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Need All Ascottk's Animation Mbs


Domarius

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	anim AnimRef.mb -dest af_pose.md5anim
addoptions -scale 1.00
anim run.mb
anim look_around.mb
anim drawsword.mb
anim idle.mb -scale 0.94
anim attack.mb
anim idle_sword.mb -scale 0.94
anim search.mb
anim walk.mb
anim throw.mb

If these are on the FTP, sorry - I can't log in, so this is just a blanket warning incase they aren't there, so they could still be uploaded in the meantime.

 

Basically, you can't run exportModels to export a model, unless you have ALL the .mb files the model uses.

 

I think the joint numbers are re-ordered or something, but oDDity said you need them all to export, and it was true last time, and it seems true this time too. You get the Doom 3 error "search.md5anim has different number of joints than tdm_ai_citywatch_elite.md5mesh". Once I had all oDDity's MBs available, this error went away and everything worked.

 

ascottk, I'm going to make my search.mb available to you somehow, in case you want to export it into the game yourself in the meantime. (The FTP won't be an option, as I can't log in...)

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Basically, you can't run exportModels to export a model, unless you have ALL the .mb files the model uses.
Not true at least on my end. I have placeholders in the def file for a couple of animations like the search. The importer compares the dates of the MBs & the md5 & converts the latest source & ignores what isn't there.

 

ascottk, I'm going to make my search.mb available to you somehow, in case you want to export it into the game yourself in the meantime. (The FTP won't be an option, as I can't log in...)
I got it so I'm going to put it in game.
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Yeah I wanted to see if that was the case or not...

 

How can I get it working so that I don't need your MBs?

 

Have you tried actually removing the MBs from the folder so there's actually nothing there, except for one anim (say, the search anim), run "exportModes tdm_ai_citywatch_elite", then re-start Doom 3? The error pops up as soon as you load a map with an elite citywatch in it, and it's the only anim that's there that gives the error.

 

That's how it happens on my end anyway.

 

I reckon if I had them it would work though.

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Yeah I wanted to see if that was the case or not...

 

How can I get it working so that I don't need your MBs?

 

Have you tried actually removing the MBs from the folder so there's actually nothing there, except for one anim (say, the search anim), run "exportModes tdm_ai_citywatch_elite", then re-start Doom 3? The error pops up as soon as you load a map with an elite citywatch in it, and it's the only anim that's there that gives the error.

 

That's how it happens on my end anyway.

 

I reckon if I had them it would work though.

It's okay if you leave anim blahblah.mb in the export section of the def file. It's not okay if you're trying to call an md5anim that's not there.

 

& you'll need the latest def file from cvs with the latest export options.

 

Oh yeah, ftp's back up ;)

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