out how to make Hammer-like things.

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The size of the gear teeth look like they could make rotation difficult...

Well, as the model exists now it would obviously be impossible. Spaces would need to be carved out of the hammer to accommodate the gears. The hammer would need to be slightly bigger, to maintain its strength integrity; the gears a bit shorter (not as protruding); or any combination thereof.

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It'd be cool to have a version of the symbol where the gear actually rotates around inside the hammer;

It might look cool but just imagine them trying to pray in the church but that f***ing gear makes so much noise and still gets their attention... ;)

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It'd be cool to have a version of the symbol where the gear actually rotates around inside the hammer;

 

It would be cool if someone could actually figure out how to get simple objects to play a cycling animation.

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It would be cool if someone could actually figure out how to get simple objects to play a cycling animation.

 

Easy, (in this case) separate the gear from the hammer holding, put them into editor - the gear as func_rotating and set it to rotate at a specific speed and in a specific direction. I find it easier to use func_mover instead though, since it can do a hell of a lot of shit, as well as rotate.

 

But if you're talking md5 animation, well, I think it should be as asimple as setting a func_static and setting "anim" "name of anim" - I played around with the trites before - though I did'nt make them statics. Hmm, perhaps we should test this.

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But if you're talking md5 animation, well, I think it should be as asimple as setting a func_static and setting "anim" "name of anim" -

 

Well, yes, it should be that easy, but obviously it's not, since no one has yet figured out how to get the clock pendulum working. :)

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It would be cool if someone could actually figure out how to get simple objects to play a cycling animation.

The gears at the base of the library bookshelves in the test mansion map rotate around. Would this be different? I assume so.... bummer.

 

Bah, it's ornamental.

I wasn't proposing a rotating gear would all the sudden make it functional. It would still be ornamenal.

 

It might look cool but just imagine them trying to pray in the church but that f***ing gear makes so much noise and still gets their attention...

LOL.

 

Okay :) I was just saying it might be cool to rotate the gear around; I don't care if it gets implemented here or not. I'm just trying to defend the feasibility of how 'possible' it is or should be; not that I necessarily want anyone here to waste time trying to make it happen. A slow rotating gear inside a large hammer would look nice outside a Hammer cathedral, imo. squabble studios

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