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Minimum Installation For Darkradiant


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I was wondering if you strictly need Doom 3 installed to run DarkRadiant. What would be the minimum requirement to run it and create maps with it?

 

The reason why I ask is because I thought I could install it on my office machine. I don't want to install Doom 3 though, because it's hard to justify why I installed that game if I don't intend to play it at work. :) Such an editor is IMO more inconspiscious. :)

Gerhard

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You can install it, but you won't have any textures, models or entities to play with making it rather pointless. I have had it installed at work when I was fixing up the build scripts, but the although the editor runs it doesn't do anything useful.

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You will have the mod-specific textures, but you will be missing a lot of important stuff - common textures, base entities, light entities etc. You would have to copy over a subset of the Doom 3 assets in order to make this work.

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The only surefire way around this would be to make the Mod entirely self-sufficient, with its own light entities and falloff textures, caulk and clip textures and inherited base entities.

 

This might be worth doing anyway at some point so that people could use the mod independetly of Doom 3's content once the code is open-sourced.

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I can definitely see the benefits (flexibility and future proofing) of doing that, but also the drawbacks (lots of extra work to prepare it). Heh. Would be nice though, people could download the mod, install Dark Radiant and start mapping. They would still need doom 3 to test it out though, but at least then it would make the mapping part of it a separate entity.

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