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Posted (edited)

Just to clear things up. This happens before the model is exported/imported. Scaling happens in Blender. The .ase export script we are using with blender is a bit pants and will ignore attempts to scale, rotate or move an object, unless you press CTRL+A to 'confirm' the changes. If you need to scale a model after trying it in Doom then you'll need to make the changes in blender and then repeat the export process.

 

 

Doom3 Radiant allows patches to be exported as .obj files. These can be imported into blender and can be used as scale guides.

Edited by jay pettitt

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