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Posted (edited)

With the help of Jay and some threads on D3world I finally managed to create my own custom model and import it into D3. :) And it is already frobable, but that is probably to be expected now.

 

Don't expect to much, because it is just a simple bowl, and I think it might be much t heavy for such a simple object. It's a drab bowl and it has 84 faces. The problem is that i don't know how to lower the polygons while maintaining the detail. Maybe somebody could explain that to me.

 

bowl.jpg

 

At least it is a start and I can now create my own objects for testing until I get good models from our artists. Are there any still around, or did they all leave now?

Edited by sparhawk

Gerhard

Posted
That's great news, Sparhawk! Thanks for letting us see.

Actually it is pretty easy once I figured it out. :) The only problem I have is that I can do only static meshes. As I save the files as ASE there seems to be a problem with them but I haven't seen any so far. I thikn it has to do with using multiple textures. For the objects that I had in mind, I don't hink that this will become an issue though.

Gerhard

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