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Modelling In 3ds Max


Domarius
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Is it worth it?

 

Just wondering about squawks. It's okay for me to just learn the Maya workflow - I'm not having to model in it, just export stuff. But if you're an artist who's modelling, it would be ideal if you could stick with your tool of choice.

It's easy enough to export to a different format. I did all the arrows, uvw mapping, and a little rigging in max. ASEs work fairly well but they need to be separated meshes if you want different materials on the mesh. The material names for ASEs are different than LWOs or MD5MESHes.

 

For example, if you want a nodraw material you need:

//base/textures/common/nodraw

 

Instead of:

textures/common/nodraw

like LWOs & MD5s.

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